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Judith Good: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Judy Robertson, Judith Good
    Supporting the Development of Interactive Storytelling Skills in Teenagers. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:348-357 [Conf]
  2. Judith Good, Paul Brna
    Information Types and Cognitive Principles in Program Comprehension: Towards Adaptable Support for Novice Visual Programmers. [Citation Graph (0, 0)][DBLP]
    Intelligent Tutoring Systems, 1998, pp:314-323 [Conf]
  3. Judith Good
    VPLs and Novice Program Comprehension: How Do Different Languages Compare? [Citation Graph (0, 0)][DBLP]
    VL, 1999, pp:262-269 [Conf]
  4. Katherine Howland, Judith Good, Judy Robertson
    Script Cards: A Visual Programming Language for Games Authoring by Young People. [Citation Graph (0, 0)][DBLP]
    VL/HCC, 2006, pp:181-186 [Conf]
  5. Johanna Hunt, Pablo Romero, Judith Good
    Storytelling in Interaction: Agility in Practice. [Citation Graph (0, 0)][DBLP]
    XP, 2006, pp:196-197 [Conf]
  6. Jim Buckley, Christopher Exton, Judith Good
    Characterizing Programmers' Information-Seeking during Software Evolution. [Citation Graph (0, 0)][DBLP]
    STEP, 2004, pp:23-29 [Conf]
  7. Alan F. Blackwell, Kirsten N. Whitley, Judith Good, Marian Petre
    Cognitive Factors in Programming with Diagrams. [Citation Graph (0, 0)][DBLP]
    Artif. Intell. Rev., 2001, v:15, n:1/2, pp:95-114 [Journal]
  8. Paul Brna, Richard Cox, Judith Good
    Learning to Think and Communicate with Diagrams: 14 Questions to Consider. [Citation Graph (0, 0)][DBLP]
    Artif. Intell. Rev., 2001, v:15, n:1/2, pp:115-134 [Journal]
  9. Judy Robertson, Judith Good
    Story creation in virtual game worlds. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2005, v:48, n:1, pp:61-65 [Journal]
  10. Judith Good, Paul Brna
    Program comprehension and authentic measurement: : a scheme for analysing descriptions of programs. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum.-Comput. Stud., 2004, v:61, n:2, pp:169-185 [Journal]
  11. Laura Korte, Stuart Anderson, Helen Pain, Judith Good
    Learning by game-building: a novel approach to theoretical computer science education. [Citation Graph (0, 0)][DBLP]
    ITiCSE, 2007, pp:53-57 [Conf]

  12. The Design of AIED Systems: Learner-Centred and Design Pattern Approaches. [Citation Graph (, )][DBLP]

  13. Getting Under the Skin of Learners: Tools for Evaluating Emotional Experience. [Citation Graph (, )][DBLP]

  14. Fostering engaged and directed learning by activity foregrounding and backgrounding. [Citation Graph (, )][DBLP]

  15. Demonstrating Empathy in a Learning Mentor Agent. [Citation Graph (, )][DBLP]

  16. Developing a novel interface for capturing self reports of affect. [Citation Graph (, )][DBLP]

  17. Exploring affective technologies for the classroom with the subtle stone. [Citation Graph (, )][DBLP]

  18. Sequential art for science and CHI. [Citation Graph (, )][DBLP]

  19. Is Embodied Interaction Beneficial When Learning Programming? [Citation Graph (, )][DBLP]

  20. An embodied interface for teaching computational thinking. [Citation Graph (, )][DBLP]

  21. Language-based support for computational thinking. [Citation Graph (, )][DBLP]

  22. Democratizing access to computational tools: The 7th annual VL/HCC graduate student consortium. [Citation Graph (, )][DBLP]

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