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Jörg Schulte-Pelkum:
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Publications of Author
- Bernhard E. Riecke, Jörg Schulte-Pelkum, Marios N. Avraamides, Markus Von Der Heyde, Heinrich H. Bülthoff
Cognitive factors can influence self-motion perception (vection) in virtual reality. [Citation Graph (0, 0)][DBLP] TAP, 2006, v:3, n:3, pp:194-216 [Journal]
Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection. [Citation Graph (, )][DBLP]
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality. [Citation Graph (, )][DBLP]
Tricking people into feeling like they are moving when they are not paying attention. [Citation Graph (, )][DBLP]
Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection. [Citation Graph (, )][DBLP]
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