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Abdennour El Rhalibi: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. David Joseph Chaplin, Abdennour El Rhalibi
    IPD for emotional NPC societies in games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:51-60 [Conf]
  2. Stephano Zanetti, Abdennour El Rhalibi
    Machine learning techniques for FPS in Q3. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:239-244 [Conf]
  3. Paul Fergus, David Llewellyn-Jones, Madjid Merabti, Abdennour El Rhalibi
    Bridging the Gap between Networked Appliances and Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    AINA Workshops (1), 2007, pp:935-940 [Conf]
  4. Abdennour El Rhalibi, Steve Costa, David England
    Game Engineering for a Multiprocessor Architecture. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  5. Abdennour El Rhalibi, Martin Hanneghan, Stephen Tang, David England
    Extending Soft Models to Game Design: Flow, Challenges and Conflicts. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  6. Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen
    Improving Game Processing in Multithreading and Multiprocessor Architecture. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:669-679 [Conf]
  7. Abdennour El Rhalibi, F. Prunet, C. Durante
    From Modelling Using Function Charts for Control Systems to Analysis Using Petri Nets. [Citation Graph (0, 0)][DBLP]
    MASCOTS, 1995, pp:389-393 [Conf]
  8. Abdennour El Rhalibi, Michael Burkey
    A Hybrid AI System for Agent Adaptation in a First Person Shooter. [Citation Graph (0, 0)][DBLP]
    CIG, 2005, pp:- [Conf]
  9. Abdennour El Rhalibi, Madjid Merabti
    Agents-based modeling for a peer-to-peer MMOG architecture. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:2, pp:3- [Journal]
  10. Abdennour El Rhalibi
    Foreword to the best papers of the GDTW 2005. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  11. Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen
    AoIM in peer-to-peer multiplayer online games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:71- [Conf]
  12. Abdennour El Rhalibi, Nick Baker, Madjid Merabti
    Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:156-163 [Conf]
  13. Abdennour El Rhalibi, A. Taleb-Bendiab
    Harnessing Agent-Based Games Research for Analysis of Collective Agent Behavior in Critical Settings. [Citation Graph (0, 0)][DBLP]
    WRAC, 2005, pp:286-298 [Conf]

  14. Virtual Environments with Content Sharing. [Citation Graph (, )][DBLP]


  15. Hybrid Client-Server, Peer-to-Peer framework for MMOG. [Citation Graph (, )][DBLP]


  16. Remote physiotherapy treatments using wireless body sensor networks. [Citation Graph (, )][DBLP]


  17. Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games. [Citation Graph (, )][DBLP]


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