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Elaine M. Raybourn: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Elaine M. Raybourn, Nathan Bos
    Design and evaluation challenges of serious games. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:2049-2050 [Conf]
  2. Elaine M. Raybourn, Annika Wærn
    Social learning through gaming. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1733-1734 [Conf]
  3. Fahri Yetim, Elaine M. Raybourn
    Supporting intercultural computer-mediated discourse: methods, models, and architectures. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2003, pp:1054-1055 [Conf]
  4. Michael Senglaub, David Harris, Elaine M. Raybourn
    A Roadmap Towards a Peircean System of Reasoning. [Citation Graph (0, 0)][DBLP]
    IC-AI, 2002, pp:812-818 [Conf]
  5. Elaine M. Raybourn
    The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics in a Collaborative Virtual Learning Environment. [Citation Graph (0, 0)][DBLP]
    ICALT, 2001, pp:151-152 [Conf]
  6. Elaine M. Raybourn
    Toward Cultural Representation and Identification for All in Community-Based Virtual Environments. [Citation Graph (0, 0)][DBLP]
    User Interfaces for All, 2002, pp:219-238 [Conf]
  7. Julian Newman, Elaine M. Raybourn, Josie P. H. Huang
    WETICE 2003 Evaluating Collaborative Enterprises Workshop Report. [Citation Graph (0, 0)][DBLP]
    WETICE, 2003, pp:131-136 [Conf]
  8. Elaine M. Raybourn
    The Evaluation of an Intercultural Collaborative Virtual Social-Process Simulation. [Citation Graph (0, 0)][DBLP]
    WETICE, 2001, pp:120-128 [Conf]
  9. Elaine M. Raybourn, Julian Newman
    WETICE 2002 Evaluating Collaborative Enterprises Workshop Report. [Citation Graph (0, 0)][DBLP]
    WETICE, 2002, pp:7-11 [Conf]
  10. Elaine M. Raybourn
    Just how important is 3D for CVEs? [Citation Graph (0, 0)][DBLP]
    CVE, 2002, pp:95-96 [Conf]
  11. Elaine M. Raybourn, Nicholas J. Kings, John Davies
    Adding cultural signposts in adaptive community-based virtual environments. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2003, v:15, n:1, pp:91-107 [Journal]
  12. Elaine M. Raybourn
    Applying simulation experience design methods to creating serious game-based adaptive training systems. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2007, v:19, n:2, pp:206-214 [Journal]

  13. Intercultural Competence Game That Fosters Metacognitive Agility and Reflection. [Citation Graph (, )][DBLP]


  14. Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students. [Citation Graph (, )][DBLP]


  15. In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection. [Citation Graph (, )][DBLP]


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