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Benjamin Lok: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scott Lind, Benjamin Lok
    The validity of a virtual human experience for interpersonal skills education. [Citation Graph (0, 0)][DBLP]
    CHI, 2007, pp:1049-1058 [Conf]
  2. Xiyong Wang, Aaron Kotranza, John Quarles, Benjamin Lok, B. Danette Allen
    A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2005, pp:170-173 [Conf]
  3. Benjamin Lok
    Online model reconstruction for interactive virtual environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:69-72 [Conf]
  4. Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.
    Incorporating dynamic real objects into immersive virtual environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:31-40 [Conf]
  5. Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.
    Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:125-132 [Conf]
  6. Catherine A. Zanbaka, Benjamin Lok, Sabarish Babu, Dan Xiao, Amy Catherine Ulinski, Larry F. Hodges
    Colorplate: Effects of Travel Technique on Cognition in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:286- [Conf]
  7. Catherine A. Zanbaka, Benjamin Lok, Sabarish Babu, Dan Xiao, Amy Catherine Ulinski, Larry F. Hodges
    Effects of Travel Technique on Cognition in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:149-156 [Conf]
  8. Aaron Kotranza, John Quarles, Benjamin Lok
    Mixed reality: are two hands better than one? [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:31-34 [Conf]
  9. Benjamin Lok
    Toward the merging of real and virtual spaces. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2004, v:47, n:8, pp:48-53 [Journal]
  10. Benjamin Lok
    Teaching Communication Skills with Virtual Humans. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:3, pp:10-13 [Journal]
  11. Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.
    Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance and Sense of Presence in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:6, pp:615-628 [Journal]
  12. Kyle Johnsen, Robert F. Dickerson, Andrew Raij, Cyrus Harrison, Benjamin Lok, Amy O. Stevens, D. Scott Lind
    Evolving an Immersive Medical Communication Skills Trainer. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:1, pp:33-46 [Journal]
  13. Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.
    Incorporating dynamic real objects into immersive virtual environments. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:701- [Journal]
  14. Catherine A. Zanbaka, Benjamin Lok, Sabarish Babu, Amy Catherine Ulinski, Larry F. Hodges
    Comparison of Path Visualizations and Cognitive Measures Relative to Travel Technique in a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:6, pp:694-705 [Journal]
  15. Andrew Raij, Kyle Johnsen, Robert F. Dickerson, Benjamin Lok, Marc S. Cohen, Margaret Duerson, Rebecca Rainer Pauly, Amy O. Stevens, Peggy Wagner, D. Scott Lind
    Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:3, pp:443-457 [Journal]
  16. Benjamin Lok, Richard E. Ferdig, Andrew Raij, Kyle Johnsen, Robert F. Dickerson, Jade Coutts, Amy O. Stevens, D. Scott Lind
    Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2006, v:10, n:3-4, pp:185-195 [Journal]

  17. Real-time in-situ visual feedback of task performance in mixed environments for learning joint psychomotor-cognitive tasks. [Citation Graph (, )][DBLP]


  18. Integrating conversational virtual humans and mannequin patient simulators to present mixed reality clinical training experiences. [Citation Graph (, )][DBLP]


  19. Collocated AAR: Augmenting After Action Review with Mixed Reality. [Citation Graph (, )][DBLP]


  20. Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biases. [Citation Graph (, )][DBLP]


  21. Audio Analysis of Human/Virtual-Human Interaction. [Citation Graph (, )][DBLP]


  22. Automated Generation of Emotive Virtual Humans. [Citation Graph (, )][DBLP]


  23. Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations. [Citation Graph (, )][DBLP]


  24. High Score! - Motivation Strategies for User Participation in Virtual Human Development. [Citation Graph (, )][DBLP]


  25. Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans. [Citation Graph (, )][DBLP]


  26. The Impact of a Mixed Reality Display Configuration on User Behavior with a Virtual Human. [Citation Graph (, )][DBLP]


  27. Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient. [Citation Graph (, )][DBLP]


  28. IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences. [Citation Graph (, )][DBLP]


  29. A Mixed Reality Approach for Merging Abstract and Concrete Knowledge. [Citation Graph (, )][DBLP]


  30. An Evaluation of Immersive Displays for Virtual Human Experiences. [Citation Graph (, )][DBLP]


  31. Student Panel: Building the Future of and a Career in VR. [Citation Graph (, )][DBLP]


  32. Virtual Humans That Touch Back: Enhancing Nonverbal Communication with Virtual Humans through Bidirectional Touch. [Citation Graph (, )][DBLP]


  33. Virtual Experiences for Social Perspective-Taking. [Citation Graph (, )][DBLP]


  34. Show some respect! The impact of technological factors on the treatment of virtual humans in conversational training systems. [Citation Graph (, )][DBLP]


  35. Scaffolded learning with mixed reality. [Citation Graph (, )][DBLP]


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