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Jon Hasselgren: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller
    High dynamic range texture compression for graphics hardware. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:698-706 [Journal]
  2. Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren
    Stochastic rasterization using time-continuous triangles. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:7-16 [Conf]
  3. Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller
    Exact and error-bounded approximate color buffer compression and decompression. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:41-48 [Conf]
  4. Jon Hasselgren, Tomas Akenine-Möller, Samuli Laine
    A Family of Inexpensive Sampling Schemes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:4, pp:843-848 [Journal]
  5. Jon Hasselgren, Tomas Akenine-Möller
    PCU: the programmable culling unit. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:92- [Journal]

  6. Adaptive enhancement and noise reduction in very low light-level video. [Citation Graph (, )][DBLP]

  7. Practical HDR Texture Compression. [Citation Graph (, )][DBLP]

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