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Stefano Cacciaguerra:
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Publications of Author
- Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution. [Citation Graph (0, 0)][DBLP] TIDSE, 2004, pp:219-231 [Conf]
- Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. [Citation Graph (0, 0)][DBLP] WWW (Special interest tracks and posters), 2005, pp:884-885 [Conf]
- Marco Roccetti, Paola Salomoni, Vittorio Ghini, Stefano Ferretti, Stefano Cacciaguerra, A. Sorcinelli
MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices. [Citation Graph (0, 0)][DBLP] Communications, Internet, and Information Technology, 2002, pp:346-351 [Conf]
- Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2005, v:3, n:2, pp:3- [Journal]
- Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures. [Citation Graph (0, 0)][DBLP] IEEE Transactions on Multimedia, 2006, v:8, n:4, pp:874-879 [Journal]
Mobile Virtual Worlds: A Proximity Based Evolution. [Citation Graph (, )][DBLP]
Enhancing Mobile E-Witness with Access Point Selection Policies. [Citation Graph (, )][DBLP]
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