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Journals in DBLP

IEEE Intelligent Systems
2002, volume: 17, number: 4

  1. Nigel Shadbolt
    Kids, Computers, and AI--A Safe Mix? [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:2-3 [Journal]

  2. Security: Mining for Fraud, Researchers Building Better, Brain Maps. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:4-7 [Journal]
  3. Neil C. Rowe
    Marie-4: A High-Recall, Self-Improving Web Crawler That Finds Images Using Captions. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:8-14 [Journal]
  4. Kenneth D. Forbus, John E. Laird
    Guest Editors' Introduction: AI and the Entertainment Industry. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:15-16 [Journal]
  5. Marc Cavazza, Fred Charles, Steven J. Mead
    Character-Based Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:17-24 [Journal]
  6. Kenneth D. Forbus, James V. Mahoney, Kevin Dill
    How Qualitative Spatial Reasoning Can Improve Strategy Game AIs. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:25-30 [Journal]
  7. Jeff Rickel, Stacy Marsella, Jonathan Gratch, Randall Hill, David R. Traum, William R. Swartout
    Toward a New Generation of Virtual Humans for Interactive Experiences. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:32-38 [Journal]
  8. Michael Mateas, Andrew Stern
    A Behavior Language for Story-Based Believable Agents. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:39-47 [Journal]
  9. Aaron Khoo, Robert Zubek
    Applying Inexpensive AI Techniques to Computer Games. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:48-53 [Journal]
  10. Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan, Norman I. Badler
    Creating Interactive Virtual Humans: Some Assembly Required. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:54-63 [Journal]
  11. Vladimir B. Bajic, Allen Chong, Seng Hong Seah, Vladimir Brusic
    An Intelligent System for Vertebrate Promoter Recognition. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:64-70 [Journal]
  12. Robert R. Hoffman, Paul J. Feltovich, Kenneth M. Ford, David D. Woods, Gary Klein, Anne Feltovich
    A Rose by Any Other Name...Would Probably Be Given an Acronym. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:72-80 [Journal]
  13. Daniel Fu, Ryan T. Houlette
    Putting AI in Entertainment: An AI Authoring Tool for Simulation and Games. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:81-84 [Journal]
  14. Antonio F. Gómez-Skarmeta, Humberto Martínez Barberá, Miguel Zamora Izquierdo, Benito Úbeda Miñaro, Felix Cesareo Gómez de León, Luis-Manuel Tomás-Balibrea
    Mimics: Exploiting Satellite Technology for an Intelligent Convoy. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:85-88 [Journal]
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The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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