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Patrick Gebhard: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Patrick Gebhard, Martin Klesen, Thomas Rist
    Coloring Multi-character Conversations through the Expression of Emotions. [Citation Graph (0, 0)][DBLP]
    ADS, 2004, pp:128-141 [Conf]
  2. Patrick Gebhard
    ALMA: a layered model of affect. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2005, pp:29-36 [Conf]
  3. Patrick Gebhard, Michael Kipp, Martin Klesen, Thomas Rist
    Authoring scenes for adaptive, interactive performances. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2003, pp:725-732 [Conf]
  4. Norbert Reithinger, Patrick Gebhard, Markus Löckelt, Alassane Ndiaye, Norbert Pfleger, Martin Klesen
    VirtualHuman: dialogic and affective interaction with virtual characters. [Citation Graph (0, 0)][DBLP]
    ICMI, 2006, pp:51-58 [Conf]
  5. Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Martin Klesen, Michael Schneider, Wolfgang Wahlster
    Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides. [Citation Graph (0, 0)][DBLP]
    INTETAIN, 2005, pp:104-113 [Conf]
  6. Michael Kipp, Kerstin H. Kipp, Alassane Ndiaye, Patrick Gebhard
    Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit. [Citation Graph (0, 0)][DBLP]
    IVA, 2006, pp:434-444 [Conf]
  7. Patrick Gebhard, Martin Klesen
    Using Real Objects to Communicate with Virtual Characters. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:99-110 [Conf]
  8. Patrick Gebhard, Kerstin H. Kipp
    Are Computer-Generated Emotions and Moods Plausible to Humans?. [Citation Graph (0, 0)][DBLP]
    IVA, 2006, pp:343-356 [Conf]
  9. Patrick Gebhard, Michael Kipp, Martin Klesen, Thomas Rist
    Adding the Emotional Dimension to Scripting Character Dialogues. [Citation Graph (0, 0)][DBLP]
    IVA, 2003, pp:48-56 [Conf]
  10. Elisabeth André, Martin Klesen, Patrick Gebhard, Steve Allen, Thomas Rist
    Integrating Models of Personality and Emotions into Lifelike Characters. [Citation Graph (0, 0)][DBLP]
    IWAI, 1999, pp:150-165 [Conf]
  11. Patrick Gebhard
    Enhancing Embodied Intelligent Agents with Affective User Modelling. [Citation Graph (0, 0)][DBLP]
    User Modeling, 2001, pp:271-273 [Conf]
  12. Yasmine Arafa, Luís Miguel Botelho, Adrian Bullock, Pedro Figueiredo, Patrick Gebhard, Kristina Höök, E. H. Mamdani, Ana Paiva, Paolo Petta, Phoebe Sengers, Marco Vala
    Affective Interactions for in Real-time Applications: the SAFIRA Project. [Citation Graph (0, 0)][DBLP]
    KI, 2004, v:18, n:1, pp:30-0 [Journal]
  13. Martin Klesen, Michael Kipp, Patrick Gebhard, Thomas Rist
    Staging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2003, v:7, n:1, pp:17-29 [Journal]

  14. IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions. [Citation Graph (, )][DBLP]

  15. IDEAS4Games: Building Expressive Virtual Characters for Computer Games. [Citation Graph (, )][DBLP]

  16. On-Site Evaluation of the Interactive COHIBIT Museum Exhibit. [Citation Graph (, )][DBLP]

  17. Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation. [Citation Graph (, )][DBLP]

  18. Enhancing Animated Agents in an Instrumented Poker Game. [Citation Graph (, )][DBLP]

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