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Juan M. Orduña: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Miguel Lozano, Pedro Morillo, Juan M. Orduña, Vicente Cavero
    On the Design of an Efficient Architecture for Supporting Large Crowds of Autonomous Agents. [Citation Graph (0, 0)][DBLP]
    AINA, 2007, pp:716-723 [Conf]
  2. Pedro Morillo, Pedro López, Juan M. Orduña, Marcos Fernández
    A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    CAEPIA, 2003, pp:76-85 [Conf]
  3. Pedro Morillo, W. Moncho, Juan M. Orduña, José Duato
    Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:336-347 [Conf]
  4. Vicente Arnau, Juan M. Orduña, Salvador Moreno, Rodrigo Valero, Aurelio Ruiz
    A Clustering Approach for Improving Network Performance in Heterogeneous Systems (Research Note). [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2000, pp:1206-1210 [Conf]
  5. Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
    On the Characterization of Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2003, pp:1190-1198 [Conf]
  6. Pedro Morillo, Marcos Fernández, Juan M. Orduña
    A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2003, pp:458-467 [Conf]
  7. Pedro Morillo, Juan M. Orduña, Marcos Fernández
    Workload Characterization in Multiplayer Online Games. [Citation Graph (0, 0)][DBLP]
    ICCSA (1), 2006, pp:490-499 [Conf]
  8. Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
    A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2004, pp:661-670 [Conf]
  9. Juan M. Orduña, Vicente Arnau, Aurelio Ruiz, Rodrigo Valero, José Duato
    On the Design of Communication-Aware Task Scheduling Strategies for Heterogeneous Systems. [Citation Graph (0, 0)][DBLP]
    ICPP, 2000, pp:391-0 [Conf]
  10. Juan M. Orduña, Federico Silla, José Duato
    A New Task Mapping Technique for Communication-Aware Scheduling Strategies. [Citation Graph (0, 0)][DBLP]
    ICPP Workshops, 2001, pp:349-354 [Conf]
  11. Pedro Morillo, Juan M. Orduña, José Duato
    A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures. [Citation Graph (0, 0)][DBLP]
    ICPP Workshops, 2006, pp:74-81 [Conf]
  12. Pedro Morillo, Marcos Fernández, Juan M. Orduña
    An ACS-Based Partitioning Method for Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2003, pp:148- [Conf]
  13. S. Rueda, Pedro Morillo, Juan M. Orduña, José Duato
    A Sexual Elitist Genetic Algorithm for Providing QoS in Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2005, pp:- [Conf]
  14. Francisco Grimaldo, Miguel Lozano, Fernando Barber, Juan M. Orduña
    Integrating Social Skills in Task-Oriented 3D IVA. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:358-370 [Conf]
  15. Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
    A Method for Providing QoS in Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP]
    PDP, 2005, pp:152-159 [Conf]
  16. Juan M. Orduña, Federico Silla, José Duato
    Towards a Communication-Aware Task Scheduling Strategy for Heterogeneous Systems. [Citation Graph (0, 0)][DBLP]
    Computers and Artificial Intelligence, 2001, v:20, n:3, pp:- [Journal]
  17. Juan M. Orduña, Federico Silla, José Duato
    A Clustering Method for Modeling the Communication Requirements of Message-Passing Applications. [Citation Graph (0, 0)][DBLP]
    Computers and Artificial Intelligence, 2002, v:21, n:1, pp:- [Journal]
  18. Juan M. Orduña, Federico Silla, José Duato
    On the development of a communication-aware task mapping technique. [Citation Graph (0, 0)][DBLP]
    Journal of Systems Architecture, 2004, v:50, n:4, pp:207-220 [Journal]
  19. Pedro Morillo, Juan M. Orduña, Marcos Fernández
    A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems. [Citation Graph (0, 0)][DBLP]
    Parallel Computing, 2004, v:30, n:5-6, pp:585-610 [Journal]
  20. Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
    Improving the Performance of Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Parallel Distrib. Syst., 2005, v:16, n:7, pp:637-649 [Journal]
  21. Miguel Lozano, Juan M. Orduña, Vicente Cavero
    A Genetic Approach for Distributing Semantic Databases of Crowd Simulations. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2007, pp:1-8 [Conf]
  22. S. Rueda, Pedro Morillo, Juan M. Orduña, José Duato
    A genetic approach for adding QoS to distributed virtual environments. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 2007, v:30, n:4, pp:731-739 [Journal]
  23. Pedro Morillo, S. Rueda, Juan M. Orduña, José Duato
    A Latency-Aware Partitioning Method for Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Parallel Distrib. Syst., 2007, v:18, n:9, pp:1215-1226 [Journal]

  24. Characterization of Communications between Processes in Message-Passing Applications. [Citation Graph (, )][DBLP]


  25. A Communication-Aware Topological Mapping Technique for NoCs. [Citation Graph (, )][DBLP]


  26. A Peer-To-Peer platform for simulating distributed virtual environments. [Citation Graph (, )][DBLP]


  27. A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server. [Citation Graph (, )][DBLP]


  28. A multi-objective strategy for concurrent mapping and routing in networks on chip. [Citation Graph (, )][DBLP]


  29. Managing Objects in P2P DVEs. [Citation Graph (, )][DBLP]


  30. On the Characterization of Peer-To-Peer Distributed Virtual Environments. [Citation Graph (, )][DBLP]


  31. Evaluating Jason for Distributed Crowd Simulations. [Citation Graph (, )][DBLP]


  32. A GPU-Based Multi-agent System for Real-Time Simulations. [Citation Graph (, )][DBLP]


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