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Martin R. Gibbs: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Florian Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, Steve Howard
    Hug over a distance. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1673-1676 [Conf]
  2. Frank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard
    A magic box for understanding intergenerational play. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:1475-1480 [Conf]
  3. Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Steve Howard, Florian Mueller, Sonja Pedell, Karen Mecoles, Marcus Bunyan
    Mediating intimacy: designing technologies to support strong-tie relationships. [Citation Graph (0, 0)][DBLP]
    CHI, 2005, pp:471-480 [Conf]
  4. Reeva M. Lederman, Graeme G. Shanks, Martin R. Gibbs
    Meeting privacy obligations: the implications for information systems development. [Citation Graph (0, 0)][DBLP]
    ECIS, 2003, pp:- [Conf]
  5. Martin R. Gibbs, Kevin Hew, Greg Wadley
    Social Translucence of the Xbox Live Voice Channel. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:377-385 [Conf]
  6. Christopher Ruggles, Greg Wadley, Martin R. Gibbs
    Online Community Building Techniques Used by Video Game Developers. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:114-125 [Conf]
  7. Florian Mueller, Martin R. Gibbs
    Building a table tennis game for three players. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:179-182 [Conf]

  8. Remote impact: shadowboxing over a distance. [Citation Graph (, )][DBLP]


  9. Design influence on social play in distributed exertion games. [Citation Graph (, )][DBLP]


  10. The mousegrip. [Citation Graph (, )][DBLP]


  11. Remote impact: shadowboxing over a distance. [Citation Graph (, )][DBLP]


  12. Remote impact: shadowboxing over a distance. [Citation Graph (, )][DBLP]


  13. Evaluating a distributed physical leisure game for three players. [Citation Graph (, )][DBLP]


  14. How probes work. [Citation Graph (, )][DBLP]


  15. Brute force as input for networked gaming. [Citation Graph (, )][DBLP]


  16. A table tennis game for three players. [Citation Graph (, )][DBLP]


  17. Taxonomy of exertion games. [Citation Graph (, )][DBLP]


  18. Brute force interactions: leveraging intense physical actions in gaming. [Citation Graph (, )][DBLP]


  19. You can be too rich: mediated communication in a virtual world. [Citation Graph (, )][DBLP]


  20. A physical three-way interactive game based on table tennis. [Citation Graph (, )][DBLP]


  21. Speaking in character: using voice-over-IP to communicate within MMORPGs. [Citation Graph (, )][DBLP]


  22. Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. [Citation Graph (, )][DBLP]


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