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Emanuela Mazzone: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Janet C. Read, Stuart MacFarlane, Rebecca Kelly, Emanuela Mazzone, Matthew Horton
    The ChiCI group. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:295-298 [Conf]
  2. Janet C. Read, Emanuela Mazzone, Matthew Horton
    Recognition Errors and Recognizing Errors - Children Writing on the Tablet PC. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2005, pp:1096-1099 [Conf]
  3. Rebecca Kelly, Emanuela Mazzone, Matthew Horton, Janet C. Read
    Bluebells: a design method for child-centred product development. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2006, pp:361-368 [Conf]
  4. Emanuela Mazzone, Matthew Horton, Janet C. Read
    Requirements for a multimedia museum environment. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:421-424 [Conf]
  5. Diana Xu, Janet C. Read, Emanuela Mazzone, Stuart MacFarlane, Martin Brown
    Evaluation of Tangible User Interfaces (TUIs) for and with Children - Methods and Challenges. [Citation Graph (0, 0)][DBLP]
    HCI (2), 2007, pp:1008-1017 [Conf]

  6. Bringing tabletop technologies to kindergarten children. [Citation Graph (, )][DBLP]


  7. Understanding children's contributions during informant design. [Citation Graph (, )][DBLP]


  8. Determining value in informant design with children. [Citation Graph (, )][DBLP]


  9. Design in evaluation: reflections on designing for children's technology. [Citation Graph (, )][DBLP]


  10. Using obstructed theatre with child designers to convey requirements. [Citation Graph (, )][DBLP]


  11. Involving Users in the Design of ICT Aimed to Improve Education, Work, and Leisure for Users with Intellectual Disabilities. [Citation Graph (, )][DBLP]


  12. Design with and for disaffected teenagers. [Citation Graph (, )][DBLP]


  13. Considering context, content, management, and engagement in design activities with children. [Citation Graph (, )][DBLP]


  14. PIPLEX: tangible experience in an augmented reality video game. [Citation Graph (, )][DBLP]


  15. User-oriented design and tangible interaction for kindergarten children. [Citation Graph (, )][DBLP]


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