The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Abdennour El Rhalibi: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. David Joseph Chaplin, Abdennour El Rhalibi
    IPD for emotional NPC societies in games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:51-60 [Conf]
  2. Stephano Zanetti, Abdennour El Rhalibi
    Machine learning techniques for FPS in Q3. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:239-244 [Conf]
  3. Paul Fergus, David Llewellyn-Jones, Madjid Merabti, Abdennour El Rhalibi
    Bridging the Gap between Networked Appliances and Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    AINA Workshops (1), 2007, pp:935-940 [Conf]
  4. Abdennour El Rhalibi, Steve Costa, David England
    Game Engineering for a Multiprocessor Architecture. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  5. Abdennour El Rhalibi, Martin Hanneghan, Stephen Tang, David England
    Extending Soft Models to Game Design: Flow, Challenges and Conflicts. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  6. Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen
    Improving Game Processing in Multithreading and Multiprocessor Architecture. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:669-679 [Conf]
  7. Abdennour El Rhalibi, F. Prunet, C. Durante
    From Modelling Using Function Charts for Control Systems to Analysis Using Petri Nets. [Citation Graph (0, 0)][DBLP]
    MASCOTS, 1995, pp:389-393 [Conf]
  8. Abdennour El Rhalibi, Michael Burkey
    A Hybrid AI System for Agent Adaptation in a First Person Shooter. [Citation Graph (0, 0)][DBLP]
    CIG, 2005, pp:- [Conf]
  9. Abdennour El Rhalibi, Madjid Merabti
    Agents-based modeling for a peer-to-peer MMOG architecture. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:2, pp:3- [Journal]
  10. Abdennour El Rhalibi
    Foreword to the best papers of the GDTW 2005. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  11. Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen
    AoIM in peer-to-peer multiplayer online games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:71- [Conf]
  12. Abdennour El Rhalibi, Nick Baker, Madjid Merabti
    Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:156-163 [Conf]
  13. Abdennour El Rhalibi, A. Taleb-Bendiab
    Harnessing Agent-Based Games Research for Analysis of Collective Agent Behavior in Critical Settings. [Citation Graph (0, 0)][DBLP]
    WRAC, 2005, pp:286-298 [Conf]

  14. Virtual Environments with Content Sharing. [Citation Graph (, )][DBLP]


  15. Hybrid Client-Server, Peer-to-Peer framework for MMOG. [Citation Graph (, )][DBLP]


  16. Remote physiotherapy treatments using wireless body sensor networks. [Citation Graph (, )][DBLP]


  17. Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games. [Citation Graph (, )][DBLP]


Search in 0.017secs, Finished in 0.018secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002