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Conferences in DBLP

GAME-ON (gameon)
2000 (conf/gameon/2000)

  1. Roger Smith
    The Double Helix: Simulation and Gaming. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:- [Conf]
  2. Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen
    Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:5-0 [Conf]
  3. Stefan Brabec, Hans-Peter Seidel
    Extended Light Maps. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:10-0 [Conf]
  4. Marc Cavazza
    Natural Language Processing Strategies for Computer Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:17-0 [Conf]
  5. Yoshihiro Okada, Eisuke Itoh, Sachio Hirokawa
    IntelligentBox: Its Aspects as a Rapid Construction System for Interactive 3D Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:22-0 [Conf]
  6. Quasim H. Mehdi, Hussam Suliman, E. Asloglou, Norman E. Gough, Michael J. Allen
    Artificial Neural Networks in Future Computer Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:29-0 [Conf]
  7. Ian Wright, James A. R. Marshall
    Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:34-0 [Conf]
  8. Ian Wright, James A. R. Marshall
    RC++ A Rule Based Language for Game AI. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:42-0 [Conf]
  9. Marc Cavazza, Steven J. Mead, Alexander I. Strachan, Alex Whittaker
    A Real-Time Blackboard System for Interpreting Agent Messages. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:49-0 [Conf]
  10. V. Rao Vemuri, Joseph Miranda
    Software Agents for Computer Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:56-0 [Conf]
  11. Norman E. Gough, Hussam Suliman, Quasim H. Mehdi
    Fuzzy State Machine Modelling of Agents and their Environments for Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:61-0 [Conf]
  12. Nick Hawes
    Real Time Goal Orientated Behaviour for Computer Game Agents. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:71-0 [Conf]
  13. Zhigang Wen, Quasim H. Mehdi, Norman E. Gough, Hussam Suliman
    Creating Animated Behavioural Character Based on Environmental Effects. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:76-0 [Conf]
  14. Matthias Scheutz, Aaron Sloman, Brian Logan
    Emotional States and Realistic Agent Behaviour. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:81-0 [Conf]
  15. Tim Taylor
    Artificial Life Techniques for Generating Controllers for Physically Modelled Characters. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:89-0 [Conf]
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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