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Philip Branch: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Tanja Lang, Philip Branch, Grenville J. Armitage
    A synthetic traffic model for Quake3. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:233-238 [Conf]
  2. Andres Rojas, Philip Branch, Grenville J. Armitage
    Experimental validation of the random waypoint mobility model through a real world mobility trace for large geographical areas. [Citation Graph (0, 0)][DBLP]
    MSWiM, 2005, pp:174-177 [Conf]
  3. Philip Branch, Grenville J. Armitage
    Extrapolating server to client IP traffic from empirical measurements of first person shooter games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:24- [Conf]
  4. Philip Branch, Mohammed Atiquzzaman
    Congestion Control for Interactive Video-on-Demand over ATM. [Citation Graph (0, 0)][DBLP]
    Real-Time Imaging, 1999, v:5, n:5, pp:315-328 [Journal]

  5. A Markov Model of Server to Client IP Traffic in First Person Shooter Games. [Citation Graph (, )][DBLP]


  6. Comparative analysis of evolving software systems using the Gini coefficient. [Citation Graph (, )][DBLP]


  7. Covert channels in multiplayer first person shooter online games. [Citation Graph (, )][DBLP]


  8. Reliable transmission over covert channels in first person shooter multiplayer games. [Citation Graph (, )][DBLP]


  9. A generalised prediction model of first person shooter game traffic. [Citation Graph (, )][DBLP]


  10. ARMA(1, 1) modeling of Quake4 Server to client game traffic. [Citation Graph (, )][DBLP]


  11. Rapid identification of Skype traffic flows. [Citation Graph (, )][DBLP]


  12. An ARMA(1, 1) prediction model of first person shooter game traffic. [Citation Graph (, )][DBLP]


  13. Conservative Soft Handoff for Heterogeneous Wireless Networks. [Citation Graph (, )][DBLP]


  14. Minimising Disruption Caused by Online FPS Game Server Discovery in a Wireless Network. [Citation Graph (, )][DBLP]


  15. Predictive Lawful Interception in Mobile IPv6 Networks. [Citation Graph (, )][DBLP]


  16. Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games. [Citation Graph (, )][DBLP]


  17. An Empirical Evaluation of IP Time To Live Covert Channels. [Citation Graph (, )][DBLP]


  18. A survey of covert channels and countermeasures in computer network protocols. [Citation Graph (, )][DBLP]


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