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Johannes Behr: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Johannes Behr, Peter Eschler, Torsten Fröhlich, Christian Knöpfle, Bernd Lutz, Stefan Müller, Marcus Roth
    Cybernarium Days 2002 - A Public Experience of Virtual and Augmented Worlds. [Citation Graph (0, 0)][DBLP]
    CW, 2002, pp:553-560 [Conf]
  2. Gerrit Voss, Johannes Behr, Dirk Reiners, Marcus Roth
    A multi-thread safe foundation for scene graphs and its extension to clusters. [Citation Graph (0, 0)][DBLP]
    EGPGV, 2002, pp:33-37 [Conf]
  3. Johannes Behr, Torsten Fröhlich, Christian Knöpfle, Wolfram Kresse, Bernd Lutz, Dirk Reiners, Frank Schöffel
    The Digital Cathedral of Siena - Innovative Concepts for Interactive and Immersive Presentation of Cultural Heritage Sites. [Citation Graph (0, 0)][DBLP]
    ICHIM (1), 2001, pp:57-71 [Conf]
  4. Marc Alexa, Johannes Behr, Daniel Cohen-Or, Shachar Fleishman, David Levin, Cláudio T. Silva
    Point Set Surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2001, pp:- [Conf]
  5. Marc Alexa, Johannes Behr, Wolfgang Müller
    The morph node. [Citation Graph (0, 0)][DBLP]
    Web3D, 2000, pp:29-34 [Conf]
  6. Johannes Behr, Marc Alexa
    Volume visualization in VRML. [Citation Graph (0, 0)][DBLP]
    Web3D, 2001, pp:23-27 [Conf]
  7. Johannes Behr, Patrick Dähne, Marcus Roth
    Utilizing X3D for immersive environments. [Citation Graph (0, 0)][DBLP]
    Web3D, 2004, pp:71-78 [Conf]
  8. Yvonne Jung, Tobias Franke, Patrick Dähne, Johannes Behr
    Enhancing X3D for advanced MR appliances. [Citation Graph (0, 0)][DBLP]
    Web3D, 2007, pp:27-36 [Conf]
  9. Johannes Behr, Soo-Mi Choi, Stefan Großkopf, Helen Hong, Sang-Ah Nam, Yun Peng, Axel Hildebrand, Myoung-Hee Kim, Georgios Sakas
    Modelling, visualization, and interaction techniques for diagnosis and treatment planning in cardiology. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:5, pp:741-753 [Journal]
  10. Marc Alexa, Johannes Behr, Daniel Cohen-Or, Shachar Fleishman, David Levin, Cláudio T. Silva
    Computing and Rendering Point Set Surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2003, v:9, n:1, pp:3-15 [Journal]

  11. Workshop 1: The Future Standards for Immersive VR. [Citation Graph (, )][DBLP]


  12. Adapting X3D for multi-touch environments. [Citation Graph (, )][DBLP]


  13. GPU-based real-time on-surface droplet flow in X3D. [Citation Graph (, )][DBLP]


  14. Towards a new camera model for X3D. [Citation Graph (, )][DBLP]


  15. Extending H-anim and X3D for advanced animation control. [Citation Graph (, )][DBLP]


  16. A modern declarative surface shader for X3D. [Citation Graph (, )][DBLP]


  17. X3DOM: a DOM-based HTML5/X3D integration model. [Citation Graph (, )][DBLP]


  18. A scalable architecture for the HTML5/X3D integration model X3DOM. [Citation Graph (, )][DBLP]


  19. Storyboarding and pre-visualization with X3D. [Citation Graph (, )][DBLP]


  20. Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications. [Citation Graph (, )][DBLP]


  21. Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop. [Citation Graph (, )][DBLP]


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