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Ying Peng Que:
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- Ying Peng Que, Paul Boustead, Farzad Safaei
Trading off computation for error in providing immersive voice communications for mobile gaming. [Citation Graph (0, 0)][DBLP] NETGAMES, 2006, pp:31- [Conf]
- Ying Peng Que, Paul Boustead, Farzad Safaei
Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture. [Citation Graph (0, 0)][DBLP] GLOBECOM, 2006, pp:- [Conf]
The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment. [Citation Graph (, )][DBLP]
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. [Citation Graph (, )][DBLP]
Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost. [Citation Graph (, )][DBLP]
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