The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Frans Mäyrä: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, Anne Soronen, Frans Mäyrä, Jussi Mikkonen, Mari Zakrzewski
    Morphome: a constructive field study of proactive information technology in the home. [Citation Graph (0, 0)][DBLP]
    Conference on Designing Interactive Systems, 2006, pp:179-188 [Conf]
  2. Laura Ermi, Frans Mäyrä
    Power and control of games: children as the actors of game cultures. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  3. Laura Ermi, Frans Mäyrä
    Fundamental Components of the Gameplay Experience: Analysing Immersion. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  4. Inger Ekman, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä
    Designing Immersive Sound for a Pervasive Mobile Game. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  5. Frans Mäyrä
    Introduction: All Your Base Are Belong to Us. [Citation Graph (0, 0)][DBLP]
    CGDC Conf., 2002, pp:- [Conf]
  6. Katja Battarbee, Anne Soronen, Frans Mäyrä
    Living in a zoo: bringing user experiences with technology to life. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:373-376 [Conf]
  7. Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi
    A case study in pervasive game design: the songs of north. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:413-416 [Conf]
  8. Laura Ermi, Frans Mäyrä
    Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. [Citation Graph (0, 0)][DBLP]
    Game Studies, 2005, v:5, n:1, pp:- [Journal]
  9. Jukka Vanhala, Frans Mäyrä, Ilpo Koskinen
    Living in metamorphosis: proactive computing in the home environment. [Citation Graph (0, 0)][DBLP]
    Interactions, 2005, v:12, n:4, pp:28-31 [Journal]
  10. Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä
    Designing sound for a pervasive mobile game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:110-116 [Conf]
  11. Laura Ermi, Frans Mäyrä
    Challenges for pervasive mobile game design: examining players' emotional responses. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:371-372 [Conf]

Search in 0.039secs, Finished in 0.040secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002