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Tomás Ward: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Declan Delaney, Tomás Ward, Séamus McLoone
    Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach. [Citation Graph (0, 0)][DBLP]
    ISCA PDCS, 2003, pp:417-422 [Conf]
  2. Declan Delaney, Tomás Ward, Séamus McLoone
    On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model. [Citation Graph (0, 0)][DBLP]
    Applied Informatics, 2003, pp:833-838 [Conf]
  3. Dermot Madden, Declan Delaney, Séamus McLoone, Tomás Ward
    Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2004, pp:91-97 [Conf]
  4. Damien Marshall, Declan Delaney, Séamus McLoone, Tomás Ward
    Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2004, pp:210-213 [Conf]
  5. Aaron McCoy, Séamus McLoone, Tomás Ward, Declan Delaney
    Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2004, pp:74-82 [Conf]
  6. David Roberts, Damien Marshall, Rob Aspin, Séamus McLoone, Declan Delaney, Tomás Ward
    Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2005, pp:195-202 [Conf]
  7. Damien Marshall, Séamus McLoone, Declan Delaney, Tomás Ward
    Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2006, pp:85-94 [Conf]
  8. Damien Marshall, Séamus McLoone, David Roberts, Declan Delaney, Tomás Ward
    Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2006, pp:77-84 [Conf]
  9. Aaron McCoy, Declan Delaney, Tomás Ward
    Game-state fidelity across distributed interactive games. [Citation Graph (0, 0)][DBLP]
    ACM Crossroads, 2003, v:9, n:4, pp:4-9 [Journal]
  10. Declan Delaney, Tomás Ward, Séamus McLoone
    On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:2, pp:218-234 [Journal]
  11. Declan Delaney, Tomás Ward, Séamus McLoone
    On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:4, pp:465-482 [Journal]
  12. Aaron McCoy, Tomás Ward, Séamus McLoone, Declan Delaney
    Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Model. Comput. Simul., 2007, v:17, n:4, pp:- [Journal]

  13. Exploring an Information Framework for Consistency Maintenance in Distributed Interactive Applications. [Citation Graph (, )][DBLP]


  14. Game-state fidelity across distributed interactive games. [Citation Graph (, )][DBLP]


  15. From chasing dots to reading minds: the past, present, and future of video game interaction. [Citation Graph (, )][DBLP]


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