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Nathan R. Sturtevant :
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Vadim Bulitko , Nathan R. Sturtevant , Maryia Kazakevich Speeding Up Learning in Real-time Search via Automatic State Abstraction. [Citation Graph (0, 0)][DBLP ] AAAI, 2005, pp:1349-1354 [Conf ] Nathan R. Sturtevant , Michael Buro Partial Pathfinding Using Map Abstraction and Refinement. [Citation Graph (0, 0)][DBLP ] AAAI, 2005, pp:1392-1397 [Conf ] Nathan R. Sturtevant , Richard E. Korf On Pruning Techniques for Multi-Player Games. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 2000, pp:201-207 [Conf ] Nathan R. Sturtevant , Martin Zinkevich , Michael Bowling Prob-Maxn: Playing N-Player Games with Opponent Models. [Citation Graph (0, 0)][DBLP ] AAAI, 2006, pp:- [Conf ] Yngvi Björnsson , Jonathan Schaeffer , Nathan R. Sturtevant Partial Information Endgame Databases. [Citation Graph (0, 0)][DBLP ] ACG, 2006, pp:11-22 [Conf ] Nathan R. Sturtevant , Michael Bowling Robust game play against unknown opponents. [Citation Graph (0, 0)][DBLP ] AAMAS, 2006, pp:713-719 [Conf ] Nathan R. Sturtevant A Comparison of Algorithms for Multi-player Games. [Citation Graph (0, 0)][DBLP ] Computers and Games, 2002, pp:108-122 [Conf ] Nathan R. Sturtevant Current Challenges in Multi-player Game Search. [Citation Graph (0, 0)][DBLP ] Computers and Games, 2004, pp:285-300 [Conf ] Nathan R. Sturtevant Last-Branch and Speculative Pruning Algorithms for Maxn . [Citation Graph (0, 0)][DBLP ] IJCAI, 2003, pp:669-678 [Conf ] Nathan R. Sturtevant Leaf-Value Tables for Pruning Non-Zero-Sum Games. [Citation Graph (0, 0)][DBLP ] IJCAI, 2005, pp:317-323 [Conf ] Nathan R. Sturtevant , Vadim Bulitko , Michael Buro Automatic State Abstraction for Pathfinding in Real-Time Video Games. [Citation Graph (0, 0)][DBLP ] SARA, 2005, pp:362-364 [Conf ] Nathan R. Sturtevant , Michael Buro Improving Collaborative Pathfinding Using Map Abstraction. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:80-85 [Conf ] Uzi Zahavi , Ariel Felner , Jonathan Schaeffer , Nathan R. Sturtevant Inconsistent Heuristics. [Citation Graph (0, 0)][DBLP ] AAAI, 2007, pp:1211-1216 [Conf ] Nathan R. Sturtevant , Adam M. White Feature Construction for Reinforcement Learning in Hearts. [Citation Graph (0, 0)][DBLP ] Computers and Games, 2006, pp:122-134 [Conf ] Nathan R. Sturtevant , Renee Jansen An Analysis of Map-Based Abstraction and Refinement. [Citation Graph (0, 0)][DBLP ] SARA, 2007, pp:344-358 [Conf ] Nathan R. Sturtevant Memory-Efficient Abstractions for Pathfinding. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:31-36 [Conf ] Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search. [Citation Graph (, )][DBLP ] Single-Frontier Bidirectional Search. [Citation Graph (, )][DBLP ] Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms. [Citation Graph (, )][DBLP ] A new approach to cooperative pathfinding. [Citation Graph (, )][DBLP ] Optimized algorithms for multi-agent routing. [Citation Graph (, )][DBLP ] Optimal solutions for moving target search. [Citation Graph (, )][DBLP ] On learning in agent-centered search. [Citation Graph (, )][DBLP ] An Analysis of UCT in Multi-player Games. [Citation Graph (, )][DBLP ] Learning when to stop thinking and do something! [Citation Graph (, )][DBLP ] A* Search with Inconsistent Heuristics. [Citation Graph (, )][DBLP ] Evaluating Strategies for Running from the Cops. [Citation Graph (, )][DBLP ] Improving State Evaluation, Inference, and Search in Trick-Based Card Games. [Citation Graph (, )][DBLP ] Memory-Based Heuristics for Explicit State Spaces. [Citation Graph (, )][DBLP ] TBA*: Time-Bounded A*. [Citation Graph (, )][DBLP ] Abstraction-Based Heuristics with True Distance Computations. [Citation Graph (, )][DBLP ] Multidisciplinary students and instructors: a second-year games course. [Citation Graph (, )][DBLP ] Direction Maps for Cooperative Pathfinding. [Citation Graph (, )][DBLP ] Optimizing Motion-Constrained Pathfinding. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.321secs