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Enrico Gobbetti:
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Publications of Author
- Enrico Gobbetti, Russell Turner
Exploring Annotated 3D Environments on the World Wide Web. [Citation Graph (0, 0)][DBLP] Intelligent Hypertext, 1997, pp:31-46 [Conf]
- Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Antonio Zorcolo
Real-time Cataract Surgery Simulation for Training. [Citation Graph (0, 0)][DBLP] Eurographics Italian Chapter Conference, 2006, pp:183-187 [Conf]
- Marco Agus, G. J. Brelstaff, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, B. Picasso, S. Sellari Franceschini
Physics-Based Burr Haptic Simulation: Tuning and Evaluation. [Citation Graph (0, 0)][DBLP] HAPTICS, 2004, pp:128-135 [Conf]
- Fabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Gianni Pintore, Gianluigi Zanetti
3D Functional Models of Monkey Brain Through Elastic Registration of Histological Sections. [Citation Graph (0, 0)][DBLP] ICIAP, 2005, pp:1182-1189 [Conf]
- Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Tracking the Movement of Surgical Tools in a Virtual Temporal Bone Dissection Simulator. [Citation Graph (0, 0)][DBLP] IS4TH, 2003, pp:100-107 [Conf]
- Jean-Francis Balaguer, Enrico Gobbetti
Supporting Interactive Animation Using Multi-way Constraints. [Citation Graph (0, 0)][DBLP] Eurographics Workshop on Programming Paradigms in Graphics, 1995, pp:37-48 [Conf]
- Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili
An Interactive 3D Graphics Class Library in EIFFEL. [Citation Graph (0, 0)][DBLP] Workshops on Object-Oriented Graphics (2), 1992, pp:271-289 [Conf]
- Enrico Gobbetti, Jean-Francis Balaguer
An integrated environment to visually construct 3D animations. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1995, pp:395-398 [Conf]
- Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform. [Citation Graph (0, 0)][DBLP] International Conference on Virtual Storytelling, 2003, pp:21-29 [Conf]
- Enrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann
VB2: An Architecture for Interaction in Synthetic Worlds. [Citation Graph (0, 0)][DBLP] ACM Symposium on User Interface Software and Technology, 1993, pp:167-178 [Conf]
- Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2003, pp:147-154 [Conf]
- Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
Batched Multi Triangulation. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2005, pp:27- [Conf]
- Enrico Gobbetti, Eric Bouvier
Time-Critical Multiresolution Scene Rendering. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 1999, pp:123-130 [Conf]
- Enrico Gobbetti, Piero Pili, Antonio Zorcolo, Massimiliano Tuveri
Interactive virtual angioscopy. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 1998, pp:435-438 [Conf]
- Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Real-Time Haptic and Visual Simulation of Bone Dissection. [Citation Graph (0, 0)][DBLP] VR, 2002, pp:209-216 [Conf]
- Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Adaptive techniques for real-time haptic and visual simulation of bone dissection. [Citation Graph (0, 0)][DBLP] VR, 2003, pp:102-109 [Conf]
- Jean-Francis Balaguer, Enrico Gobbetti
i3D: A High-Speed 3D Web Browser. [Citation Graph (0, 0)][DBLP] VRML, 1995, pp:69-76 [Conf]
- Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore
High-quality networked terrain rendering from compressed bitstreams. [Citation Graph (0, 0)][DBLP] Web3D, 2007, pp:37-44 [Conf]
- Enrico Gobbetti, Eric Bouvier
Time-critical multiresolution rendering of large complex models. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 2000, v:32, n:13, pp:785-803 [Journal]
- Enrico Gobbetti, Fabio Marton
Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2004, v:28, n:6, pp:815-826 [Journal]
- Jean-Francis Balaguer, Enrico Gobbetti
Sketching 3D Animations. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1995, v:14, n:3, pp:241-258 [Journal]
- Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2003, v:22, n:3, pp:505-514 [Journal]
- Enrico Gobbetti, Leonardo Spanò, Marco Agus
Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2003, v:22, n:3, pp:563-572 [Journal]
- Russell Turner, Enrico Gobbetti
Interactive Construction and Animation of Layered Elastically Deformable Characters. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1998, v:17, n:2, pp:135-152 [Journal]
- Russell Turner, Enrico Gobbetti, Ian Soboroff
Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construction. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1996, v:15, n:3, pp:197-206 [Journal]
- Russell Turner, Song Li, Enrico Gobbetti
Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1999, v:18, n:2, pp:121-130 [Journal]
- Enrico Gobbetti, Andrea O. Leone
Virtual Sardinia: A Large-Scale Hypermedia Regional Information System. [Citation Graph (0, 0)][DBLP] Computer Networks, 1996, v:28, n:7-11, pp:1539-1546 [Journal]
- Jean-Francis Balaguer, Enrico Gobbetti
3D User Interfaces for General-Purpose 3D Animation. [Citation Graph (0, 0)][DBLP] IEEE Computer, 1996, v:29, n:8, pp:71-78 [Journal]
- Eric Bouvier, Enrico Gobbetti
TOM: Totally Ordered Mesh a Multiresolution Structure for Time Critical Graphics Applications. [Citation Graph (0, 0)][DBLP] Int. J. Image Graphics, 2001, v:1, n:1, pp:115-134 [Journal]
- Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Real-Time Haptic and Visual Simulation of Bone Dissection. [Citation Graph (0, 0)][DBLP] Presence, 2003, v:12, n:1, pp:110-122 [Journal]
- Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, Enrico Gobbetti, Andrea O. Leone, Cristina Manzi, Piero Pili, Alan L. Scheinine, Massimiliano Tuveri, Alberto Varone, Alessandro Veneziani, Gianluigi Zanetti, Antonio Zorcolo
ViVa: the virtual vascular project. [Citation Graph (0, 0)][DBLP] IEEE Transactions on Information Technology in Biomedicine, 1998, v:2, n:4, pp:268-274 [Journal]
- Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2004, v:23, n:3, pp:796-803 [Journal]
- Enrico Gobbetti, Fabio Marton
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:878-885 [Journal]
- Renato Pajarola, Enrico Gobbetti
Survey of semi-regular multiresolution models for interactive terrain rendering. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:8, pp:583-605 [Journal]
Fast low-memory streaming MLS reconstruction of point-sampled surfaces. [Citation Graph (, )][DBLP]
Technical strategies for massive model visualization. [Citation Graph (, )][DBLP]
Towards a psychophysical evaluation of a surgical simulator for bone-burring. [Citation Graph (, )][DBLP]
Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets. [Citation Graph (, )][DBLP]
Scalable rendering of massive triangle meshes on light field displays. [Citation Graph (, )][DBLP]
Massive-Model Rendering Techniques: A Tutorial. [Citation Graph (, )][DBLP]
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. [Citation Graph (, )][DBLP]
Ray-Casted BlockMaps for Large Urban Models Visualization. [Citation Graph (, )][DBLP]
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. [Citation Graph (, )][DBLP]
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