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Minglun Gong: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Minglun Gong, Ruigang Yang
    Image-Gradient-Guided Real-Time Stereo on Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    3DIM, 2005, pp:548-555 [Conf]
  2. Liang Wang, Miao Liao, Minglun Gong, Ruigang Yang, David Nistér
    High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:798-805 [Conf]
  3. Liang Wang, Mingwei Gong, Minglun Gong, Ruigang Yang
    How Far Can We Go with Local Optimization in Real-Time Stereo Matching. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:129-136 [Conf]
  4. Minglun Gong
    A GPU-based Algorithm for Estimating 3D Geometry and Motion in Near Real-time. [Citation Graph (0, 0)][DBLP]
    CRV, 2006, pp:10- [Conf]
  5. Aaron Langille, Minglun Gong
    An Efficient Match-based Duplication Detection Algorithm. [Citation Graph (0, 0)][DBLP]
    CRV, 2006, pp:64- [Conf]
  6. Minglun Gong
    Images Restoration Using an Iterative Dynamic Programming Approach. [Citation Graph (0, 0)][DBLP]
    CRV, 2007, pp:395-402 [Conf]
  7. Minglun Gong, Yee-Hong Yang
    Near Real-Time Reliable Stereo Matching Using Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    CVPR (1), 2005, pp:924-931 [Conf]
  8. Minglun Gong
    Enforcing Temporal Consistency in Real-Time Stereo Estimation. [Citation Graph (0, 0)][DBLP]
    ECCV (3), 2006, pp:564-577 [Conf]
  9. Minglun Gong, Yee-Hong Yang
    The Rayset and Its Applications. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:71-80 [Conf]
  10. Minglun Gong, Yee-Hong Yang
    Fast Stereo Matching Using Reliability-Based Dynamic Programming and Consistency Constraints. [Citation Graph (0, 0)][DBLP]
    ICCV, 2003, pp:610-617 [Conf]
  11. Minglun Gong, Aaron Langille, Mingwei Gong
    Real-Time Image Processing Using Graphics Hardware: A Performance Study. [Citation Graph (0, 0)][DBLP]
    ICIAR, 2005, pp:1217-1225 [Conf]
  12. Minglun Gong, Yee-Hong Yang
    Estimate large motions using reliability-based dynamic programming. [Citation Graph (0, 0)][DBLP]
    ICIP, 2004, pp:2559-2562 [Conf]
  13. Minglun Gong
    Motion Estimation using Dynamic Programming with Selective Path Search. [Citation Graph (0, 0)][DBLP]
    ICPR (4), 2004, pp:203-206 [Conf]
  14. Minglun Gong, Yee-Hong Yang
    Multi-Resolution Genetic Algorithm and Its Application in Motion Estimation. [Citation Graph (0, 0)][DBLP]
    ICPR (1), 2002, pp:644-647 [Conf]
  15. Minglun Gong, Yee-Hong Yang
    Disparity Flow Estimation using Orthogonal Reliability-based Dynamic Programming. [Citation Graph (0, 0)][DBLP]
    ICPR (2), 2006, pp:70-73 [Conf]
  16. Kaihuai Qin, Minglun Gong, Guan Youjiang, Wenping Wang
    A new method for speeding up ray tracing NURBS surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:5, pp:577-586 [Journal]
  17. Minglun Gong, Yee-Hong Yang
    Layer-Based Morphing. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2001, v:63, n:1, pp:45-59 [Journal]
  18. Minglun Gong, Yee-Hong Yang
    Camera field rendering for static and dynamic scenes. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2005, v:67, n:2, pp:- [Journal]
  19. Minglun Gong, Yee-Hong Yang
    Genetic-Based Stereo Algorithm and Disparity Map Evaluation. [Citation Graph (0, 0)][DBLP]
    International Journal of Computer Vision, 2002, v:47, n:1-3, pp:63-77 [Journal]
  20. Minglun Gong, Yee-Hong Yang
    Estimate Large Motions Using the Reliability-Based Motion Estimation Algorithm. [Citation Graph (0, 0)][DBLP]
    International Journal of Computer Vision, 2006, v:68, n:3, pp:319-330 [Journal]
  21. Minglun Gong, Yee-Hong Yang
    Rayset: a Taxonomy for Image-based Rendering. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2006, v:6, n:3, pp:313-340 [Journal]
  22. Minglun Gong, Yee-Hong Yang
    Fast Unambiguous Stereo Matching Using Reliability-Based Dynamic Programming. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Pattern Anal. Mach. Intell., 2005, v:27, n:6, pp:998-1003 [Journal]
  23. Minglun Gong, Yee-Hong Yang
    Quadtree-based genetic algorithm and its applications to computer vision. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition, 2004, v:37, n:8, pp:1723-1733 [Journal]
  24. Miao Liao, Liang Wang, Ruigang Yang, Minglun Gong
    Light Fall-off Stereo. [Citation Graph (0, 0)][DBLP]
    CVPR, 2007, pp:- [Conf]
  25. Minglun Gong, Jason M. Selzer, Cheng Lei, Yee-Hong Yang
    Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:241-248 [Conf]
  26. Minglun Gong, Yee-Hong Yang
    Real-Time Stereo Matching Using Orthogonal Reliability-Based Dynamic Programming. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Image Processing, 2007, v:16, n:3, pp:879-884 [Journal]

  27. Visual Image Browsing and Exploration (Vibe): User Evaluations of Image Search Tasks. [Citation Graph (, )][DBLP]

  28. Organizing and browsing photos using different feature vectors and their evaluations. [Citation Graph (, )][DBLP]

  29. Real-time Multi-view Stereo Algorithm using Adaptive-weight Parzen Window and Local Winner-take-all Optimization. [Citation Graph (, )][DBLP]

  30. Near-Real-Time Image Matting with Known Background. [Citation Graph (, )][DBLP]

  31. Stereoscopic inpainting: Joint color and depth completion from stereo images. [Citation Graph (, )][DBLP]

  32. Fast Exact Area Image Upsampling with Natural Biquadratic Histosplines. [Citation Graph (, )][DBLP]

  33. Real-time Light Fall-off Stereo. [Citation Graph (, )][DBLP]

  34. Real-time foreground segmentation on GPUs using local online learning and global graph cut optimization. [Citation Graph (, )][DBLP]

  35. Local stereo matching with 3D adaptive cost aggregation for slanted surface modeling and sub-pixel accuracy. [Citation Graph (, )][DBLP]

  36. Browsing a Large Collection of Community Photos Based on Similarity on GPU. [Citation Graph (, )][DBLP]

  37. CPU, SMP and GPU implementations of Nohalo level 1, a fast co-convex antialiasing image resampler. [Citation Graph (, )][DBLP]

  38. Real-time joint disparity and disparity flow estimation on programmable graphics hardware. [Citation Graph (, )][DBLP]

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