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Frans Mäyrä: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, Anne Soronen, Frans Mäyrä, Jussi Mikkonen, Mari Zakrzewski
    Morphome: a constructive field study of proactive information technology in the home. [Citation Graph (0, 0)][DBLP]
    Conference on Designing Interactive Systems, 2006, pp:179-188 [Conf]
  2. Laura Ermi, Frans Mäyrä
    Power and control of games: children as the actors of game cultures. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  3. Laura Ermi, Frans Mäyrä
    Fundamental Components of the Gameplay Experience: Analysing Immersion. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  4. Inger Ekman, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä
    Designing Immersive Sound for a Pervasive Mobile Game. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  5. Frans Mäyrä
    Introduction: All Your Base Are Belong to Us. [Citation Graph (0, 0)][DBLP]
    CGDC Conf., 2002, pp:- [Conf]
  6. Katja Battarbee, Anne Soronen, Frans Mäyrä
    Living in a zoo: bringing user experiences with technology to life. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:373-376 [Conf]
  7. Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi
    A case study in pervasive game design: the songs of north. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:413-416 [Conf]
  8. Laura Ermi, Frans Mäyrä
    Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. [Citation Graph (0, 0)][DBLP]
    Game Studies, 2005, v:5, n:1, pp:- [Journal]
  9. Jukka Vanhala, Frans Mäyrä, Ilpo Koskinen
    Living in metamorphosis: proactive computing in the home environment. [Citation Graph (0, 0)][DBLP]
    Interactions, 2005, v:12, n:4, pp:28-31 [Journal]
  10. Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä
    Designing sound for a pervasive mobile game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:110-116 [Conf]
  11. Laura Ermi, Frans Mäyrä
    Challenges for pervasive mobile game design: examining players' emotional responses. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:371-372 [Conf]

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