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T. C. Nicholas Graham: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. T. C. Nicholas Graham, Leon Watts, Gaëlle Calvary, Joëlle Coutaz, Emmanuel Dubois, Laurence Nigay
    A Dimension Space for the Design of Interactive Systems within their Physical Environments. [Citation Graph (0, 0)][DBLP]
    Symposium on Designing Interactive Systems, 2000, pp:406-416 [Conf]
  2. Judy Brown, T. C. Nicholas Graham, Timothy N. Wright
    The Vista Environment for the Coevolutionary Design of User Interfaces. [Citation Graph (0, 0)][DBLP]
    CHI, 1998, pp:376-383 [Conf]
  3. T. C. Nicholas Graham, Tore Urnes
    Rational Views as a Model for Automatic Distributed Implementation of Multi-User Applications. [Citation Graph (0, 0)][DBLP]
    CSCW, 1992, pp:59-66 [Conf]
  4. Baha Jabarin, T. C. Nicholas Graham
    Architectures for Widget-Level Plasticity. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 2003, pp:124-138 [Conf]
  5. Tore Urnes, T. C. Nicholas Graham
    Flexibility Mapping Synchronous Groupware Architectures to Distributed Implementations. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 1999, pp:133-147 [Conf]
  6. Timothy N. Wright, T. C. Nicholas Graham, Tore Urnes
    Specifying Temporal Behaviour in Software Architectures for Groupware Systems. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 2000, pp:1-17 [Conf]
  7. T. C. Nicholas Graham, Will Roberts
    Toward Quality-Driven Development of 3D Computer Games. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 2006, pp:248-261 [Conf]
  8. T. C. Nicholas Graham, Paul Curzon, Gavin Doherty, Philippe A. Palanque, Richard Potter, Christopher Roast, Shamus P. Smith
    Usability and Computer Games: Working Group Report. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 2006, pp:265-268 [Conf]
  9. W. Greg Phillips, T. C. Nicholas Graham
    Workspaces: A Multi-level Architectural Style for Synchronous Groupware. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 2003, pp:92-106 [Conf]
  10. W. Greg Phillips, T. C. Nicholas Graham, Christopher Wolfe
    A Calculus for the Refinement and Evolution of Multi-user Mobile Applications. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 2005, pp:137-148 [Conf]
  11. James Wu, T. C. Nicholas Graham
    The Software Design Board: A Tool Supporting Workstyle Transitions in Collaborative Software Design. [Citation Graph (0, 0)][DBLP]
    EHCI/DS-VIS, 2004, pp:363-382 [Conf]
  12. T. C. Nicholas Graham, John C. Grundy
    External Requirements of Groupware Development Tools. [Citation Graph (0, 0)][DBLP]
    EHCI, 1998, pp:363-376 [Conf]
  13. James R. Cordy, T. C. Nicholas Graham
    GVL: A Graphical, Functional Language for the Specification of Output in Programming Languages. [Citation Graph (0, 0)][DBLP]
    ICCL, 1990, pp:11-22 [Conf]
  14. Gary E. Anderson, T. C. Nicholas Graham, Timothy N. Wright
    Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems. [Citation Graph (0, 0)][DBLP]
    ICSE, 2000, pp:252-261 [Conf]
  15. T. C. Nicholas Graham, Tore Urnes
    Linguistic Support for the Evolutionary Design of Software Architectures. [Citation Graph (0, 0)][DBLP]
    ICSE, 1996, pp:418-427 [Conf]
  16. T. C. Nicholas Graham, Tore Urnes
    Integrating Support for Temporal Media into an Architecture for Graphical User Interfaces. [Citation Graph (0, 0)][DBLP]
    ICSE, 1997, pp:172-182 [Conf]
  17. T. C. Nicholas Graham, Rick Kazman, Chris Walmsley
    Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs. [Citation Graph (0, 0)][DBLP]
    ICSE, 2007, pp:519-528 [Conf]
  18. T. C. Nicholas Graham
