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Naoko Tosa: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa
    Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1999, pp:142-146 [Conf]
  2. Ryohei Nakatsu, Alexandre Solomides, Naoko Tosa
    Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. [Citation Graph (0, 0)][DBLP]
    ICMCS, Vol. 2, 1999, pp:804-808 [Conf]
  3. Ryohei Nakatsu, Naoko Tosa
    Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. [Citation Graph (0, 0)][DBLP]
    ICMCS, 1997, pp:71-77 [Conf]
  4. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi
    Construction of Interactive Movie System for Multi-Person Participation. [Citation Graph (0, 0)][DBLP]
    ICMCS, 1998, pp:228-232 [Conf]
  5. Naoko Tosa, Ryohei Nakatsu
    Life-Like Communication Agent - Emotion-Sensing Character ``MIC'' and Feeling Session Character ``MUSE''. [Citation Graph (0, 0)][DBLP]
    ICMCS, 1996, pp:12-19 [Conf]
  6. Naoko Tosa
    Storytelling for recreating our selves - Zenetic computer. [Citation Graph (0, 0)][DBLP]
    IFIP Congress Topical Sessions, 2004, pp:65-70 [Conf]
  7. Naoko Tosa, Seigo Matsuoka
    Intuitive Storytelling Interaction: ZENetic Computer. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  8. Naoko Tosa, Seigo Matsuoka
    Recreating Our Selves: ZENetic Computer. [Citation Graph (0, 0)][DBLP]
    IV, 2003, pp:614-618 [Conf]
  9. Naoko Tosa, Ryohei Nakatsu
    Interactive Art for Zen: "Unconscious Flow". [Citation Graph (0, 0)][DBLP]
    IV, 2000, pp:535-540 [Conf]
  10. Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu
    Cultural Computing with Context-Aware Application: ZENetic Computer. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:13-23 [Conf]
  11. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa
    Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia (1), 1999, pp:343-351 [Conf]
  12. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi
    Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 1998, pp:129-137 [Conf]
  13. Naoko Tosa, Seigo Matsuoka, Koji Miyazaki
    Interactive storytelling system using behavior-based non-verbal information: ZENetic computer. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2003, pp:466-467 [Conf]
  14. Naoko Tosa, Ryohei Nakatsu
    Interactive Poem System. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 1998, pp:115-118 [Conf]
  15. Naoko Tosa, Koji Miyazaki, Hideki Murasato, Seigo Matsuoka
    Storytelling for Recreating Our Selves: ZENetic Computer. [Citation Graph (0, 0)][DBLP]
    International Conference on Virtual Storytelling, 2003, pp:220-226 [Conf]
  16. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi
    Interactive Movie: A Virtual World with Narratives. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 1998, pp:107-116 [Conf]
  17. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa
    Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 1999, pp:135-143 [Conf]
  18. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa
    Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP]
    Knowl.-Based Syst., 2000, v:13, n:7-8, pp:497-504 [Journal]
  19. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, Hideaki Suzuki
    Concept and construction of an interactive movie system. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2000, v:31, n:3, pp:94-103 [Journal]
  20. Hideto Obara, Naoko Tosa, Michihiko Minoh
    Hitch haiku: an interactive generation system of haiku. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:248-249 [Conf]

  21. Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication? [Citation Graph (, )][DBLP]


  22. Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem. [Citation Graph (, )][DBLP]


  23. New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. [Citation Graph (, )][DBLP]


  24. Active immersion: the goal of communications with interactive agents. [Citation Graph (, )][DBLP]


  25. BlogWall: displaying artistic and poetic messages on public displays via SMS. [Citation Graph (, )][DBLP]


  26. BlogWall: a new paradigm of artistic public mobile communication. [Citation Graph (, )][DBLP]


  27. BlogWall: personal and poetic expressions. [Citation Graph (, )][DBLP]


  28. Hitch haiku. [Citation Graph (, )][DBLP]


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