Conferences in DBLP
Roger Smith The Double Helix: Simulation and Gaming. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:- [Conf ] Quasim H. Mehdi , Zhigang Wen , Norman E. Gough , Michael J. Allen Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:5-0 [Conf ] Stefan Brabec , Hans-Peter Seidel Extended Light Maps. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:10-0 [Conf ] Marc Cavazza Natural Language Processing Strategies for Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:17-0 [Conf ] Yoshihiro Okada , Eisuke Itoh , Sachio Hirokawa IntelligentBox: Its Aspects as a Rapid Construction System for Interactive 3D Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:22-0 [Conf ] Quasim H. Mehdi , Hussam Suliman , E. Asloglou , Norman E. Gough , Michael J. Allen Artificial Neural Networks in Future Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:29-0 [Conf ] Ian Wright , James A. R. Marshall Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:34-0 [Conf ] Ian Wright , James A. R. Marshall RC++ A Rule Based Language for Game AI. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:42-0 [Conf ] Marc Cavazza , Steven J. Mead , Alexander I. Strachan , Alex Whittaker A Real-Time Blackboard System for Interpreting Agent Messages. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:49-0 [Conf ] V. Rao Vemuri , Joseph Miranda Software Agents for Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:56-0 [Conf ] Norman E. Gough , Hussam Suliman , Quasim H. Mehdi Fuzzy State Machine Modelling of Agents and their Environments for Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:61-0 [Conf ] Nick Hawes Real Time Goal Orientated Behaviour for Computer Game Agents. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:71-0 [Conf ] Zhigang Wen , Quasim H. Mehdi , Norman E. Gough , Hussam Suliman Creating Animated Behavioural Character Based on Environmental Effects. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:76-0 [Conf ] Matthias Scheutz , Aaron Sloman , Brian Logan Emotional States and Realistic Agent Behaviour. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:81-0 [Conf ] Tim Taylor Artificial Life Techniques for Generating Controllers for Physically Modelled Characters. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:89-0 [Conf ]