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Abdennour El Rhalibi :
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David Joseph Chaplin , Abdennour El Rhalibi IPD for emotional NPC societies in games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:51-60 [Conf ] Stephano Zanetti , Abdennour El Rhalibi Machine learning techniques for FPS in Q3. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:239-244 [Conf ] Paul Fergus , David Llewellyn-Jones , Madjid Merabti , Abdennour El Rhalibi Bridging the Gap between Networked Appliances and Virtual Worlds. [Citation Graph (0, 0)][DBLP ] AINA Workshops (1), 2007, pp:935-940 [Conf ] Abdennour El Rhalibi , Steve Costa , David England Game Engineering for a Multiprocessor Architecture. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Abdennour El Rhalibi , Martin Hanneghan , Stephen Tang , David England Extending Soft Models to Game Design: Flow, Challenges and Conflicts. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Abdennour El Rhalibi , Madjid Merabti , Yuanyuan Shen Improving Game Processing in Multithreading and Multiprocessor Architecture. [Citation Graph (0, 0)][DBLP ] Edutainment, 2006, pp:669-679 [Conf ] Abdennour El Rhalibi , F. Prunet , C. Durante From Modelling Using Function Charts for Control Systems to Analysis Using Petri Nets. [Citation Graph (0, 0)][DBLP ] MASCOTS, 1995, pp:389-393 [Conf ] Abdennour El Rhalibi , Michael Burkey A Hybrid AI System for Agent Adaptation in a First Person Shooter. [Citation Graph (0, 0)][DBLP ] CIG, 2005, pp:- [Conf ] Abdennour El Rhalibi , Madjid Merabti Agents-based modeling for a peer-to-peer MMOG architecture. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2005, v:3, n:2, pp:3- [Journal ] Abdennour El Rhalibi Foreword to the best papers of the GDTW 2005. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal ] Abdennour El Rhalibi , Madjid Merabti , Yuanyuan Shen AoIM in peer-to-peer multiplayer online games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:71- [Conf ] Abdennour El Rhalibi , Nick Baker , Madjid Merabti Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2005, pp:156-163 [Conf ] Abdennour El Rhalibi , A. Taleb-Bendiab Harnessing Agent-Based Games Research for Analysis of Collective Agent Behavior in Critical Settings. [Citation Graph (0, 0)][DBLP ] WRAC, 2005, pp:286-298 [Conf ] Virtual Environments with Content Sharing. [Citation Graph (, )][DBLP ] Hybrid Client-Server, Peer-to-Peer framework for MMOG. [Citation Graph (, )][DBLP ] Remote physiotherapy treatments using wireless body sensor networks. [Citation Graph (, )][DBLP ] Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games. [Citation Graph (, )][DBLP ] Search in 0.017secs, Finished in 0.018secs