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Conferences in DBLP
(acg) 2006 (conf/acg/2006)
- Chrilly Donninger, Ulf Lorenz
Innovative Opening-Book Handling. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:1-10 [Conf]
- Yngvi Björnsson, Jonathan Schaeffer, Nathan R. Sturtevant
Partial Information Endgame Databases. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:11-22 [Conf]
- Markian Hlynka, Jonathan Schaeffer
Automatic Generation of Search Engines. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:23-38 [Conf]
- Levente Kocsis, Csaba Szepesvári, Mark H. M. Winands
RSPSA: Enhanced Parameter Optimization in Games. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:39-56 [Conf]
- H. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk
Similarity Pruning in PrOM Search. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:57-72 [Conf]
- Yoshinori Higashiuchi, Reijer Grimbergen
Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:73-87 [Conf]
- Xiaozhen Niu, Akihiro Kishimoto, Martin Müller 0003
Recognizing Seki in Computer Go. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:88-103 [Conf]
- Bruno Bouzy
Move-Pruning Techniques for Monte-Carlo Go. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:104-119 [Conf]
- Tristan Cazenave
A Phantom-Go Program. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:120-125 [Conf]
- Shunsuke Soeda, Tomoyuki Kaneko, Tetsuro Tanaka
Dual Lambda Search and Shogi Endgames. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:126-139 [Conf]
- Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen
Chunking in Shogi: New Findings. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:140-154 [Conf]
- Alejandro González Romero
King Race. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:155-164 [Conf]
- Kuang-che Wu, Shun-chin Hsu, Tsan-sheng Hsu
The Graph-History Interaction Problem in Chinese Chess. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:165-179 [Conf]
- I-Chen Wu, Dei-Yen Huang
A New Family of k-in-a-Row Games. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:180-194 [Conf]
- Li-Te Huang, Shan-Tai Chen, Shun-Shii Lin
Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:195-209 [Conf]
- Ulf Lorenz, Tobias Tscheuschner
Player Modeling, Search Algorithms and Strategies in Multi-player Games. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:210-224 [Conf]
- Ling Zhao, Martin Müller 0003
Solving Probabilistic Combinatorial Games. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:225-238 [Conf]
- Kuo-Yuan Kao
On Colored Heap Games of Sumbers. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:239-246 [Conf]
- Will Leckie, Michael A. Greenspan
An Event-Based Pool Physics Simulator. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:247-262 [Conf]
- Jean-Pierre Dussault, Jean-François Landry
Optimization of a Billiard Player - Position Play. [Citation Graph (0, 0)][DBLP] ACG, 2006, pp:263-272 [Conf]
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