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Arjan Egges :
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Arjan Egges , George Papagiannakis , Nadia Magnenat-Thalmann An Interactive Mixed Reality Framework for Virtual Humans. [Citation Graph (0, 0)][DBLP ] CW, 2006, pp:165-172 [Conf ] Pierre Nugues , Sylvain Dupuy , Arjan Egges Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions. [Citation Graph (0, 0)][DBLP ] ICCSA (1), 2003, pp:31-40 [Conf ] Arjan Egges , Sumedha Kshirsagar , Nadia Magnenat-Thalmann A Model for Personality and Emotion Simulation. [Citation Graph (0, 0)][DBLP ] KES, 2003, pp:453-461 [Conf ] Arjan Egges , Sumedha Kshirsagar , Xuan Zhang , Nadia Magnenat-Thalmann Emotional Communication with Virtual Humans. [Citation Graph (0, 0)][DBLP ] MMM, 2003, pp:243-263 [Conf ] Nadia Magnenat-Thalmann , HyungSeok Kim , Arjan Egges , Stephane Garchery Believability and Interaction in Virtual Worlds. [Citation Graph (0, 0)][DBLP ] MMM, 2005, pp:2-9 [Conf ] Arjan Egges , Tom Molet , Nadia Magnenat-Thalmann Personalised Real-Time Idle Motion Synthesis. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:121-130 [Conf ] Sylvain Dupuy , Arjan Egges , Vincent Legendre , Pierre Nugues Generating a 3D Simulation of a Car Accident from a Written Description in Natural Language: the CarSim System [Citation Graph (0, 0)][DBLP ] CoRR, 2001, v:0, n:, pp:- [Journal ] Arjan Egges , Sumedha Kshirsagar , Nadia Magnenat-Thalmann Generic personality and emotion simulation for conversational agents. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:1, pp:1-13 [Journal ] Nadia Magnenat-Thalmann , Arjan Egges Interactive Virtual Humans in Real-Time Virtual Environments. [Citation Graph (0, 0)][DBLP ] IJVR, 2006, v:5, n:2, pp:15-24 [Journal ] Arjan Egges , George Papagiannakis , Nadia Magnenat-Thalmann Presence and interaction in mixed reality environments. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:5, pp:317-333 [Journal ] 04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans. [Citation Graph (, )][DBLP ] Real-Time Crying Simulation. [Citation Graph (, )][DBLP ] Opening Doors in Motion Analysis Research. [Citation Graph (, )][DBLP ] Path Abstraction for Combined Navigation and Animation. [Citation Graph (, )][DBLP ] Evaluating distance metrics for animation blending. [Citation Graph (, )][DBLP ] Search in 0.017secs, Finished in 0.017secs