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Chun-Fa Chang: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Chun-Fa Chang, Shyh-Haur Ger
    Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Pacific Rim Conference on Multimedia, 2002, pp:1105-1111 [Conf]
  2. Su Ian Eugene Lei, Chun-Fa Chang
    Real-Time Rendering of Watercolor Effects for Virtual Environments. [Citation Graph (0, 0)][DBLP]
    PCM (3), 2004, pp:474-481 [Conf]
  3. Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, Ming Ouhyoung
    Level-of-detail representation of bidirectional texture functions for real-time rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:187-194 [Conf]
  4. Chun-Fa Chang, Gary Bishop, Anselmo Lastra
    LDI Tree: A Hierarchical Representation for Image-Based Rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:291-298 [Conf]
  5. Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita
    An efficient representation of complex materials for real-time rendering. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:150-153 [Conf]
  6. Ke-Sen Huang, Chun-Fa Chang, Yu-Yao Hsu, Shi-Nine Yang
    Key Probe: a technique for animation keyframe extraction. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:532-541 [Journal]

  7. Real-Time Ray Tracing with CUDA. [Citation Graph (, )][DBLP]


  8. GPU-based Ocean Rendering. [Citation Graph (, )][DBLP]


  9. Real-time soft shadow for displacement mapped surfaces. [Citation Graph (, )][DBLP]


  10. Asynchronous rendering. [Citation Graph (, )][DBLP]


  11. AR for the masses: building a low-cost portable AR system from off-the-shelf components. [Citation Graph (, )][DBLP]


  12. A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping. [Citation Graph (, )][DBLP]


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