|
Search the dblp DataBase
Kwan-Heng Lee:
[Publications]
[Author Rank by year]
[Co-authors]
[Prefers]
[Cites]
[Cited by]
Publications of Author
- Seung Man Kim, Kwan-Heng Lee
3D Mesh Fairing Based on Lighting and Geometric Conditions for Interactive Smooth Rendering. [Citation Graph (0, 0)][DBLP] CIS, 2004, pp:1187-1194 [Conf]
- Jong-Phil Kim, Jeung-Chul Park, Beom-Chan Lee, Kwan-Heng Lee, Jeha Ryu
Digital Buddhist Image Creation by Haptic Deformation. [Citation Graph (0, 0)][DBLP] Edutainment, 2006, pp:989-998 [Conf]
- Seung Man Kim, Jeung-Chul Park, Kwan-Heng Lee
Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation. [Citation Graph (0, 0)][DBLP] ICCSA (1), 2006, pp:480-489 [Conf]
- Jongeun Cha, Seung Man Kim, Sung-Yeol Kim, Sehwan Kim, Seung-Uk Yoon, Ian Oakley, Jeha Ryu, Kwan-Heng Lee, Woontack Woo, Yo-Sung Ho
Client System for Realistic Broadcasting: A First Prototype. [Citation Graph (0, 0)][DBLP] PCM (2), 2005, pp:176-186 [Conf]
- Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, Kwan-Heng Lee
Haptic Interaction with Depth Video Media. [Citation Graph (0, 0)][DBLP] PCM (1), 2005, pp:420-430 [Conf]
- Seung Man Kim, Naveen Dachuri, Kwan-Heng Lee
Framework for Smooth Optical Interaction Using Adaptive Subdivision in Virtual Production. [Citation Graph (0, 0)][DBLP] PCM (1), 2004, pp:426-433 [Conf]
- Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan-Heng Lee, Yo-Sung Ho
Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement. [Citation Graph (0, 0)][DBLP] PCM (1), 2005, pp:687-697 [Conf]
- Youngho Lee, Sejin Oh, Youngmin Park, Beom-Chan Lee, Jeung-Chul Park, Yoo Oh, Seokhee Lee, Han Oh, Jeha Ryu, Kwan-Heng Lee, Hong Kim, Yong-Gu Lee, Jongwon Kim, Yo-Sung Ho, Woontack Woo
Responsive Multimedia System for Virtual Storytelling. [Citation Graph (0, 0)][DBLP] PCM (1), 2005, pp:361-372 [Conf]
- Jeung-Chul Park, Seung Man Kim, Kwan-Heng Lee
3D Mesh Construction from Depth Images with Occlusion. [Citation Graph (0, 0)][DBLP] PCM, 2006, pp:770-778 [Conf]
Search in 0.001secs, Finished in 0.002secs
|