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Koichi Niijima: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Muhammad Hussain, Yoshihiro Okada, Koichi Niijima
    User-Controlled Simplification of Polygonal Models. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2004, pp:918-925 [Conf]
  2. Keita Sato, Yoshihiro Okada, Koichi Niijima
    Construction of 3D Composite Objects from Range Data. [Citation Graph (0, 0)][DBLP]
    CGIV, 2006, pp:347-352 [Conf]
  3. Chihiro Kozasa, Hiromichi Fukutake, Hirokazu Notsu, Yoshihiro Okada, Koichi Niijima
    Facial Animation Using Emotional Model. [Citation Graph (0, 0)][DBLP]
    CGIV, 2006, pp:428-433 [Conf]
  4. Katsunori Miyahara, Yoshihiro Okada, Koichi Niijima
    A Cloth Design System by Intuitive Operations. [Citation Graph (0, 0)][DBLP]
    CGIV, 2006, pp:458-463 [Conf]
  5. Hiromichi Fukutake, Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima
    3D Object Layout by Voice Commands Based on Contact Constraints. [Citation Graph (0, 0)][DBLP]
    CGIV, 2005, pp:403-408 [Conf]
  6. Hirokazu Notsu, Yoshihiro Okada, Mina Akaishi, Koichi Niijima
    Time-Tunnel: Visual Analysis Tool for Time-Series Numerical Data and Its Extension toward Parallel Coordinates. [Citation Graph (0, 0)][DBLP]
    CGIV, 2005, pp:167-172 [Conf]
  7. Muhammad Hussain, Yoshihiro Okada, Koichi Niijima
    A Unified Framework for User-Controlled Simplification. [Citation Graph (0, 0)][DBLP]
    CGIV, 2004, pp:221-226 [Conf]
  8. Keitaro Kaku, Yoshihiro Okada, Koichi Niijima
    Similarity Measure Based on Obbtree for 3D Model Search. [Citation Graph (0, 0)][DBLP]
    CGIV, 2004, pp:46-51 [Conf]
  9. Kosuke Kaneko, Yoshihiro Okada, Koichi Niijima
    3D Model Generation by Morphing. [Citation Graph (0, 0)][DBLP]
    CGIV, 2006, pp:341-346 [Conf]
  10. Koichi Niijima
    Domains of Attraction in Autoassociative Memory Networks for Character Pattern Recognition. [Citation Graph (0, 0)][DBLP]
    ALT, 1992, pp:87-98 [Conf]
  11. Yoichi Tanaka, Yoshihiro Okada, Koichi Niijima
    Interactive interfaces of Treecube for browsing 3D multimedia data. [Citation Graph (0, 0)][DBLP]
    AVI, 2004, pp:298-302 [Conf]
  12. Yoshihiro Okada, Hiroaki Etou, Koichi Niijima
    Intuitive Interfaces for Motion Generation and Search. [Citation Graph (0, 0)][DBLP]
    Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets, 2004, pp:49-67 [Conf]
  13. Koichi Niijima, Hidemi Uchida, Eiju Hirowatari, Setsuo Arikawa
    Discovery of Differential Equations from Numerical Data. [Citation Graph (0, 0)][DBLP]
    Discovery Science, 1998, pp:364-374 [Conf]
  14. Marghny H. Mohamed, Koichi Niijima
    Rules Extraction by Constructive Learning of Neural Networks and Hidden-Unit Clustering. [Citation Graph (0, 0)][DBLP]
    Discovery Science, 1999, pp:343-344 [Conf]
  15. Shigeru Takano, Teruya Minamoto, Hiroki Arimura, Koichi Niijima, Toshihiko Iyemori, Tohru Araki
    Automatic Detection of Geomagnetic Sudden Commencement Using Lifting Wavelet Filters. [Citation Graph (0, 0)][DBLP]
    Discovery Science, 1999, pp:242-251 [Conf]
  16. Shigeru Takano, Teruya Minamoto, Koichi Niijima
    Moving Object Recognition Using Wavelets and Learning of Eigenspaces. [Citation Graph (0, 0)][DBLP]
    Discovery Science, 1998, pp:443-444 [Conf]
  17. Koichi Niijima, Shigeru Takano
    Finding of Signal and Image by Integer-Type Haar Lifting Wavelet Transform. [Citation Graph (0, 0)][DBLP]
    Progress in Discovery Science, 2002, pp:494-503 [Conf]
  18. Marghny H. Mohamed, Teruya Minamoto, Koichi Niijima
    Convergence Rate of Minimization Learning for Neural Networks. [Citation Graph (0, 0)][DBLP]
    ECML, 1998, pp:412-417 [Conf]
  19. Yoichi Tanaka, Yoshihiro Okada, Koichi Niijima
    Treecube: 3D Visualization Tool for Hierarchical Information. [Citation Graph (0, 0)][DBLP]
    EJC, 2003, pp:115-118 [Conf]
  20. Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima
    3D Scene Generation System and Its Intuitive Interface. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2003, pp:152-0 [Conf]
  21. Koji Chadou, Yoshihiro Okada, Koichi Niijima
    Real-Time Motion Generation Based on Marionette Metaphor Using Two Analog Joysticks. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2003, pp:69-0 [Conf]
  22. Yoshiaki Yakazawa, Yoshihiro Okada, Koichi Niijima
    Real-Time Video Based Motion Capture as Intuitive 3D Game Interface. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2002, pp:- [Conf]
