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Yasuharu Koike :
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Woong Choi , Seung Zoo Jeong , Naoki Hashimoto , Syouichi Hasegawa , Yasuharu Koike , Makoto Sato A Development and Evaluation of Reactive Motion Capture System with Haptic Feedback. [Citation Graph (0, 0)][DBLP ] FGR, 2004, pp:851-856 [Conf ] Katsuhito Akahane , Shoichi Hasegawa , Yasuharu Koike , Makoto Sato A Development of High Definition Haptic Controller. [Citation Graph (0, 0)][DBLP ] WHC, 2005, pp:576-577 [Conf ] Shoichi Hasegawa , Nobuaki Fujii , Yasuharu Koike , Makoto Sato Real-Time Rigid Body Simulation Based on Volumetric Penalty Method. [Citation Graph (0, 0)][DBLP ] HAPTICS, 2003, pp:326-332 [Conf ] K. S. Kim , Hiroyuki Kambara , Duk Shin , Makoto Sato , Yasuharu Koike Learning and control model of arm posture. [Citation Graph (0, 0)][DBLP ] IAS, 2006, pp:938-945 [Conf ] Duk Shin , Atsushi Katayama , Kyoungsik Kim , Hiroyuki Kambara , Makoto Sato , Yasuharu Koike Using a MyoKinetic Synthesizer to Control of Virtual Instruments. [Citation Graph (0, 0)][DBLP ] ICAT, 2006, pp:1233-1242 [Conf ] Katsuhito Akahane , Shoichi Hasegawa , Yasuharu Koike , Makoto Sato A Proposal of a High Definition Haptic Rendering for Stability and Fidelity. [Citation Graph (0, 0)][DBLP ] ICAT Workshops, 2006, pp:162-167 [Conf ] Michio Miwa , Masahiro Ishii , Yasuharu Koike , Makoto Sato Screen Projection Camera for Ranging Far Away Objects. [Citation Graph (0, 0)][DBLP ] ICPR, 2000, pp:4744-4747 [Conf ] Makoto Sato , Yasuharu Koike Playing rubik's cube in mixed reality. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:415-422 [Conf ] Akihiko Shirai , Shoichi Hasegawa , Yasuharu Koike , Makoto Sato Penguin hockey: a virtual reality game system for children. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:447-454 [Conf ] Makoto Hirayama , Eric Vatikiotis-Bateson , Kiyoshi Honda , Yasuharu Koike , Mitsuo Kawato Physiologically Based Speech Synthesis. [Citation Graph (0, 0)][DBLP ] NIPS, 1992, pp:658-665 [Conf ] Yasuhiro Wada , Yasuharu Koike , Eric Vatikiotis-Bateson , Mitsuo Kawato A Computational Model for Cursive Handwriting Based on the Minimization Principle. [Citation Graph (0, 0)][DBLP ] NIPS, 1993, pp:727-734 [Conf ] Seahak Kim , Shoichi Hasegawa , Yasuharu Koike , Makoto Sato Tension Based 7-DOF Force Feedback Device: SPIDAR-G. [Citation Graph (0, 0)][DBLP ] VR, 2002, pp:283-284 [Conf ] Somsak Walairacht , Yasuharu Koike , Makoto Sato String-based Haptic Interface Device for Multi-fingers. [Citation Graph (0, 0)][DBLP ] VR, 2000, pp:293- [Conf ] Seahak Kim , Masahiro Ishii , Yasuharu Koike , Makoto Sato Development of tension based haptic interface and possibility of its application to virtual reality. [Citation Graph (0, 0)][DBLP ] VRST, 2000, pp:199-205 [Conf ] Shoichi Hasegawa , Ishikawa Toshiaki , Naoki Hashimoto , Marc Salvati , Hironori Mitake , Yasuharu Koike , Makoto Sato Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2006, v:4, n:3, pp:- [Journal ] Hiroyuki Miyamoto , Stefan Schaal , Francesca Gandolfo , Hiroaki Gomi , Yasuharu Koike , Rieko Osu , Eri Nakano , Yasuhiro Wada , Mitsuo Kawato A Kendama Learning Robot Based on Bi-directional Theory. [Citation Graph (0, 0)][DBLP ] Neural Networks, 1996, v:9, n:8, pp:1281-1302 [Journal ] Naoki Yoshida , Kazuhisa Domen , Yasuharu Koike , Mitsuo Kawato A method for estimating torque-vector directions of shoulder muscles using surface EMGs. [Citation Graph (0, 0)][DBLP ] Biological Cybernetics, 2002, v:86, n:3, pp:167-177 [Journal ] Naoki Yoshida , Kazuhisa Domen , Yasuharu Koike , Mitsuo Kawato A method for estimating torque-vector directions of shoulder muscles using surface EMGs. [Citation Graph (0, 0)][DBLP ] Biological Cybernetics, 2002, v:86, n:5, pp:167-177 [Journal ] Prediction of Arm Trajectory from the Neural Activities of the Primary Motor Cortex Using a Modular Artificial Neural Network Model. [Citation Graph (, )][DBLP ] Serial Processing of Emotional Type and Intensity: Evidence from an ERP Study. [Citation Graph (, )][DBLP ] A new, human-centered wheelchair system controlled by the EMG signal. [Citation Graph (, )][DBLP ] Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions. [Citation Graph (, )][DBLP ] A Framework of Adaptive Brain Computer Interfaces. [Citation Graph (, )][DBLP ] Estimation of dynamic joint torques and trajectory formation from surface electromyography signals using a neural network model. [Citation Graph (, )][DBLP ] A computational theory for movement pattern recognition based on optimal movement pattern generation. [Citation Graph (, )][DBLP ] Search in 0.019secs, Finished in 0.021secs