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Manish Mehta:
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Publications of Author
- Manish Mehta, David J. DeWitt
Data Placement in Shared-Nothing Parallel Database Systems. [Citation Graph (2, 40)][DBLP] VLDB J., 1997, v:6, n:1, pp:53-72 [Journal]
- Niels Ole Bernsen, Marcela Charfuelan, Andrea Corradini, Laila Dybkjær, Thomas Hansen, Svend Kiilerich, Mykola Kolodnytsky, Dmytro Kupkin, Manish Mehta
Conversational H.C. Andersen First Prototype Description. [Citation Graph (0, 0)][DBLP] ADS, 2004, pp:305-308 [Conf]
- Niels Ole Bernsen, Marcela Charfuelan, Andrea Corradini, Laila Dybkjær, Thomas Hansen, Svend Kiilerich, Mykola Kolodnytsky, Dmytro Kupkin, Manish Mehta
First prototype of conversational H.C. Andersen. [Citation Graph (0, 0)][DBLP] AVI, 2004, pp:458-461 [Conf]
- Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas
Presence and engagement in an interactive drama. [Citation Graph (0, 0)][DBLP] CHI, 2007, pp:1475-1484 [Conf]
- Andrea Corradini, Morgan Fredriksson, Manish Mehta, Jürgen Königsmann, Niels Ole Bernsen, Lasse Johannesson
Towards Believable Behavior Generation for Embodied Conversational Agents. [Citation Graph (0, 0)][DBLP] International Conference on Computational Science, 2004, pp:946-953 [Conf]
- Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ram
Towards Runtime Behavior Adaptation for Embodied Characters. [Citation Graph (0, 0)][DBLP] IJCAI, 2007, pp:1557-1562 [Conf]
- Andrea Corradini, Manish Mehta, Niels Ole Bernsen, Marcela Charfuelan
Animating an interactive conversational character for an educational game system. [Citation Graph (0, 0)][DBLP] IUI, 2005, pp:183-190 [Conf]
- Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas
Initial lessons from AR Façade, an interactive augmented reality drama. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2006, pp:28- [Conf]
- Manu Sharma, Santiago Ontañón, Christina R. Strong, Manish Mehta, Ashwin Ram
Towards Player Preference Modeling for Drama Management in Interactive Stories. [Citation Graph (0, 0)][DBLP] FLAIRS Conference, 2007, pp:571-0 [Conf]
- Manish Mehta, Andrea Corradini
Towards Handling General Purpose Topics for a Conversational Character. [Citation Graph (0, 0)][DBLP] FLAIRS Conference, 2007, pp:265-266 [Conf]
- Ashwin Ram, Santiago Ontañón, Manish Mehta
Artificial Intelligence for Adaptive Computer Games. [Citation Graph (0, 0)][DBLP] FLAIRS Conference, 2007, pp:22-29 [Conf]
- Manish Mehta, Andrea Corradini
Developing a Conversational Agent Using Ontologies. [Citation Graph (0, 0)][DBLP] HCI (3), 2007, pp:154-164 [Conf]
- Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. [Citation Graph (0, 0)][DBLP] AIIDE, 2007, pp:98-100 [Conf]
Evaluating a conversation-centered interactive drama. [Citation Graph (, )][DBLP]
Eliza meets the wizard-of-oz: evaluating social acceptability. [Citation Graph (, )][DBLP]
Evaluating a Drama Management Approach in an Interactive Fiction Game. [Citation Graph (, )][DBLP]
Using Meta-reasoning to Improve the Performance of Case-Based Planning. [Citation Graph (, )][DBLP]
AR façade: an augmented reality interactve drama. [Citation Graph (, )][DBLP]
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games. [Citation Graph (, )][DBLP]
Handling out of domain topics by a conversational character. [Citation Graph (, )][DBLP]
Developing a Drama Management Architecture for Interactive Fiction Games. [Citation Graph (, )][DBLP]
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. [Citation Graph (, )][DBLP]
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