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Chun-Fa Chang :
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Chun-Fa Chang , Shyh-Haur Ger Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering. [Citation Graph (0, 0)][DBLP ] IEEE Pacific Rim Conference on Multimedia, 2002, pp:1105-1111 [Conf ] Su Ian Eugene Lei , Chun-Fa Chang Real-Time Rendering of Watercolor Effects for Virtual Environments. [Citation Graph (0, 0)][DBLP ] PCM (3), 2004, pp:474-481 [Conf ] Wan-Chun Ma , Sung-Hsiang Chao , Yu-Ting Tseng , Yung-Yu Chuang , Chun-Fa Chang , Bing-Yu Chen , Ming Ouhyoung Level-of-detail representation of bidirectional texture functions for real-time rendering. [Citation Graph (0, 0)][DBLP ] SI3D, 2005, pp:187-194 [Conf ] Chun-Fa Chang , Gary Bishop , Anselmo Lastra LDI Tree: A Hierarchical Representation for Image-Based Rendering. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1999, pp:291-298 [Conf ] Wan-Chun Ma , Sung-Hsiang Chao , Bing-Yu Chen , Chun-Fa Chang , Ming Ouhyoung , Tomoyuki Nishita An efficient representation of complex materials for real-time rendering. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:150-153 [Conf ] Ke-Sen Huang , Chun-Fa Chang , Yu-Yao Hsu , Shi-Nine Yang Key Probe: a technique for animation keyframe extraction. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:8-10, pp:532-541 [Journal ] Real-Time Ray Tracing with CUDA. [Citation Graph (, )][DBLP ] GPU-based Ocean Rendering. [Citation Graph (, )][DBLP ] Real-time soft shadow for displacement mapped surfaces. [Citation Graph (, )][DBLP ] Asynchronous rendering. [Citation Graph (, )][DBLP ] AR for the masses: building a low-cost portable AR system from off-the-shelf components. [Citation Graph (, )][DBLP ] A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.002secs