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Marcos Fernández:
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Publications of Author
- Mariano Pérez, Marcos Fernández, Ricardo Olanda
Non-interleaved Quadtree Node Codification. [Citation Graph (0, 0)][DBLP] ADVIS, 2004, pp:203-212 [Conf]
- Pedro Morillo, Pedro López, Juan M. Orduña, Marcos Fernández
A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP] CAEPIA, 2003, pp:76-85 [Conf]
- Pedro Morillo, Marcos Fernández, N. Pelechano
A Grid Representation for Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP] European Across Grids Conference, 2003, pp:182-189 [Conf]
- Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
On the Characterization of Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP] Euro-Par, 2003, pp:1190-1198 [Conf]
- Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández
Efficient Implementation of Multiresolution Triangle Strips. [Citation Graph (0, 0)][DBLP] International Conference on Computational Science (2), 2002, pp:111-120 [Conf]
- Mariano Pérez, Marcos Fernández, Miguel Lozano
Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach. [Citation Graph (0, 0)][DBLP] International Conference on Computational Science (2), 2002, pp:22-31 [Conf]
- Pedro Morillo, Marcos Fernández, Juan M. Orduña
A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP] ICCSA (3), 2003, pp:458-467 [Conf]
- Pedro Morillo, Juan M. Orduña, Marcos Fernández
Workload Characterization in Multiplayer Online Games. [Citation Graph (0, 0)][DBLP] ICCSA (1), 2006, pp:490-499 [Conf]
- Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems. [Citation Graph (0, 0)][DBLP] ICCSA (2), 2004, pp:661-670 [Conf]
- Mariano Pérez, Ricardo Olanda, Marcos Fernández
Visualization of Large Terrain Using Non-restricted Quadtree Triangulations. [Citation Graph (0, 0)][DBLP] ICCSA (2), 2004, pp:671-681 [Conf]
- Leire Maruri, Ana Martinez-Esnaola, Joseba Landaluze, Sergio Casas, Marcos Fernández
Design of a prototype robot vacuum cleaner - from virtual prototyping to real development. [Citation Graph (0, 0)][DBLP] ICINCO-RA, 2006, pp:461-468 [Conf]
- Pedro Morillo, Marcos Fernández
A GRASP-Based Algorithm for Solving DVE Partitioning Problem. [Citation Graph (0, 0)][DBLP] IPDPS, 2003, pp:60- [Conf]
- Pedro Morillo, Marcos Fernández, Juan M. Orduña
An ACS-Based Partitioning Method for Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP] IPDPS, 2003, pp:148- [Conf]
- Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
A Method for Providing QoS in Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP] PDP, 2005, pp:152-159 [Conf]
- Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, C. Rebollo, Marcos Fernández
Multiresolution Triangle Strips. [Citation Graph (0, 0)][DBLP] VIIP, 2001, pp:182-187 [Conf]
- Ricardo Olanda, Manolo Pérez, Pedro Morillo, Marcos Fernández, Sergio Casas
Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:123-132 [Conf]
- Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, C. Rebollo, Marcos Fernández
Multiresolution Modelling Using Connectivity Information. [Citation Graph (0, 0)][DBLP] WSCG, 2002, pp:71-78 [Conf]
- Salvador Bayarri, Marcos Fernández, Mariano Pérez
Virtual Reality for Driving Simulation. [Citation Graph (0, 0)][DBLP] Commun. ACM, 1996, v:39, n:5, pp:72-76 [Journal]
- Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández
Efficiently using connectivity information between triangles in a mesh for real-time renderin. [Citation Graph (0, 0)][DBLP] Future Generation Comp. Syst., 2004, v:20, n:8, pp:1263-1273 [Journal]
- Manuel Pérez, Marcos Fernández, Pedro Morillo, Inmaculada Coma
Locally constrained synthetic LoDs generation for natural terrain meshes. [Citation Graph (0, 0)][DBLP] Future Generation Comp. Syst., 2004, v:20, n:8, pp:1375-1387 [Journal]
- Pedro Morillo, Juan M. Orduña, Marcos Fernández
A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems. [Citation Graph (0, 0)][DBLP] Parallel Computing, 2004, v:30, n:5-6, pp:585-610 [Journal]
- Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
Improving the Performance of Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP] IEEE Trans. Parallel Distrib. Syst., 2005, v:16, n:7, pp:637-649 [Journal]
- Jesús Gimeno, Marcos Fernández, Pedro Morillo, Inmaculada Coma, Manuel Pérez
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments. [Citation Graph (0, 0)][DBLP] HCI (14), 2007, pp:458-467 [Conf]
Integrating Virtual Environments with Multimedia contents in a Web Application. [Citation Graph (, )][DBLP]
A Device-Independent 3D User Interface for Mobile Phones Based on Motion and Tracking Techniques. [Citation Graph (, )][DBLP]
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