The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Marcos Fernández: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mariano Pérez, Marcos Fernández, Ricardo Olanda
    Non-interleaved Quadtree Node Codification. [Citation Graph (0, 0)][DBLP]
    ADVIS, 2004, pp:203-212 [Conf]
  2. Pedro Morillo, Pedro López, Juan M. Orduña, Marcos Fernández
    A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    CAEPIA, 2003, pp:76-85 [Conf]
  3. Pedro Morillo, Marcos Fernández, N. Pelechano
    A Grid Representation for Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP]
    European Across Grids Conference, 2003, pp:182-189 [Conf]
  4. Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
    On the Characterization of Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2003, pp:1190-1198 [Conf]
  5. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández
    Efficient Implementation of Multiresolution Triangle Strips. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2002, pp:111-120 [Conf]
  6. Mariano Pérez, Marcos Fernández, Miguel Lozano
    Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2002, pp:22-31 [Conf]
  7. Pedro Morillo, Marcos Fernández, Juan M. Orduña
    A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2003, pp:458-467 [Conf]
  8. Pedro Morillo, Juan M. Orduña, Marcos Fernández
    Workload Characterization in Multiplayer Online Games. [Citation Graph (0, 0)][DBLP]
    ICCSA (1), 2006, pp:490-499 [Conf]
  9. Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
    A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2004, pp:661-670 [Conf]
  10. Mariano Pérez, Ricardo Olanda, Marcos Fernández
    Visualization of Large Terrain Using Non-restricted Quadtree Triangulations. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2004, pp:671-681 [Conf]
  11. Leire Maruri, Ana Martinez-Esnaola, Joseba Landaluze, Sergio Casas, Marcos Fernández
    Design of a prototype robot vacuum cleaner - from virtual prototyping to real development. [Citation Graph (0, 0)][DBLP]
    ICINCO-RA, 2006, pp:461-468 [Conf]
  12. Pedro Morillo, Marcos Fernández
    A GRASP-Based Algorithm for Solving DVE Partitioning Problem. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2003, pp:60- [Conf]
  13. Pedro Morillo, Marcos Fernández, Juan M. Orduña
    An ACS-Based Partitioning Method for Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2003, pp:148- [Conf]
  14. Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
    A Method for Providing QoS in Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP]
    PDP, 2005, pp:152-159 [Conf]
  15. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, C. Rebollo, Marcos Fernández
    Multiresolution Triangle Strips. [Citation Graph (0, 0)][DBLP]
    VIIP, 2001, pp:182-187 [Conf]
  16. Ricardo Olanda, Manolo Pérez, Pedro Morillo, Marcos Fernández, Sergio Casas
    Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:123-132 [Conf]
  17. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, C. Rebollo, Marcos Fernández
    Multiresolution Modelling Using Connectivity Information. [Citation Graph (0, 0)][DBLP]
    WSCG, 2002, pp:71-78 [Conf]
  18. Salvador Bayarri, Marcos Fernández, Mariano Pérez
    Virtual Reality for Driving Simulation. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 1996, v:39, n:5, pp:72-76 [Journal]
  19. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández
    Efficiently using connectivity information between triangles in a mesh for real-time renderin. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2004, v:20, n:8, pp:1263-1273 [Journal]
  20. Manuel Pérez, Marcos Fernández, Pedro Morillo, Inmaculada Coma
    Locally constrained synthetic LoDs generation for natural terrain meshes. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2004, v:20, n:8, pp:1375-1387 [Journal]
  21. Pedro Morillo, Juan M. Orduña, Marcos Fernández
    A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems. [Citation Graph (0, 0)][DBLP]
    Parallel Computing, 2004, v:30, n:5-6, pp:585-610 [Journal]
  22. Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato
    Improving the Performance of Distributed Virtual Environment Systems. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Parallel Distrib. Syst., 2005, v:16, n:7, pp:637-649 [Journal]
  23. Jesús Gimeno, Marcos Fernández, Pedro Morillo, Inmaculada Coma, Manuel Pérez
    A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments. [Citation Graph (0, 0)][DBLP]
    HCI (14), 2007, pp:458-467 [Conf]

  24. Integrating Virtual Environments with Multimedia contents in a Web Application. [Citation Graph (, )][DBLP]


  25. A Device-Independent 3D User Interface for Mobile Phones Based on Motion and Tracking Techniques. [Citation Graph (, )][DBLP]


Search in 0.037secs, Finished in 0.038secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002