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Elaine M. Raybourn :
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Elaine M. Raybourn , Nathan Bos Design and evaluation challenges of serious games. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2005, pp:2049-2050 [Conf ] Elaine M. Raybourn , Annika Wærn Social learning through gaming. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2004, pp:1733-1734 [Conf ] Fahri Yetim , Elaine M. Raybourn Supporting intercultural computer-mediated discourse: methods, models, and architectures. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2003, pp:1054-1055 [Conf ] Michael Senglaub , David Harris , Elaine M. Raybourn A Roadmap Towards a Peircean System of Reasoning. [Citation Graph (0, 0)][DBLP ] IC-AI, 2002, pp:812-818 [Conf ] Elaine M. Raybourn The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics in a Collaborative Virtual Learning Environment. [Citation Graph (0, 0)][DBLP ] ICALT, 2001, pp:151-152 [Conf ] Elaine M. Raybourn Toward Cultural Representation and Identification for All in Community-Based Virtual Environments. [Citation Graph (0, 0)][DBLP ] User Interfaces for All, 2002, pp:219-238 [Conf ] Julian Newman , Elaine M. Raybourn , Josie P. H. Huang WETICE 2003 Evaluating Collaborative Enterprises Workshop Report. [Citation Graph (0, 0)][DBLP ] WETICE, 2003, pp:131-136 [Conf ] Elaine M. Raybourn The Evaluation of an Intercultural Collaborative Virtual Social-Process Simulation. [Citation Graph (0, 0)][DBLP ] WETICE, 2001, pp:120-128 [Conf ] Elaine M. Raybourn , Julian Newman WETICE 2002 Evaluating Collaborative Enterprises Workshop Report. [Citation Graph (0, 0)][DBLP ] WETICE, 2002, pp:7-11 [Conf ] Elaine M. Raybourn Just how important is 3D for CVEs? [Citation Graph (0, 0)][DBLP ] CVE, 2002, pp:95-96 [Conf ] Elaine M. Raybourn , Nicholas J. Kings , John Davies Adding cultural signposts in adaptive community-based virtual environments. [Citation Graph (0, 0)][DBLP ] Interacting with Computers, 2003, v:15, n:1, pp:91-107 [Journal ] Elaine M. Raybourn Applying simulation experience design methods to creating serious game-based adaptive training systems. [Citation Graph (0, 0)][DBLP ] Interacting with Computers, 2007, v:19, n:2, pp:206-214 [Journal ] Intercultural Competence Game That Fosters Metacognitive Agility and Reflection. [Citation Graph (, )][DBLP ] Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students. [Citation Graph (, )][DBLP ] In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection. [Citation Graph (, )][DBLP ] Search in 0.001secs, Finished in 0.002secs