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Marko Turpeinen: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen, Kari Kallinen
    Psychologically targeted persuasive advertising and product information in e-commerce. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:245-254 [Conf]
  2. Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
    Towards Emotionally Adapted Games based on User Controlled Emotion Knobs. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  3. Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
    Persuasive Games and Simulations for Personal Health Management. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  4. Risto Sarvas, Marko Turpeinen, Perttu Virtanen, Herkko Hietanen, Fernando Herrera
    Legal and Organizational Issues in Collaborative User-Created Content. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  5. Marja Kuittinen, Erkki Sutinen, Heikki Topi, Marko Turpeinen
    Learning by Experience / Networks in Learning Organizations. [Citation Graph (0, 0)][DBLP]
    EUNIS, 2001, pp:470-478 [Conf]
  6. Sami Jokela, Marko Turpeinen, Teppo Kurki, Eerika Savia, Reijo Sulonen
    The Role of Structured Content in a Personalized News Service. [Citation Graph (0, 0)][DBLP]
    HICSS, 2001, pp:- [Conf]
  7. Sami Jokela, Marko Turpeinen, Reijo Sulonen
    Ontology Development for Flexible Content. [Citation Graph (0, 0)][DBLP]
    HICSS, 2000, pp:- [Conf]
  8. Marko Turpeinen, Timo Saari
    System Architecture for Psychological Customization of Communication Technology. [Citation Graph (0, 0)][DBLP]
    HICSS, 2004, pp:- [Conf]
  9. Timo Saari, Marko Turpeinen, Jari Laarni, Niklas Ravaja, Kari Kallinen
    Emotionally Loaded Mobile Multimedia Messaging. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:476-486 [Conf]
  10. Brian K. Smith, Walter Bender, Ingeborg Endte, Jack Driscoll, Marko Turpeinen, Dennis Quan
    Silver Stringers and Junior Journalists: Active information producers. [Citation Graph (0, 0)][DBLP]
    IBM Systems Journal, 2000, v:39, n:3&4, pp:730-0 [Journal]
  11. Marja Kuittinen, Erkki Sutinen, Heikki Topi, Marko Turpeinen
    Learning by experience: Networks in learning organizations. [Citation Graph (0, 0)][DBLP]
    Informatica (Slovenia), 2001, v:25, n:2, pp:- [Journal]
  12. Janne Saarela, Marko Turpeinen, T. Puskala, Mari Korkea-aho, Reijo Sulonen
    Logical structure of a hypermedia newspaper. [Citation Graph (0, 0)][DBLP]
    Inf. Process. Manage., 1997, v:33, n:5, pp:599-614 [Journal]
  13. Niklas Ravaja, Timo Saari, Marko Turpeinen, Jari Laarni, Mikko Salminen, Matias Kivikangas
    Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:4, pp:381-392 [Journal]
  14. Antti Salovaara, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, Marko Turpeinen
    Playmakers in multiplayer game communities: their importance and motivations for participation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:334-337 [Conf]

  15. The influence of implicit and explicit biofeedback in first-person shooter games. [Citation Graph (, )][DBLP]


  16. Emotionally Adapted Games - An Example of a First Person Shooter. [Citation Graph (, )][DBLP]


  17. Climate persuasive services: changing behavior towards low-carbon lifestyles. [Citation Graph (, )][DBLP]


  18. Toolkit for user-created augmented reality games. [Citation Graph (, )][DBLP]


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