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Masahiko Inami: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Junji Watanabe, Hideaki Nii, Yuki Hashimoto, Masahiko Inami
    Visual resonator: interface for interactive cocktail party phenomenon. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:1505-1510 [Conf]
  2. Hiroyuki Kajimoto, Masahiko Inami, Naoki Kawakami, Susumu Tachi
    SmartTouch - Augmentation of Skin Sensation with Electrocutaneous Display. [Citation Graph (0, 0)][DBLP]
    HAPTICS, 2003, pp:40-46 [Conf]
  3. Masahiko Inami, Naoki Kawakami, Susumu Tachi
    Optical Camouflage Using Retro-Reflective Projection Technology. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:348-349 [Conf]
  4. Minoru Kojima, Maki Sugimoto, Akihiro Nakamura, Masahiro Tomita, Masahiko Inami, Hideaki Nii
    Augmented Coliseum: An Augmented Game Environment with Small Vehicles. [Citation Graph (0, 0)][DBLP]
    Tabletop, 2006, pp:3-8 [Conf]
  5. Masahiko Inami, Naoki Kawakami, Dairoku Sekiguchi, Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
    Visuo-Haptic Display Using Head-mounted Projector. [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:233-0 [Conf]
  6. Yutaka Kunita, Naoko Ogawa, Atsushi Sakuma, Masahiko Inami, Taro Maeda, Susumu Tachi
    Immersive Autostereoscopic Display for Mutual Telexistence: TWISTER I (Telexistence Wide-Angle Immersive STEReoscope Model I). [Citation Graph (0, 0)][DBLP]
    VR, 2001, pp:31-36 [Conf]
  7. Takuya Nojima, Dairoku Sekiguchi, Masahiko Inami, Susumu Tachi
    The SmartTool: A System for Augmented Reality of Haptics. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:67-72 [Conf]
  8. Kenji Tanaka, Junya Hayashi, Masahiko Inami, Susumu Tachi
    TWISTER: An Immersive Autostereoscopic Display. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:59-66 [Conf]
  9. Kenji Tanaka, Junya Hayashi, Masahiko Inami, Susumu Tachi
    Colorplate: TWISTER: An Immersive Autostereoscopic Display. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:278- [Conf]
  10. Hiroyuki Kajimoto, Naoki Kawakami, Susumu Tachi, Masahiko Inami
    SmartTouch: Electric Skin to Touch the Untouchable. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:1, pp:36-43 [Journal]
  11. Maki Sugimoto, Georges Kagotani, Hideaki Nii, Naoji Shiroma, Masahiko Inami, Fumitoshi Matsuno
    Time Follower's Vision: A Teleoperation Interface with Past Images. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:1, pp:54-63 [Journal]
  12. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami
    A teddy-bear-based robotic user interface. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:3, pp:- [Journal]
  13. Tomoko Imai, Dairoku Sekiguchi, Masahiko Inami, Naoki Kawakami, Susumu Tachi
    Measuring Gaze Direction Perception Capability of Humans to Design Human Centered Communication Systems. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:2, pp:123-138 [Journal]
  14. Yutaka Kunita, Masahiko Inami, Taro Maeda, Susumu Tachi
    Real-time rendering system of human figures from arbitrary viewpoints using multiple cameras. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2003, v:34, n:11, pp:91-100 [Journal]
  15. Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami
    Straw-like user interface: virtual experience of the sensation of drinking using a straw. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:42- [Conf]
  16. Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami
    Gravity Jockey: a novel music experience with galvanic vestibular stimulation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:49- [Conf]
  17. Junji Watanabe, Yuki Hashimoto, Hideaki Nii, Masahiko Inami
    Visual resonator: sight-based auditory experience. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:37- [Conf]
  18. Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami
    Straw-like user interface: virtual experience of the sensation of drinking using a straw. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:50- [Conf]
  19. Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami
    Gravity jockey: a novel music experience with galvanic vestibular stimulation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:41- [Conf]
  20. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami
    Teddy-bear based robotic user interface. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:75-82 [Conf]
  21. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami
    Teddy-bear based robotic user interface for interactive entertainment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:389-390 [Conf]
  22. Jan Richter, Bruce H. Thomas, Maki Sugimoto, Masahiko Inami
    Remote active tangible interactions. [Citation Graph (0, 0)][DBLP]
    Tangible and Embedded Interaction, 2007, pp:39-42 [Conf]
  23. Ramesh Raskar, Hideaki Nii, Bert de Decker, Yuki Hashimoto, Jay Summet, Dylan Moore, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Shree K. Nayar, Masahiko Inami, Philippe Bekaert, Michael Noland, Vlad Branzoi, Erich Bruns
    Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:36- [Journal]

  24. IncreTable, a mixed reality tabletop game experience. [Citation Graph (, )][DBLP]


  25. Mixed reality robotic user interface: virtual kinematics to enhance robot motion. [Citation Graph (, )][DBLP]


  26. Motion capture system using single-track gray code. [Citation Graph (, )][DBLP]


  27. Urban treasure: new approach for collaborative local recommendation engine. [Citation Graph (, )][DBLP]


  28. Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. [Citation Graph (, )][DBLP]


  29. Sketch and run: a stroke-based interface for home robots. [Citation Graph (, )][DBLP]


  30. Multi-touch interface for controlling multiple mobile robots. [Citation Graph (, )][DBLP]


  31. Cooking with robots: designing a household system working in open environments. [Citation Graph (, )][DBLP]


  32. Straw-Like User Interface (II): A New Method of Presenting Auditory Sensations for a More Natural Experience. [Citation Graph (, )][DBLP]


  33. Measurement of the detection thresholds of hair on human hairy skin using direct vibrotactile stimulation. [Citation Graph (, )][DBLP]


  34. Motion Capture System Using an Optical Resolver. [Citation Graph (, )][DBLP]


  35. Support System for Micro Operation using a Haptic Display Device. [Citation Graph (, )][DBLP]


  36. A Display-Based Tracking System: Display-Based Computing for Measurement Systems. [Citation Graph (, )][DBLP]


  37. A dipole field for object delivery by pushing on a flat surface. [Citation Graph (, )][DBLP]


  38. Designing Laser Gesture Interface for Robot Control. [Citation Graph (, )][DBLP]


  39. MYGLOBE: cognitive map as communication media. [Citation Graph (, )][DBLP]


  40. Stop motion goggle. [Citation Graph (, )][DBLP]


  41. IncreTable, bridging the gap between real and virtual worlds. [Citation Graph (, )][DBLP]


  42. Fur display. [Citation Graph (, )][DBLP]


  43. An operating method for a bipedal walking robot for entertainment. [Citation Graph (, )][DBLP]


  44. Slow display. [Citation Graph (, )][DBLP]


  45. Active navigation landmarks for a service robot in a home environment. [Citation Graph (, )][DBLP]


  46. Photograph-based interaction for teaching object delivery tasks to robots. [Citation Graph (, )][DBLP]


  47. Myglobe: a navigation service based on cognitive maps. [Citation Graph (, )][DBLP]


  48. Explorations on interactive interfaces using cuteness. [Citation Graph (, )][DBLP]


  49. Synthesized Scene Recollection for Robot Teleoperation. [Citation Graph (, )][DBLP]


  50. Physical interfaces for tabletop games. [Citation Graph (, )][DBLP]


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