    GroupScape: Integrating Synchronous Groupware and the World Wide Web. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1997, pp:547-554 [Conf]
  19. James Wu, T. C. Nicholas Graham, Paul W. Smith
    A Study of Collaboration in Software Design. [Citation Graph (0, 0)][DBLP]
    ISESE, 2003, pp:304-315 [Conf]
  20. T. C. Nicholas Graham
    A Method for The Formal Testing of Program Visualization Tools. [Citation Graph (0, 0)][DBLP]
    WPC, 1996, pp:45-54 [Conf]
  21. Christopher J. Turner, T. C. Nicholas Graham, Christopher Wolfe, Julian Ball, David Holman, Hugh D. Stewart, Arthur G. Ryman
    Visual Constraint Diagrams: Runtime Conformance Checking of UML Object Models versus Implementations. [Citation Graph (0, 0)][DBLP]
    ASE, 2003, pp:271-276 [Conf]
  22. Robert D. S. Fletcher, T. C. Nicholas Graham, Christopher Wolfe
    Plug-replaceable consistency maintenance for multiplayer games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:34- [Conf]
  23. T. C. Nicholas Graham
    Temporal Constraint Functional Programming: A Declarative Framework for Concurrency and Interaction. [Citation Graph (0, 0)][DBLP]
    Declarative Programming, 1991, pp:83-100 [Conf]
  24. James R. Cordy, T. C. Nicholas Graham
    Design of an interpretive environment for Turing. [Citation Graph (0, 0)][DBLP]
    PLDI, 1987, pp:199-204 [Conf]
  25. T. C. Nicholas Graham, Gerd Kock
    Domesticating Imperative Constructs So That They Can Live in a Functional World. [Citation Graph (0, 0)][DBLP]
    PLILP, 1991, pp:51-62 [Conf]
  26. T. C. Nicholas Graham, Tore Urnes, Roy Nejabi
    Efficient Distributed Implementation of Semi-Replicated Synchronous Groupware. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1996, pp:1-10 [Conf]
  27. T. C. Nicholas Graham, Gerd Kock
    Domesticating Imperative Constructs for a Functional World. [Citation Graph (0, 0)][DBLP]
    Structured Programming, 1992, v:13, n:2, pp:75-88 [Journal]
  28. T. C. Nicholas Graham, Catherine A. Morton, Tore Urnes
    ClockWorks: Visual Programming of Component-Based Software Architectures. [Citation Graph (0, 0)][DBLP]
    J. Vis. Lang. Comput., 1996, v:7, n:2, pp:175-196 [Journal]
  29. J. David Smith, T. C. Nicholas Graham
    Use of eye movements for video game control. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:20- [Conf]

  30. Classifying input for active games. [Citation Graph (, )][DBLP]


  31. Gone but not forgotten: designing for disconnection in synchronous groupware. [Citation Graph (, )][DBLP]


  32. Heart rate control of exercise video games. [Citation Graph (, )][DBLP]


  33. Beyond the lan: techniques from network games for improving groupware performance. [Citation Graph (, )][DBLP]


  34. Experience applying the SPIN model checker to an industrial telecommunications system. [Citation Graph (, )][DBLP]


  35. An Incremental Algorithm for High-Performance Runtime Model Consistency. [Citation Graph (, )][DBLP]


  36. Low-Cost Malleable Surfaces with Multi-Touch Pressure Sensitivity. [Citation Graph (, )][DBLP]


  37. An Iterative Framework for Software Architecture Recovery: An Experience Report. [Citation Graph (, )][DBLP]


  38. A low-cost infrastructure for tabletop games. [Citation Graph (, )][DBLP]


  39. Experience in the design and development of a game based on head-tracking input. [Citation Graph (, )][DBLP]


  40. Flexible and efficient platform modeling for distributed interactive systems. [Citation Graph (, )][DBLP]


  41. Fiia: user-centered development of adaptive groupware systems. [Citation Graph (, )][DBLP]


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