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T. C. Nicholas Graham :
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T. C. Nicholas Graham , Leon Watts , Gaëlle Calvary , Joëlle Coutaz , Emmanuel Dubois , Laurence Nigay A Dimension Space for the Design of Interactive Systems within their Physical Environments. [Citation Graph (0, 0)][DBLP ] Symposium on Designing Interactive Systems, 2000, pp:406-416 [Conf ] Judy Brown , T. C. Nicholas Graham , Timothy N. Wright The Vista Environment for the Coevolutionary Design of User Interfaces. [Citation Graph (0, 0)][DBLP ] CHI, 1998, pp:376-383 [Conf ] T. C. Nicholas Graham , Tore Urnes Rational Views as a Model for Automatic Distributed Implementation of Multi-User Applications. [Citation Graph (0, 0)][DBLP ] CSCW, 1992, pp:59-66 [Conf ] Baha Jabarin , T. C. Nicholas Graham Architectures for Widget-Level Plasticity. [Citation Graph (0, 0)][DBLP ] DSV-IS, 2003, pp:124-138 [Conf ] Tore Urnes , T. C. Nicholas Graham Flexibility Mapping Synchronous Groupware Architectures to Distributed Implementations. [Citation Graph (0, 0)][DBLP ] DSV-IS, 1999, pp:133-147 [Conf ] Timothy N. Wright , T. C. Nicholas Graham , Tore Urnes Specifying Temporal Behaviour in Software Architectures for Groupware Systems. [Citation Graph (0, 0)][DBLP ] DSV-IS, 2000, pp:1-17 [Conf ] T. C. Nicholas Graham , Will Roberts Toward Quality-Driven Development of 3D Computer Games. [Citation Graph (0, 0)][DBLP ] DSV-IS, 2006, pp:248-261 [Conf ] T. C. Nicholas Graham , Paul Curzon , Gavin Doherty , Philippe A. Palanque , Richard Potter , Christopher Roast , Shamus P. Smith Usability and Computer Games: Working Group Report. [Citation Graph (0, 0)][DBLP ] DSV-IS, 2006, pp:265-268 [Conf ] W. Greg Phillips , T. C. Nicholas Graham Workspaces: A Multi-level Architectural Style for Synchronous Groupware. [Citation Graph (0, 0)][DBLP ] DSV-IS, 2003, pp:92-106 [Conf ] W. Greg Phillips , T. C. Nicholas Graham , Christopher Wolfe A Calculus for the Refinement and Evolution of Multi-user Mobile Applications. [Citation Graph (0, 0)][DBLP ] DSV-IS, 2005, pp:137-148 [Conf ] James Wu , T. C. Nicholas Graham The Software Design Board: A Tool Supporting Workstyle Transitions in Collaborative Software Design. [Citation Graph (0, 0)][DBLP ] EHCI/DS-VIS, 2004, pp:363-382 [Conf ] T. C. Nicholas Graham , John C. Grundy External Requirements of Groupware Development Tools. [Citation Graph (0, 0)][DBLP ] EHCI, 1998, pp:363-376 [Conf ] James R. Cordy , T. C. Nicholas Graham GVL: A Graphical, Functional Language for the Specification of Output in Programming Languages. [Citation Graph (0, 0)][DBLP ] ICCL, 1990, pp:11-22 [Conf ] Gary E. Anderson , T. C. Nicholas Graham , Timothy N. Wright Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems. [Citation Graph (0, 0)][DBLP ] ICSE, 2000, pp:252-261 [Conf ] T. C. Nicholas Graham , Tore Urnes Linguistic Support for the Evolutionary Design of Software Architectures. [Citation Graph (0, 0)][DBLP ] ICSE, 1996, pp:418-427 [Conf ] T. C. Nicholas Graham , Tore Urnes Integrating Support for Temporal Media into an Architecture for Graphical User Interfaces. [Citation Graph (0, 0)][DBLP ] ICSE, 1997, pp:172-182 [Conf ] T. C. Nicholas Graham , Rick Kazman , Chris Walmsley Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs. [Citation Graph (0, 0)][DBLP ] ICSE, 2007, pp:519-528 [Conf ] T. C. Nicholas Graham GroupScape: Integrating