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Patrick Gebhard :
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Patrick Gebhard , Martin Klesen , Thomas Rist Coloring Multi-character Conversations through the Expression of Emotions. [Citation Graph (0, 0)][DBLP ] ADS, 2004, pp:128-141 [Conf ] Patrick Gebhard ALMA: a layered model of affect. [Citation Graph (0, 0)][DBLP ] AAMAS, 2005, pp:29-36 [Conf ] Patrick Gebhard , Michael Kipp , Martin Klesen , Thomas Rist Authoring scenes for adaptive, interactive performances. [Citation Graph (0, 0)][DBLP ] AAMAS, 2003, pp:725-732 [Conf ] Norbert Reithinger , Patrick Gebhard , Markus Löckelt , Alassane Ndiaye , Norbert Pfleger , Martin Klesen VirtualHuman: dialogic and affective interaction with virtual characters. [Citation Graph (0, 0)][DBLP ] ICMI, 2006, pp:51-58 [Conf ] Alassane Ndiaye , Patrick Gebhard , Michael Kipp , Martin Klesen , Michael Schneider , Wolfgang Wahlster Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides. [Citation Graph (0, 0)][DBLP ] INTETAIN, 2005, pp:104-113 [Conf ] Michael Kipp , Kerstin H. Kipp , Alassane Ndiaye , Patrick Gebhard Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit. [Citation Graph (0, 0)][DBLP ] IVA, 2006, pp:434-444 [Conf ] Patrick Gebhard , Martin Klesen Using Real Objects to Communicate with Virtual Characters. [Citation Graph (0, 0)][DBLP ] IVA, 2005, pp:99-110 [Conf ] Patrick Gebhard , Kerstin H. Kipp Are Computer-Generated Emotions and Moods Plausible to Humans?. [Citation Graph (0, 0)][DBLP ] IVA, 2006, pp:343-356 [Conf ] Patrick Gebhard , Michael Kipp , Martin Klesen , Thomas Rist Adding the Emotional Dimension to Scripting Character Dialogues. [Citation Graph (0, 0)][DBLP ] IVA, 2003, pp:48-56 [Conf ] Elisabeth André , Martin Klesen , Patrick Gebhard , Steve Allen , Thomas Rist Integrating Models of Personality and Emotions into Lifelike Characters. [Citation Graph (0, 0)][DBLP ] IWAI, 1999, pp:150-165 [Conf ] Patrick Gebhard Enhancing Embodied Intelligent Agents with Affective User Modelling. [Citation Graph (0, 0)][DBLP ] User Modeling, 2001, pp:271-273 [Conf ] Yasmine Arafa , Luís Miguel Botelho , Adrian Bullock , Pedro Figueiredo , Patrick Gebhard , Kristina Höök , E. H. Mamdani , Ana Paiva , Paolo Petta , Phoebe Sengers , Marco Vala Affective Interactions for in Real-time Applications: the SAFIRA Project. [Citation Graph (0, 0)][DBLP ] KI, 2004, v:18, n:1, pp:30-0 [Journal ] Martin Klesen , Michael Kipp , Patrick Gebhard , Thomas Rist Staging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors. [Citation Graph (0, 0)][DBLP ] Virtual Reality, 2003, v:7, n:1, pp:17-29 [Journal ] IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions. [Citation Graph (, )][DBLP ] IDEAS4Games: Building Expressive Virtual Characters for Computer Games. [Citation Graph (, )][DBLP ] On-Site Evaluation of the Interactive COHIBIT Museum Exhibit. [Citation Graph (, )][DBLP ] Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation. [Citation Graph (, )][DBLP ] Enhancing Animated Agents in an Instrumented Poker Game. [Citation Graph (, )][DBLP ] Search in 0.003secs, Finished in 0.003secs