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Mikael Wiberg: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mikael Wiberg
    RoamWare: an integrated architecture for seamless interaction in between mobile meetings. [Citation Graph (0, 0)][DBLP]
    GROUP, 2001, pp:288-297 [Conf]
  2. Charlotte Wiberg, Mikael Wiberg
    Configuring social agents. [Citation Graph (0, 0)][DBLP]
    HCI, 2001, pp:450-454 [Conf]
  3. Daniel Fällmana, Andreas Lund, Mikael Wiberg
    ScrollPad: Tangible Scrolling with Mobile Devices. [Citation Graph (0, 0)][DBLP]
    HICSS, 2004, pp:- [Conf]
  4. Rikard Lindgren, Mikael Wiberg
    Knowledge Management and Mobility in a Semi-Virtual Organization: Lessons Learned from the Case of Telia Nära. [Citation Graph (0, 0)][DBLP]
    HICSS, 2000, pp:- [Conf]
  5. Mikael Wiberg
    Knowledge Management in Mobile CSCW: Evaluation Results of a Mobile Physical/Virtual Meeting Support System. [Citation Graph (0, 0)][DBLP]
    HICSS, 2001, pp:- [Conf]
  6. Mikael Wiberg
    FolkMusic: A Mobile Peer-to-Peer Entertainment System. [Citation Graph (0, 0)][DBLP]
    HICSS, 2004, pp:- [Conf]
  7. Mikael Wiberg, Åke Grönlund
    A distributed cognition analysis of mobile CSCW. [Citation Graph (0, 0)][DBLP]
    IRMA Conference, 2000, pp:953-954 [Conf]
  8. Mikael Wiberg
    RoamWare: Towards Seamless Ongoing Interaction across Mobile Meetings and Dispersed Settings by Use of Internet Technology and Multiple Mobile Devices. [Citation Graph (0, 0)][DBLP]
    WebNet, 2001, pp:1339-1344 [Conf]
  9. Mikael Wiberg, Steve Whittaker
    Managing availability: Supporting lightweight negotiations to handle interruptions. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2005, v:12, n:4, pp:356-387 [Journal]

  10. Mobile Media for Heterogeneous Interaction Landscapes - Towards Integrated Liquid Media Ojects. [Citation Graph (, )][DBLP]


  11. Texturing the "material turn" in interaction design. [Citation Graph (, )][DBLP]


  12. Environment interaction: character, challenges & implications for design. [Citation Graph (, )][DBLP]


  13. Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment. [Citation Graph (, )][DBLP]


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