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Ian Frank: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ian Frank, David A. Basin, Alan Bundy
    Combining Knowledge and Search to Solve Single-Suit Bridge. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 2000, pp:195-200 [Conf]
  2. Ian Frank, David A. Basin, Hitoshi Matsubara
    Finding Optimal Strategies for Imperfect Information Games. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1998, pp:500-507 [Conf]
  3. Kumiko Tanaka-Ishii, Ian Frank
    Multi-Agent Explanation Strategies in Real-Time Domains. [Citation Graph (0, 0)][DBLP]
    ACL, 2000, pp:- [Conf]
  4. Itsuki Noda, Ian Frank
    Review: RoboCup through 2000. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2000, pp:423-432 [Conf]
  5. Ian Frank, David A. Basin
    Optimal Play against Best Defence: Complexity and Heuristics. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 1998, pp:50-73 [Conf]
  6. Itiro Siio, Noyuri Mima, Ian Frank, Tetsuo Ono, Hillel Weintraub
    Making recipes in the kitchen of the future. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1554- [Conf]
  7. Ian Frank, David A. Basin, Alan Bundy
    An Adaptation of Proof-Planning to Declarer Play in Bridge. [Citation Graph (0, 0)][DBLP]
    ECAI, 1992, pp:72-76 [Conf]
  8. Kumiko Tanaka-Ishii, Itsuki Noda, Ian Frank, Hideyuki Nakashima, Kôiti Hasida, Hitoshi Matsubara
    MIKE: An Automatic Commentary System for Soccer. [Citation Graph (0, 0)][DBLP]
    ICMAS, 1998, pp:285-292 [Conf]
  9. Kumiko Tanaka-Ishii, Ian Frank
    Dit4dah: Predictive Pruning for Morse Code Text Entry. [Citation Graph (0, 0)][DBLP]
    IJCNLP, 2004, pp:765-775 [Conf]
  10. Naohiro Matsunami, Kumiko Tanaka-Ishii, Ian Frank, Hitoshi Matsubara
    Lego mindstorms cheerleading robots. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:199-206 [Conf]
  11. Ian Frank
    Football in Recent Times: What We Can Learn from the Newspapers. [Citation Graph (0, 0)][DBLP]
    RoboCup, 1997, pp:216-230 [Conf]
  12. Ian Frank, Kumiko Tanaka-Ishii, Katsuto Arai, Hitoshi Matsubara
    The Statistics Proxy Server. [Citation Graph (0, 0)][DBLP]
    RoboCup, 2000, pp:303-308 [Conf]
  13. Ian Frank, Kumiko Tanaka-Ishii, Hitoshi Matsubara, Eiichi Osawa
    Walkie-Talkie MIKE. [Citation Graph (0, 0)][DBLP]
    RoboCup, 2001, pp:343-349 [Conf]
  14. Ian Frank, Kumiko Tanaka-Ishii, Hiroshi G. Okuno, Junichi Akita, Yukiko Nakagawa, Kazuaki Maeda, Kazuhiro Nakadai, Hiroaki Kitano
    And the Fans Are Going Wild! SIG plus MIKE. [Citation Graph (0, 0)][DBLP]
    RoboCup, 2000, pp:139-148 [Conf]
  15. Hitoshi Matsubara, Itsuki Noda, Ian Frank, Hideyuki Nakashima, Kumiko Tanaka-Ishii, Kôiti Hasida
    Automatic Soccer Commentary and RoboCup. [Citation Graph (0, 0)][DBLP]
    RoboCup, 1998, pp:34-49 [Conf]
  16. Kumiko Tanaka-Ishii, Ian Frank, Itsuki Noda, Hitoshi Matsubara
    A Statistical Perspective on the RoboCup Simulator League: Progress and Prospects. [Citation Graph (0, 0)][DBLP]
    RoboCup, 1999, pp:114-127 [Conf]
  17. Itsuki Noda, Ian Frank
    Investigating the Complex with Virtual Soccer. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 1998, pp:241-253 [Conf]
  18. Itsuki Noda, Hitoshi Matsubara, Kazuo Hiraki, Ian Frank
    Soccer Server: A Tool for Research on Multiagent Systems. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 1998, v:12, n:2-3, pp:233-250 [Journal]
  19. Gal A. Kaminka, Ian Frank, Katsuto Arai, Kumiko Tanaka-Ishii
    Performance Competitions as Research Infrastructure: Large Scale Comparative Studies of Multi-Agent Teams. [Citation Graph (0, 0)][DBLP]
    Autonomous Agents and Multi-Agent Systems, 2003, v:7, n:1-2, pp:121-144 [Journal]
  20. Ian Frank, David A. Basin
    Search in Games with Incomplete Information: A Case Study Using Bridge Card Play. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 1998, v:100, n:1-2, pp:87-123 [Journal]
  21. Kumiko Tanaka-Ishii, Ian Frank, Katsuto Arai
    Trying to Understand RoboCup. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2000, v:21, n:3, pp:19-24 [Journal]
  22. Ian Frank, Bernard Manderick, Tetsuya Higuchi
    Recent Advances in Evolvable Systems - ICES 96 (International Conference on Evolvable Systems). [Citation Graph (0, 0)][DBLP]
    Evolutionary Computation, 1997, v:5, n:1, pp:105-114 [Journal]
  23. Ian Frank, David A. Basin
    A theoretical and empirical investigation of search in imperfect information games. [Citation Graph (0, 0)][DBLP]
    Theor. Comput. Sci., 2001, v:252, n:1-2, pp:217-256 [Journal]
  24. Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima
    Some positive effects of online gaming. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:73- [Conf]

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