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Junping Wang: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Junping Wang, Yue Hao
    Short Critical Area Computational Method Using Mathematical Morphology. [Citation Graph (0, 0)][DBLP]
    CIS (2), 2005, pp:796-803 [Conf]
  2. Junping Wang, Quanshi Chen
    Stochastic Fuzzy Neural Network and Its Robust Parameter Learning Algorithm. [Citation Graph (0, 0)][DBLP]
    ISNN (1), 2005, pp:615-620 [Conf]
  3. Junping Wang, Quanshi Chen, Yong Chen
    RBF Kernel Based Support Vector Machine with Universal Approximation and Its Application. [Citation Graph (0, 0)][DBLP]
    ISNN (1), 2004, pp:512-517 [Conf]
  4. Lori Badea, Junping Wang
    An additive Schwarz method for variational inequalities. [Citation Graph (0, 0)][DBLP]
    Math. Comput., 2000, v:69, n:232, pp:1341-1354 [Journal]
  5. Alfred H. Schatz, Junping Wang
    Some new error estimates for Ritz-Galerkin methods with minimal regularity assumptions. [Citation Graph (0, 0)][DBLP]
    Math. Comput., 1996, v:65, n:213, pp:19-27 [Journal]
  6. Cheng Bo, Zhenyu Guo, Binggang Cao, Junping Wang
    Adaptive Parallel Immune Evolutionary Strategy. [Citation Graph (0, 0)][DBLP]
    CIS, 2006, pp:202-208 [Conf]

  7. Automatic AI design by the use of MCTS for the game Dead-End. [Citation Graph (, )][DBLP]


  8. To create neuro-controlled game opponent from UCT-created data. [Citation Graph (, )][DBLP]


  9. Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man. [Citation Graph (, )][DBLP]


  10. Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End. [Citation Graph (, )][DBLP]


  11. Creating appropriate challenge level game opponent by the use of dynamic difficulty adjustment. [Citation Graph (, )][DBLP]


  12. Automatic game AI design by the use of UCT for Dead-End. [Citation Graph (, )][DBLP]


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