  23. Muhammad Hussain, Yoshihiro Okada, Koichi Niijima
    A Fast and Memory-Efficient Method for LOD Modeling of Polygonal Models. [Citation Graph (0, 0)][DBLP]
    GMAG, 2003, pp:137-142 [Conf]
  24. Yoshihiro Okada, Yoshiaki Akazawa, Koichi Niijima
    Manipulation using Magnet Metahpor for 2D and 3D Integrated Toolkit systems. [Citation Graph (0, 0)][DBLP]
    ICAT, 2003, pp:- [Conf]
  25. Turghunjan Abdukirim, Koichi Niijima, Shigeru Takano
    Fast face detection by lifting dyadic wavelet filters. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 2003, pp:893-896 [Conf]
  26. Akito Ohkubo, Koichi Niijima
    New Supervised Learning of Neural Networks for Satellite Image Classification. [Citation Graph (0, 0)][DBLP]
    ICIP (1), 1999, pp:505-509 [Conf]
  27. Shigeru Takano, Koichi Niijima
    Subimage Extraction by Integer-Type Lifting Wavelet Transforms. [Citation Graph (0, 0)][DBLP]
    ICIP, 2000, pp:- [Conf]
  28. Hiroaki Etou, Yoshihiro Okada, Koichi Niijima
    Feature preserving motion compression based on hierarchical curve simplification. [Citation Graph (0, 0)][DBLP]
    ICME, 2004, pp:1435-1438 [Conf]
  29. Marghny H. Mohamed, Akito Ohkubo, Teruya Minamoto, Koichi Niijima
    Learning of Three Layer Neural Networks Based on Domains of Attraction. [Citation Graph (0, 0)][DBLP]
    ICONIP, 1998, pp:1591-1594 [Conf]
  30. Akito Ohkubo, Marghny H. Mohamed, Koichi Niijima
    A Soil Moisture Map Generated from Satellite Data by Using Domains of Attraction in Neural Networks. [Citation Graph (0, 0)][DBLP]
    ICONIP, 1998, pp:356-359 [Conf]
  31. Yoshihiro Okada, Koichi Niijima
    Efficient Simplification of Polygonal Surface Models Muhammad Hussain. [Citation Graph (0, 0)][DBLP]
    IV, 2001, pp:464-469 [Conf]
  32. Yoichi Tanaka, Yoshihiro Okada, Koichi Niijima
    Treecube: Visualization Tool for Browsing 3D Multimedia Data. [Citation Graph (0, 0)][DBLP]
    IV, 2003, pp:427-432 [Conf]
  33. Koichi Kuzume, Koichi Niijima, Shigeru Takano
    Signal Detection based on Lifting Wavelet and Its Application to ECG Signal Processing. [Citation Graph (0, 0)][DBLP]
    Modelling, Identification and Control, 2003, pp:299-303 [Conf]
  34. Muhammad Hussain, Yoshihiro Okada, Koichi Niijima
    LOD Modelling of Polygonal Models Based on Multiple Choice Optimization. [Citation Graph (0, 0)][DBLP]
    MMM, 2004, pp:203-210 [Conf]
  35. Muhammad Hussain, Yoshihiro Okada, Koichi Niijima
    Displaced Subdivision Meshes. [Citation Graph (0, 0)][DBLP]
    Modelling, Simulation, and Optimization, 2003, pp:214-219 [Conf]
  36. Shigeru Takano, Koichi Kuzyme, Koichi Niijima
    Impulse noise reduction from corrupted images using lifting wavelet filters. [Citation Graph (0, 0)][DBLP]
    VCIP, 2000, pp:1262-1270 [Conf]
  37. Muhammad Hussain, Yoshihiro Okada, Koichi Niijima
    Efficient and Feature-Preserving Triangular Mesh Decimation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:167-174 [Conf]
  38. Muhammad Hussain, Yoshihiro Okada, Koichi Niijima
    Fast, Simple, Feature Preserving and Memory Efficient Simplification of Triangle Meshes. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2003, v:3, n:4, pp:653-0 [Journal]
  39. Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima
    Video Based Motion Capture System as Intuitive Interface. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2003, v:2, n:2, pp:64-71 [Journal]
  40. Koichi Niijima
    Domains of Attraction in Autoassociative Memory Networks. [Citation Graph (0, 0)][DBLP]
    New Generation Comput., 1994, v:12, n:4, pp:395-407 [Journal]
  41. Koichi Niijima
    Learning of associative memory networks based upon cone-like domains of attraction. [Citation Graph (0, 0)][DBLP]
    Neural Networks, 1997, v:10, n:9, pp:1649-1658 [Journal]
  42. Koichi Kuzume, Koichi Niijima, Shigeru Takano
    FPGA-based lifting wavelet processor for real-time signal detection. [Citation Graph (0, 0)][DBLP]
    Signal Processing, 2004, v:84, n:10, pp:1931-1940 [Journal]

  43. 3D Model Search Based on Stochastic ARG Matching. [Citation Graph (, )][DBLP]


  44. Robust Tracking Algorithm Based on Color and Edge Distribution for Real-time Video Based Motion Capture Systems. [Citation Graph (, )][DBLP]


  45. Person Identification Using Fast Face Learning of Lifting Dyadic Wavelet Filters. [Citation Graph (, )][DBLP]


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