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Seung Man Kim: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Seung Man Kim, Kwan-Heng Lee
    3D Mesh Fairing Based on Lighting and Geometric Conditions for Interactive Smooth Rendering. [Citation Graph (0, 0)][DBLP]
    CIS, 2004, pp:1187-1194 [Conf]
  2. Seung Man Kim, Jeung-Chul Park, Kwan-Heng Lee
    Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation. [Citation Graph (0, 0)][DBLP]
    ICCSA (1), 2006, pp:480-489 [Conf]
  3. Jongeun Cha, Seung Man Kim, Sung-Yeol Kim, Sehwan Kim, Seung-Uk Yoon, Ian Oakley, Jeha Ryu, Kwan-Heng Lee, Woontack Woo, Yo-Sung Ho
    Client System for Realistic Broadcasting: A First Prototype. [Citation Graph (0, 0)][DBLP]
    PCM (2), 2005, pp:176-186 [Conf]
  4. Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, Kwan-Heng Lee
    Haptic Interaction with Depth Video Media. [Citation Graph (0, 0)][DBLP]
    PCM (1), 2005, pp:420-430 [Conf]
  5. Seung Man Kim, Naveen Dachuri, Kwan-Heng Lee
    Framework for Smooth Optical Interaction Using Adaptive Subdivision in Virtual Production. [Citation Graph (0, 0)][DBLP]
    PCM (1), 2004, pp:426-433 [Conf]
  6. Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan-Heng Lee, Yo-Sung Ho
    Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement. [Citation Graph (0, 0)][DBLP]
    PCM (1), 2005, pp:687-697 [Conf]
  7. Jeung-Chul Park, Seung Man Kim, Kwan-Heng Lee
    3D Mesh Construction from Depth Images with Occlusion. [Citation Graph (0, 0)][DBLP]
    PCM, 2006, pp:770-778 [Conf]

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