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Yasuharu Koike: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Woong Choi, Seung Zoo Jeong, Naoki Hashimoto, Syouichi Hasegawa, Yasuharu Koike, Makoto Sato
    A Development and Evaluation of Reactive Motion Capture System with Haptic Feedback. [Citation Graph (0, 0)][DBLP]
    FGR, 2004, pp:851-856 [Conf]
  2. Katsuhito Akahane, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato
    A Development of High Definition Haptic Controller. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:576-577 [Conf]
  3. Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, Makoto Sato
    Real-Time Rigid Body Simulation Based on Volumetric Penalty Method. [Citation Graph (0, 0)][DBLP]
    HAPTICS, 2003, pp:326-332 [Conf]
  4. K. S. Kim, Hiroyuki Kambara, Duk Shin, Makoto Sato, Yasuharu Koike
    Learning and control model of arm posture. [Citation Graph (0, 0)][DBLP]
    IAS, 2006, pp:938-945 [Conf]
  5. Duk Shin, Atsushi Katayama, Kyoungsik Kim, Hiroyuki Kambara, Makoto Sato, Yasuharu Koike
    Using a MyoKinetic Synthesizer to Control of Virtual Instruments. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:1233-1242 [Conf]
  6. Katsuhito Akahane, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato
    A Proposal of a High Definition Haptic Rendering for Stability and Fidelity. [Citation Graph (0, 0)][DBLP]
    ICAT Workshops, 2006, pp:162-167 [Conf]
  7. Michio Miwa, Masahiro Ishii, Yasuharu Koike, Makoto Sato
    Screen Projection Camera for Ranging Far Away Objects. [Citation Graph (0, 0)][DBLP]
    ICPR, 2000, pp:4744-4747 [Conf]
  8. Makoto Sato, Yasuharu Koike
    Playing rubik's cube in mixed reality. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:415-422 [Conf]
  9. Akihiko Shirai, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato
    Penguin hockey: a virtual reality game system for children. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:447-454 [Conf]
  10. Makoto Hirayama, Eric Vatikiotis-Bateson, Kiyoshi Honda, Yasuharu Koike, Mitsuo Kawato
    Physiologically Based Speech Synthesis. [Citation Graph (0, 0)][DBLP]
    NIPS, 1992, pp:658-665 [Conf]
  11. Yasuhiro Wada, Yasuharu Koike, Eric Vatikiotis-Bateson, Mitsuo Kawato
    A Computational Model for Cursive Handwriting Based on the Minimization Principle. [Citation Graph (0, 0)][DBLP]
    NIPS, 1993, pp:727-734 [Conf]
  12. Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato
    Tension Based 7-DOF Force Feedback Device: SPIDAR-G. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:283-284 [Conf]
  13. Somsak Walairacht, Yasuharu Koike, Makoto Sato
    String-based Haptic Interface Device for Multi-fingers. [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:293- [Conf]
  14. Seahak Kim, Masahiro Ishii, Yasuharu Koike, Makoto Sato
    Development of tension based haptic interface and possibility of its application to virtual reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:199-205 [Conf]
  15. Shoichi Hasegawa, Ishikawa Toshiaki, Naoki Hashimoto, Marc Salvati, Hironori Mitake, Yasuharu Koike, Makoto Sato
    Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:3, pp:- [Journal]
  16. Hiroyuki Miyamoto, Stefan Schaal, Francesca Gandolfo, Hiroaki Gomi, Yasuharu Koike, Rieko Osu, Eri Nakano, Yasuhiro Wada, Mitsuo Kawato
    A Kendama Learning Robot Based on Bi-directional Theory. [Citation Graph (0, 0)][DBLP]
    Neural Networks, 1996, v:9, n:8, pp:1281-1302 [Journal]
  17. Naoki Yoshida, Kazuhisa Domen, Yasuharu Koike, Mitsuo Kawato
    A method for estimating torque-vector directions of shoulder muscles using surface EMGs. [Citation Graph (0, 0)][DBLP]
    Biological Cybernetics, 2002, v:86, n:3, pp:167-177 [Journal]
  18. Naoki Yoshida, Kazuhisa Domen, Yasuharu Koike, Mitsuo Kawato
    A method for estimating torque-vector directions of shoulder muscles using surface EMGs. [Citation Graph (0, 0)][DBLP]
    Biological Cybernetics, 2002, v:86, n:5, pp:167-177 [Journal]

  19. Prediction of Arm Trajectory from the Neural Activities of the Primary Motor Cortex Using a Modular Artificial Neural Network Model. [Citation Graph (, )][DBLP]


  20. Serial Processing of Emotional Type and Intensity: Evidence from an ERP Study. [Citation Graph (, )][DBLP]


  21. A new, human-centered wheelchair system controlled by the EMG signal. [Citation Graph (, )][DBLP]


  22. Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions. [Citation Graph (, )][DBLP]


  23. A Framework of Adaptive Brain Computer Interfaces. [Citation Graph (, )][DBLP]


  24. Estimation of dynamic joint torques and trajectory formation from surface electromyography signals using a neural network model. [Citation Graph (, )][DBLP]


  25. A computational theory for movement pattern recognition based on optimal movement pattern generation. [Citation Graph (, )][DBLP]


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