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Sang-Uk Lee:
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Publications of Author
- Junhee Heu, Jeong-Hyu Yang, Chang-Su Kim, Sang-Uk Lee
R-D optimized compression of 3-D mesh sequences based on principal component analysis. [Citation Graph (0, 0)][DBLP] ACM Southeast Regional Conference, 2006, pp:68-73 [Conf]
- Jae-Young Sim, Sang-Uk Lee, Chang-Su Kim
Construction of regular 3D point clouds using octree partitioning and resampling. [Citation Graph (0, 0)][DBLP] ISCAS (2), 2005, pp:956-959 [Conf]
- Jeong-Hyu Yang, Chang-Su Kim, Sang-Uk Lee
Progressive coding of 3D dynamic mesh sequences using spatiotemporal decomposition. [Citation Graph (0, 0)][DBLP] ISCAS (2), 2005, pp:944-947 [Conf]
- Jeong-Hyu Yang, Chang-Su Kim, Sang-Uk Lee
Semi-regular representation and progressive compression of 3-D dynamic mesh sequences. [Citation Graph (0, 0)][DBLP] IEEE Transactions on Image Processing, 2006, v:15, n:9, pp:2531-2544 [Journal]
- In-Wook Song, Chang-Su Kim, Sang-Uk Lee
Progressive compression and transmission of PointTexture images. [Citation Graph (0, 0)][DBLP] J. Visual Communication and Image Representation, 2006, v:17, n:5, pp:1090-1107 [Journal]
- Young-Yoon Lee, Chang-Su Kim, Sang-Uk Lee
Video Fingerprinting Based on Frame Skipping. [Citation Graph (0, 0)][DBLP] ICIP, 2006, pp:2305-2308 [Conf]
- Sung-Bum Park, Sang-Uk Lee, Hyeokho Choi
3-D Geometry Compression using Multiscale Plane Based Representation and Zerotree Based Coding. [Citation Graph (0, 0)][DBLP] ICIP, 2006, pp:537-540 [Conf]
Multiple channel division for efficient distributed video coding. [Citation Graph (, )][DBLP]
Image and video colorization based on prioritized source propagation. [Citation Graph (, )][DBLP]
Video inpainting algorithm using spatio-temporal consistency. [Citation Graph (, )][DBLP]
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