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Conferences in DBLP

Application and Development of Computer Games (adcog)
2004 (conf/adcog/2004)

  1. Danny C. Cheng
    Issues on Multi-Device Multi-Player Gaming. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:1-6 [Conf]
  2. Allan Christopher S. Chu
    Multi-Platform, Multi-Device Application. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:7-11 [Conf]
  3. Ruck Thawonmas, Takeshi Yagome
    Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:12-17 [Conf]
  4. Tianqi Wang, Cho-Li Wang, Francis C. M. Lau
    A Grid-enabled Multi-server Network Game Architecture. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:18-25 [Conf]
  5. Harald Schifferl, Richard J. Wagner
    A Distribute Model for Game Computing. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:26-33 [Conf]
  6. Karen Tieying Lu, Peter Astheimer, Eiman Kanjo, Jinchang Ren
    Vision-Based Innovative Network Games. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:34-43 [Conf]
  7. Tony T. M. Kwan
    Design and analysis of Bluetooth Scatternet for mobile multimedia applications. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:44-46 [Conf]
  8. Sam-ha Choi, Hee-Dong Chang, Kyung-Sik Kim
    Development of Game-Pad for PC-Game using vibration. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:47-53 [Conf]
  9. R. G. Yan, Joe C. Y. Wong, Alan H. F. Lam, Wen J. Li
    E-MIDS: A Novel Game Controller for Mobile Devices. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:54-59 [Conf]
  10. Muhammad Raft
    DotPay. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:60-63 [Conf]
  11. J. Rankin, L. Dunn
    Scriptable Audio Synthesis for Computer Game. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:64-67 [Conf]
  12. Sherman S. M. Chow, H. W. Go, Ricky W. M. Tang
    Impact of Recent Advances in Crytography on Online Game. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:68-73 [Conf]
  13. Masood Mehmood Khan
    Bayesian Formalism for Implementing Adaptive Adventure Games. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:74-78 [Conf]
  14. Chanil Moon, Kyhyun Cho, Juntae Kim, Hyungje Cho
    A Crowd Simulation based on Emotion for dynamic human regrouping. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:79-84 [Conf]
  15. Jaesang Lee, Woosuk Ju, Kihong Kim, Choongjae Im
    Design and Implementation of the Authoring Tools for the 3D online Action Game. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:85-88 [Conf]
  16. José Barahona da Fonseca
    Mastermind with Lies as a Training and Modeling Tool. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:89-96 [Conf]
  17. Robert W. Kerbs
    Social and Ethical Considerations in Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:97-102 [Conf]
  18. Yuan Gao
    Factors Influencing User Trust in Online Games. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:103-106 [Conf]
  19. Weizhen Lei
    A Case Study on the Internet Cafe-Going in East Asia. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:107-115 [Conf]
  20. Tony T. M. Kwan, Kai-Pan Mark
    Use of Web-based Games in Elementary Education - A study in Hong Kong's Success. [Citation Graph (0, 0)][DBLP]
    ADCOG, 2004, pp:116-119 [Conf]
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