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Nathan R. Sturtevant: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Vadim Bulitko, Nathan R. Sturtevant, Maryia Kazakevich
    Speeding Up Learning in Real-time Search via Automatic State Abstraction. [Citation Graph (0, 0)][DBLP]
    AAAI, 2005, pp:1349-1354 [Conf]
  2. Nathan R. Sturtevant, Michael Buro
    Partial Pathfinding Using Map Abstraction and Refinement. [Citation Graph (0, 0)][DBLP]
    AAAI, 2005, pp:1392-1397 [Conf]
  3. Nathan R. Sturtevant, Richard E. Korf
    On Pruning Techniques for Multi-Player Games. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 2000, pp:201-207 [Conf]
  4. Nathan R. Sturtevant, Martin Zinkevich, Michael Bowling
    Prob-Maxn: Playing N-Player Games with Opponent Models. [Citation Graph (0, 0)][DBLP]
    AAAI, 2006, pp:- [Conf]
  5. Yngvi Björnsson, Jonathan Schaeffer, Nathan R. Sturtevant
    Partial Information Endgame Databases. [Citation Graph (0, 0)][DBLP]
    ACG, 2006, pp:11-22 [Conf]
  6. Nathan R. Sturtevant, Michael Bowling
    Robust game play against unknown opponents. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2006, pp:713-719 [Conf]
  7. Nathan R. Sturtevant
    A Comparison of Algorithms for Multi-player Games. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:108-122 [Conf]
  8. Nathan R. Sturtevant
    Current Challenges in Multi-player Game Search. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2004, pp:285-300 [Conf]
  9. Nathan R. Sturtevant
    Last-Branch and Speculative Pruning Algorithms for Maxn. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2003, pp:669-678 [Conf]
  10. Nathan R. Sturtevant
    Leaf-Value Tables for Pruning Non-Zero-Sum Games. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2005, pp:317-323 [Conf]
  11. Nathan R. Sturtevant, Vadim Bulitko, Michael Buro
    Automatic State Abstraction for Pathfinding in Real-Time Video Games. [Citation Graph (0, 0)][DBLP]
    SARA, 2005, pp:362-364 [Conf]
  12. Nathan R. Sturtevant, Michael Buro
    Improving Collaborative Pathfinding Using Map Abstraction. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:80-85 [Conf]
  13. Uzi Zahavi, Ariel Felner, Jonathan Schaeffer, Nathan R. Sturtevant
    Inconsistent Heuristics. [Citation Graph (0, 0)][DBLP]
    AAAI, 2007, pp:1211-1216 [Conf]
  14. Nathan R. Sturtevant, Adam M. White
    Feature Construction for Reinforcement Learning in Hearts. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:122-134 [Conf]
  15. Nathan R. Sturtevant, Renee Jansen
    An Analysis of Map-Based Abstraction and Refinement. [Citation Graph (0, 0)][DBLP]
    SARA, 2007, pp:344-358 [Conf]
  16. Nathan R. Sturtevant
    Memory-Efficient Abstractions for Pathfinding. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:31-36 [Conf]

  17. Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search. [Citation Graph (, )][DBLP]

  18. Single-Frontier Bidirectional Search. [Citation Graph (, )][DBLP]

  19. Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms. [Citation Graph (, )][DBLP]

  20. A new approach to cooperative pathfinding. [Citation Graph (, )][DBLP]

  21. Optimized algorithms for multi-agent routing. [Citation Graph (, )][DBLP]

  22. Optimal solutions for moving target search. [Citation Graph (, )][DBLP]

  23. On learning in agent-centered search. [Citation Graph (, )][DBLP]

  24. An Analysis of UCT in Multi-player Games. [Citation Graph (, )][DBLP]

  25. Learning when to stop thinking and do something! [Citation Graph (, )][DBLP]

  26. A* Search with Inconsistent Heuristics. [Citation Graph (, )][DBLP]

  27. Evaluating Strategies for Running from the Cops. [Citation Graph (, )][DBLP]

  28. Improving State Evaluation, Inference, and Search in Trick-Based Card Games. [Citation Graph (, )][DBLP]

  29. Memory-Based Heuristics for Explicit State Spaces. [Citation Graph (, )][DBLP]

  30. TBA*: Time-Bounded A*. [Citation Graph (, )][DBLP]

  31. Abstraction-Based Heuristics with True Distance Computations. [Citation Graph (, )][DBLP]

  32. Multidisciplinary students and instructors: a second-year games course. [Citation Graph (, )][DBLP]

  33. Direction Maps for Cooperative Pathfinding. [Citation Graph (, )][DBLP]

  34. Optimizing Motion-Constrained Pathfinding. [Citation Graph (, )][DBLP]

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