Synchronous Groupware and the World Wide Web. [Citation Graph (0, 0)][DBLP ] INTERACT, 1997, pp:547-554 [Conf ] James Wu , T. C. Nicholas Graham , Paul W. Smith A Study of Collaboration in Software Design. [Citation Graph (0, 0)][DBLP ] ISESE, 2003, pp:304-315 [Conf ] T. C. Nicholas Graham A Method for The Formal Testing of Program Visualization Tools. [Citation Graph (0, 0)][DBLP ] WPC, 1996, pp:45-54 [Conf ] Christopher J. Turner , T. C. Nicholas Graham , Christopher Wolfe , Julian Ball , David Holman , Hugh D. Stewart , Arthur G. Ryman Visual Constraint Diagrams: Runtime Conformance Checking of UML Object Models versus Implementations. [Citation Graph (0, 0)][DBLP ] ASE, 2003, pp:271-276 [Conf ] Robert D. S. Fletcher , T. C. Nicholas Graham , Christopher Wolfe Plug-replaceable consistency maintenance for multiplayer games. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2006, pp:34- [Conf ] T. C. Nicholas Graham Temporal Constraint Functional Programming: A Declarative Framework for Concurrency and Interaction. [Citation Graph (0, 0)][DBLP ] Declarative Programming, 1991, pp:83-100 [Conf ] James R. Cordy , T. C. Nicholas Graham Design of an interpretive environment for Turing. [Citation Graph (0, 0)][DBLP ] PLDI, 1987, pp:199-204 [Conf ] T. C. Nicholas Graham , Gerd Kock Domesticating Imperative Constructs So That They Can Live in a Functional World. [Citation Graph (0, 0)][DBLP ] PLILP, 1991, pp:51-62 [Conf ] T. C. Nicholas Graham , Tore Urnes , Roy Nejabi Efficient Distributed Implementation of Semi-Replicated Synchronous Groupware. [Citation Graph (0, 0)][DBLP ] ACM Symposium on User Interface Software and Technology, 1996, pp:1-10 [Conf ] T. C. Nicholas Graham , Gerd Kock Domesticating Imperative Constructs for a Functional World. [Citation Graph (0, 0)][DBLP ] Structured Programming, 1992, v:13, n:2, pp:75-88 [Journal ] T. C. Nicholas Graham , Catherine A. Morton , Tore Urnes ClockWorks: Visual Programming of Component-Based Software Architectures. [Citation Graph (0, 0)][DBLP ] J. Vis. Lang. Comput., 1996, v:7, n:2, pp:175-196 [Journal ] J. David Smith , T. C. Nicholas Graham Use of eye movements for video game control. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:20- [Conf ] Classifying input for active games. [Citation Graph (, )][DBLP ] Gone but not forgotten: designing for disconnection in synchronous groupware. [Citation Graph (, )][DBLP ] Heart rate control of exercise video games. [Citation Graph (, )][DBLP ] Beyond the lan: techniques from network games for improving groupware performance. [Citation Graph (, )][DBLP ] Experience applying the SPIN model checker to an industrial telecommunications system. [Citation Graph (, )][DBLP ] An Incremental Algorithm for High-Performance Runtime Model Consistency. [Citation Graph (, )][DBLP ] Low-Cost Malleable Surfaces with Multi-Touch Pressure Sensitivity. [Citation Graph (, )][DBLP ] An Iterative Framework for Software Architecture Recovery: An Experience Report. [Citation Graph (, )][DBLP ] A low-cost infrastructure for tabletop games. [Citation Graph (, )][DBLP ] Experience in the design and development of a game based on head-tracking input. [Citation Graph (, )][DBLP ] Flexible and efficient platform modeling for distributed interactive systems. [Citation Graph (, )][DBLP ] Fiia: user-centered development of adaptive groupware systems. 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