|
Search the dblp DataBase
Philip Branch:
[Publications]
[Author Rank by year]
[Co-authors]
[Prefers]
[Cites]
[Cited by]
Publications of Author
- Tanja Lang, Philip Branch, Grenville J. Armitage
A synthetic traffic model for Quake3. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2004, pp:233-238 [Conf]
- Andres Rojas, Philip Branch, Grenville J. Armitage
Experimental validation of the random waypoint mobility model through a real world mobility trace for large geographical areas. [Citation Graph (0, 0)][DBLP] MSWiM, 2005, pp:174-177 [Conf]
- Philip Branch, Grenville J. Armitage
Extrapolating server to client IP traffic from empirical measurements of first person shooter games. [Citation Graph (0, 0)][DBLP] NETGAMES, 2006, pp:24- [Conf]
- Philip Branch, Mohammed Atiquzzaman
Congestion Control for Interactive Video-on-Demand over ATM. [Citation Graph (0, 0)][DBLP] Real-Time Imaging, 1999, v:5, n:5, pp:315-328 [Journal]
A Markov Model of Server to Client IP Traffic in First Person Shooter Games. [Citation Graph (, )][DBLP]
Comparative analysis of evolving software systems using the Gini coefficient. [Citation Graph (, )][DBLP]
Covert channels in multiplayer first person shooter online games. [Citation Graph (, )][DBLP]
Reliable transmission over covert channels in first person shooter multiplayer games. [Citation Graph (, )][DBLP]
A generalised prediction model of first person shooter game traffic. [Citation Graph (, )][DBLP]
ARMA(1, 1) modeling of Quake4 Server to client game traffic. [Citation Graph (, )][DBLP]
Rapid identification of Skype traffic flows. [Citation Graph (, )][DBLP]
An ARMA(1, 1) prediction model of first person shooter game traffic. [Citation Graph (, )][DBLP]
Conservative Soft Handoff for Heterogeneous Wireless Networks. [Citation Graph (, )][DBLP]
Minimising Disruption Caused by Online FPS Game Server Discovery in a Wireless Network. [Citation Graph (, )][DBLP]
Predictive Lawful Interception in Mobile IPv6 Networks. [Citation Graph (, )][DBLP]
Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games. [Citation Graph (, )][DBLP]
An Empirical Evaluation of IP Time To Live Covert Channels. [Citation Graph (, )][DBLP]
A survey of covert channels and countermeasures in computer network protocols. [Citation Graph (, )][DBLP]
Search in 0.002secs, Finished in 0.002secs
|