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Yong-Moo Kwon: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Hiroaki Nishino, Shinji Yamabiraki, Kouichi Utsumiya, Yong-Moo Kwon, Yoshihiro Okada
    A Distributed Virtual Reality Framework for Korea-Japan High-Speed Network Testbed. [Citation Graph (0, 0)][DBLP]
    AINA (1), 2006, pp:433-438 [Conf]
  2. Yong-Moo Kwon, Jai Kyung Shul
    Experimental Researches on Gaze-Based 3D Interaction to Stereo Image Display. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:1112-1120 [Conf]
  3. Sangwoo Jo, Yong-Moo Kwon, Hanseok Ko
    Indoor Environment Modeling for Interactive VR - Based Robot Security Service. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:1253-1262 [Conf]
  4. Yong-Moo Kwon, Jin-Woo Park
    Tangible Tele-meeting System with DV-ARPN (Augmented Reality Peripheral Network). [Citation Graph (0, 0)][DBLP]
    ICCSA (1), 2005, pp:913-920 [Conf]
  5. Sang Chul Ahn, Tae-Seong Lee, Ig-Jae Kim, Yong-Moo Kwon, Hyoung-Gon Kim
    Large Display Interaction Using Video Avatar and Hand Gesture Recognition. [Citation Graph (0, 0)][DBLP]
    ICIAR (1), 2004, pp:261-268 [Conf]
  6. Ig-Jae Kim, Shwan Lee, Sang Chul Ahn, Yong-Moo Kwon, Hyoung-Gon Kim
    3D tracking of multi-objects using color and stereo for HCI. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 2001, pp:278-281 [Conf]
  7. Je-Ho Lee, Yong-Moo Kwon, Hyoung-Gon Kim
    A color halftoning algorithm for low-bit flat panel displays. [Citation Graph (0, 0)][DBLP]
    ICIP, 1995, pp:2346-2349 [Conf]
  8. Yong-Moo Kwon, Chang-Jun Song, Ig-Jae Kim
    A New Approach for High Level Video Structuring. [Citation Graph (0, 0)][DBLP]
    IEEE International Conference on Multimedia and Expo (II), 2000, pp:773-776 [Conf]
  9. Minh Tuan Le, Hae-Kwang Kim, Yong-Moo Kwon
    3D Modeling and Adaptation for Virtual Heritage System. [Citation Graph (0, 0)][DBLP]
    ISVC, 2005, pp:579-586 [Conf]
  10. ChangHoon Park, Heedong Ko, Ig-Jae Kim, Sang Chul Ahn, Yong-Moo Kwon, Hyoung-Gon Kim
    The Making of Kyongju VR Theatre. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:269-270 [Conf]
  11. Sang Chul Ahn, Ig-Jae Kim, Hyoung-Gon Kim, Yong-Moo Kwon, Heedong Ko
    Audience interaction for virtual reality theater and its implementation. [Citation Graph (0, 0)][DBLP]
    VRST, 2001, pp:41-45 [Conf]
  12. Yong-Moo Kwon, Ig-Jae Kim, Sang Chul Ahn, Hyoung-Gon Kim
    Web-based 3D media information system. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:183-187 [Conf]
  13. Yong-Moo Kwon, Elena Ferrari, Elisa Bertino
    Modeling Spatio-Temporal Constraints for Multimedia Objects. [Citation Graph (0, 0)][DBLP]
    Data Knowl. Eng., 1999, v:30, n:3, pp:217-238 [Journal]
  14. ChangHoon Park, Sang Chul Ahn, Yong-Moo Kwon, Hyoung-Gon Kim, Heedong Ko, Taiyun Kim
    Gyeongju VR Theater: A Journey into the Breath of Seorabol. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:2, pp:125-139 [Journal]
  15. Yong-Moo Kwon, Kyeong-Won Jeon, Jeongseok Ki, Qonita M. Shahab, Sangwoo Jo, Sung-Kyu Kim
    3D Gaze Estimation and Interaction to Stereo Dispaly. [Citation Graph (0, 0)][DBLP]
    IJVR, 2006, v:5, n:3, pp:41-45 [Journal]
  16. Qonita M. Shahab, Yong-Moo Kwon, Heedong Ko
    Virtual experience: interactive domino simulation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:100- [Conf]
  17. Yong-Moo Kwon, Kyeong-Won Jeon
    Gaze computer interaction on stereo display. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:99- [Conf]
  18. Sang Chul Ahn, Jin Hak Kim, Kiwoong Lim, Heedong Ko, Yong-Moo Kwon, Hyoung-Gon Kim
    UPnP Approach for Robot Middleware. [Citation Graph (0, 0)][DBLP]
    ICRA, 2005, pp:1959-1963 [Conf]

  19. Sharing of baseball event through social media. [Citation Graph (, )][DBLP]


  20. 3D Environment Modeling and its Application to Human Robot Interaction. [Citation Graph (, )][DBLP]


  21. 3D Gaze Tracking and Analysis for Attentive Human Computer Interaction. [Citation Graph (, )][DBLP]


  22. Requirements to UPnP for Robot Middleware. [Citation Graph (, )][DBLP]


  23. Shared Object Interaction in Virtual World. [Citation Graph (, )][DBLP]


  24. Human-Robot Interaction with Indoor Virtual Model. [Citation Graph (, )][DBLP]


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