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Manish Mehta: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Manish Mehta, David J. DeWitt
    Data Placement in Shared-Nothing Parallel Database Systems. [Citation Graph (2, 40)][DBLP]
    VLDB J., 1997, v:6, n:1, pp:53-72 [Journal]
  2. Niels Ole Bernsen, Marcela Charfuelan, Andrea Corradini, Laila Dybkjær, Thomas Hansen, Svend Kiilerich, Mykola Kolodnytsky, Dmytro Kupkin, Manish Mehta
    Conversational H.C. Andersen First Prototype Description. [Citation Graph (0, 0)][DBLP]
    ADS, 2004, pp:305-308 [Conf]
  3. Niels Ole Bernsen, Marcela Charfuelan, Andrea Corradini, Laila Dybkjær, Thomas Hansen, Svend Kiilerich, Mykola Kolodnytsky, Dmytro Kupkin, Manish Mehta
    First prototype of conversational H.C. Andersen. [Citation Graph (0, 0)][DBLP]
    AVI, 2004, pp:458-461 [Conf]
  4. Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas
    Presence and engagement in an interactive drama. [Citation Graph (0, 0)][DBLP]
    CHI, 2007, pp:1475-1484 [Conf]
  5. Andrea Corradini, Morgan Fredriksson, Manish Mehta, Jürgen Königsmann, Niels Ole Bernsen, Lasse Johannesson
    Towards Believable Behavior Generation for Embodied Conversational Agents. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science, 2004, pp:946-953 [Conf]
  6. Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ram
    Towards Runtime Behavior Adaptation for Embodied Characters. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2007, pp:1557-1562 [Conf]
  7. Andrea Corradini, Manish Mehta, Niels Ole Bernsen, Marcela Charfuelan
    Animating an interactive conversational character for an educational game system. [Citation Graph (0, 0)][DBLP]
    IUI, 2005, pp:183-190 [Conf]
  8. Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas
    Initial lessons from AR Façade, an interactive augmented reality drama. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:28- [Conf]
  9. Manu Sharma, Santiago Ontañón, Christina R. Strong, Manish Mehta, Ashwin Ram
    Towards Player Preference Modeling for Drama Management in Interactive Stories. [Citation Graph (0, 0)][DBLP]
    FLAIRS Conference, 2007, pp:571-0 [Conf]
  10. Manish Mehta, Andrea Corradini
    Towards Handling General Purpose Topics for a Conversational Character. [Citation Graph (0, 0)][DBLP]
    FLAIRS Conference, 2007, pp:265-266 [Conf]
  11. Ashwin Ram, Santiago Ontañón, Manish Mehta
    Artificial Intelligence for Adaptive Computer Games. [Citation Graph (0, 0)][DBLP]
    FLAIRS Conference, 2007, pp:22-29 [Conf]
  12. Manish Mehta, Andrea Corradini
    Developing a Conversational Agent Using Ontologies. [Citation Graph (0, 0)][DBLP]
    HCI (3), 2007, pp:154-164 [Conf]
  13. Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram
    Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:98-100 [Conf]

  14. Evaluating a conversation-centered interactive drama. [Citation Graph (, )][DBLP]


  15. Eliza meets the wizard-of-oz: evaluating social acceptability. [Citation Graph (, )][DBLP]


  16. Evaluating a Drama Management Approach in an Interactive Fiction Game. [Citation Graph (, )][DBLP]


  17. Using Meta-reasoning to Improve the Performance of Case-Based Planning. [Citation Graph (, )][DBLP]


  18. AR façade: an augmented reality interactve drama. [Citation Graph (, )][DBLP]


  19. An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games. [Citation Graph (, )][DBLP]


  20. Handling out of domain topics by a conversational character. [Citation Graph (, )][DBLP]


  21. Developing a Drama Management Architecture for Interactive Fiction Games. [Citation Graph (, )][DBLP]


  22. Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. [Citation Graph (, )][DBLP]


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