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David J. Roberts: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. David J. Roberts, Oliver Otto, Robin Wolff
    Pushmepullyou: The Reality of Interaction with Shared Objects in Networked Walk-in Displays. [Citation Graph (0, 0)][DBLP]
    ISCA PDCS, 2004, pp:470-477 [Conf]
  2. Marcel Seelig, William S. Harwin, David J. Roberts, Oliver Otto, Robin Wolff
    A Haptic Interface for Linked Immersive and Desktop Displays: Maintaining Sufficient Frame Rate for Haptic Rendering. [Citation Graph (0, 0)][DBLP]
    ISCA PDCS, 2004, pp:478-483 [Conf]
  3. David J. Roberts, Robin Wolff
    Controlling Consistency within Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2004, pp:46-52 [Conf]
  4. Oliver Otto, David J. Roberts
    Importance of Communication Influences on a Highly Collaborative Task. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2003, pp:195-202 [Conf]
  5. David Roberts, Damien Marshall, Rob Aspin, Séamus McLoone, Declan Delaney, Tomás Ward
    Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2005, pp:195-202 [Conf]
  6. Simon J. E. Taylor, Geoffrey Fox, Richard Fujimoto, J. Mark Pullen, David J. Roberts, Georgios K. Theodoropoulos
    Revisiting Distributed Simulation and the Grid: A Panel. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2005, pp:161- [Conf]
  7. Robin Wolff, David J. Roberts, Oliver Otto
    Collaboration around Shared Objects in Immersive Virtual Environments. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2004, pp:206-209 [Conf]
  8. Damien Marshall, Séamus McLoone, David Roberts, Declan Delaney, Tomás Ward
    Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2006, pp:77-84 [Conf]
  9. Norman Murray, Dave Roberts
    Comparison of head gaze and head and eye gaze within an immersive environment. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2006, pp:70-76 [Conf]
  10. David Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmüller, Christoph Anthes, Anthony Steed
    Supporting social human communication between distributed walk-in displays. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:81-88 [Conf]
  11. David J. Roberts, Paul M. Sharkey
    Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays. [Citation Graph (0, 0)][DBLP]
    WETICE, 1997, pp:161-166 [Conf]
  12. David J. Roberts, Robin Wolff, Oliver Otto
    Supporting a Closely Coupled Task between a Distributed Team: Using Immersive Virtual Reality Technology. [Citation Graph (0, 0)][DBLP]
    Computers and Artificial Intelligence, 2005, v:24, n:1, pp:- [Journal]
  13. David J. Roberts, Robin Wolff, Oliver Otto, Anthony Steed
    Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:6, pp:644-657 [Journal]
  14. Robin Wolff, David J. Roberts, Oliver Otto
    A Study of Event Traffic During the Shared Manipulation of Objects Within a Collaborative Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Presence, 2004, v:13, n:3, pp:251-262 [Journal]
  15. Ilona Heldal, David Roberts, Lars Bråthe, Robin Wolff
    Presence, Creativity and Collaborative Work in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    HCI (1), 2007, pp:802-811 [Conf]

  16. Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments. [Citation Graph (, )][DBLP]

  17. A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments. [Citation Graph (, )][DBLP]

  18. Communicating Eye Gaze across a Distance without Rooting Participants to the Spot. [Citation Graph (, )][DBLP]

  19. Comparing the End to End Latency of an Immersive Collaborative Environment and a Video Conference. [Citation Graph (, )][DBLP]

  20. Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments. [Citation Graph (, )][DBLP]

  21. Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together. [Citation Graph (, )][DBLP]

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