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Ian Frank :
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Ian Frank , David A. Basin , Alan Bundy Combining Knowledge and Search to Solve Single-Suit Bridge. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 2000, pp:195-200 [Conf ] Ian Frank , David A. Basin , Hitoshi Matsubara Finding Optimal Strategies for Imperfect Information Games. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1998, pp:500-507 [Conf ] Kumiko Tanaka-Ishii , Ian Frank Multi-Agent Explanation Strategies in Real-Time Domains. [Citation Graph (0, 0)][DBLP ] ACL, 2000, pp:- [Conf ] Itsuki Noda , Ian Frank Review: RoboCup through 2000. [Citation Graph (0, 0)][DBLP ] Computers and Games, 2000, pp:423-432 [Conf ] Ian Frank , David A. Basin Optimal Play against Best Defence: Complexity and Heuristics. [Citation Graph (0, 0)][DBLP ] Computers and Games, 1998, pp:50-73 [Conf ] Itiro Siio , Noyuri Mima , Ian Frank , Tetsuo Ono , Hillel Weintraub Making recipes in the kitchen of the future. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2004, pp:1554- [Conf ] Ian Frank , David A. Basin , Alan Bundy An Adaptation of Proof-Planning to Declarer Play in Bridge. [Citation Graph (0, 0)][DBLP ] ECAI, 1992, pp:72-76 [Conf ] Kumiko Tanaka-Ishii , Itsuki Noda , Ian Frank , Hideyuki Nakashima , Kôiti Hasida , Hitoshi Matsubara MIKE: An Automatic Commentary System for Soccer. [Citation Graph (0, 0)][DBLP ] ICMAS, 1998, pp:285-292 [Conf ] Kumiko Tanaka-Ishii , Ian Frank Dit4dah: Predictive Pruning for Morse Code Text Entry. [Citation Graph (0, 0)][DBLP ] IJCNLP, 2004, pp:765-775 [Conf ] Naohiro Matsunami , Kumiko Tanaka-Ishii , Ian Frank , Hitoshi Matsubara Lego mindstorms cheerleading robots. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:199-206 [Conf ] Ian Frank Football in Recent Times: What We Can Learn from the Newspapers. [Citation Graph (0, 0)][DBLP ] RoboCup, 1997, pp:216-230 [Conf ] Ian Frank , Kumiko Tanaka-Ishii , Katsuto Arai , Hitoshi Matsubara The Statistics Proxy Server. [Citation Graph (0, 0)][DBLP ] RoboCup, 2000, pp:303-308 [Conf ] Ian Frank , Kumiko Tanaka-Ishii , Hitoshi Matsubara , Eiichi Osawa Walkie-Talkie MIKE. [Citation Graph (0, 0)][DBLP ] RoboCup, 2001, pp:343-349 [Conf ] Ian Frank , Kumiko Tanaka-Ishii , Hiroshi G. Okuno , Junichi Akita , Yukiko Nakagawa , Kazuaki Maeda , Kazuhiro Nakadai , Hiroaki Kitano And the Fans Are Going Wild! SIG plus MIKE. [Citation Graph (0, 0)][DBLP ] RoboCup, 2000, pp:139-148 [Conf ] Hitoshi Matsubara , Itsuki Noda , Ian Frank , Hideyuki Nakashima , Kumiko Tanaka-Ishii , Kôiti Hasida Automatic Soccer Commentary and RoboCup. [Citation Graph (0, 0)][DBLP ] RoboCup, 1998, pp:34-49 [Conf ] Kumiko Tanaka-Ishii , Ian Frank , Itsuki Noda , Hitoshi Matsubara A Statistical Perspective on the RoboCup Simulator League: Progress and Prospects. [Citation Graph (0, 0)][DBLP ] RoboCup, 1999, pp:114-127 [Conf ] Itsuki Noda , Ian Frank Investigating the Complex with Virtual Soccer. [Citation Graph (0, 0)][DBLP ] Virtual Worlds, 1998, pp:241-253 [Conf ] Itsuki Noda , Hitoshi Matsubara , Kazuo Hiraki , Ian Frank Soccer Server: A Tool for Research on Multiagent Systems. [Citation Graph (0, 0)][DBLP ] Applied Artificial Intelligence, 1998, v:12, n:2-3, pp:233-250 [Journal ] Gal A. Kaminka , Ian Frank , Katsuto Arai , Kumiko Tanaka-Ishii Performance Competitions as Research Infrastructure: Large Scale Comparative Studies of Multi-Agent Teams. [Citation Graph (0, 0)][DBLP ] Autonomous Agents and Multi-Agent Systems, 2003, v:7, n:1-2, pp:121-144 [Journal ] Ian Frank , David A. Basin Search in Games with Incomplete Information: A Case Study Using Bridge Card Play. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 1998, v:100, n:1-2, pp:87-123 [Journal ] Kumiko Tanaka-Ishii , Ian Frank , Katsuto Arai Trying to Understand RoboCup. [Citation Graph (0, 0)][DBLP ] AI Magazine, 2000, v:21, n:3, pp:19-24 [Journal ] Ian Frank , Bernard Manderick , Tetsuya Higuchi Recent Advances in Evolvable Systems - ICES 96 (International Conference on Evolvable Systems). [Citation Graph (0, 0)][DBLP ] Evolutionary Computation, 1997, v:5, n:1, pp:105-114 [Journal ] Ian Frank , David A. Basin A theoretical and empirical investigation of search in imperfect information games. [Citation Graph (0, 0)][DBLP ] Theor. Comput. Sci., 2001, v:252, n:1-2, pp:217-256 [Journal ] Ian Frank , Nobuhisa Sanbou , Katsuaki Terashima Some positive effects of online gaming. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:73- [Conf ] Search in 0.002secs, Finished in 0.304secs