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Thomas Winkler: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. André Melzer, Lia Hadley, Thomas Winkler, Michael Herczeg
    Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools. [Citation Graph (0, 0)][DBLP]
    CELDA, 2005, pp:123-130 [Conf]
  2. Daniela Reimann, Michael Herczeg, Thomas Winkler, Ingrid Höpel
    Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces. [Citation Graph (0, 0)][DBLP]
    ICALT, 2003, pp:384-385 [Conf]
  3. Huberta Kritzenberger, Thomas Winkler, Michael Herczeg
    Collaborative and Constructive Learning of Elementary School Children in Experiental Learning Spaces along the Virtuality Continuum. [Citation Graph (0, 0)][DBLP]
    Mensch & Computer, 2002, pp:- [Conf]
  4. Thomas Winkler, Daniela Reimann, Michael Herczeg, Ingrid Höpel
    Creating digital augmented multisensual learning spaces -- Transdisciplinary school education between aesthetic creating and building concepts in computer science. [Citation Graph (0, 0)][DBLP]
    Mensch & Computer, 2003, pp:- [Conf]
  5. Tilo Böhmann, Thomas Winkler, Florian Fogl, Helmut Krcmar
    Servicedatenmanagement für IT-Dienstleistungen: Ansatzpunkte für ein fachkonzeptionelles Referenzmodell. [Citation Graph (0, 0)][DBLP]
    Referenzmodellierung, 2004, pp:99-123 [Conf]
  6. Thomas Winkler, Michael Herczeg
    Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht. [Citation Graph (0, 0)][DBLP]
    i-com, 2004, v:4, n:1, pp:29-33 [Journal]

  7. Integrating multi-camera tracking into a dynamic task allocation system for smart cameras. [Citation Graph (, )][DBLP]


  8. Applications of trusted computing in pervasive smart camera networks. [Citation Graph (, )][DBLP]


  9. Towards platform-independent trusted computing. [Citation Graph (, )][DBLP]


  10. KiMM - Lernen und Verstehen mit Tangible Media. [Citation Graph (, )][DBLP]


  11. A Dolphin is a Dolphin is a Dolphin? Multimedia Enriched Learning Objects in NEMO. [Citation Graph (, )][DBLP]


  12. Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext. [Citation Graph (, )][DBLP]


  13. Pervasive Smart Camera Networks exploiting heterogeneous wireless Channels. [Citation Graph (, )][DBLP]


  14. User-Based Attestation for Trustworthy Visual Sensor Networks. [Citation Graph (, )][DBLP]


  15. A Practical Approach for Establishing Trust Relationships between Remote Platforms Using Trusted Computing. [Citation Graph (, )][DBLP]


  16. Robust Audio Indexing and Keyword Retrieval Optimized for the Rescue Operation Domain. [Citation Graph (, )][DBLP]


  17. Ontology-Based Rescue Operation Management. [Citation Graph (, )][DBLP]


  18. Towards Trust Services for Language-Based Virtual Machines for Grid Computing. [Citation Graph (, )][DBLP]


  19. Tangicons: algorithmic reasoning in a collaborative game for children in kindergarten and first class. [Citation Graph (, )][DBLP]


  20. WeWrite: 'on-the-fly' interactive writing on electronic textiles with mobile phones. [Citation Graph (, )][DBLP]


  21. DiSCo - A German Evaluation Corpus for Challenging Problems in the Broadcast Domain. [Citation Graph (, )][DBLP]


  22. The MoveOn Motorcycle Speech Corpus. [Citation Graph (, )][DBLP]


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