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Takashi Kanai: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Masahiro Fujita, Takashi Kanai
    Precomputed Radiance Transfer with Spatially-Varying Lighting Effects. [Citation Graph (0, 0)][DBLP]
    CGIV, 2004, pp:101-108 [Conf]
  2. Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai
    Interactive Point-Based Painterly Rendering. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:293-299 [Conf]
  3. Takashi Kanai, Hiromasa Suzuki
    Approximate Shortest Path on Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications. [Citation Graph (0, 0)][DBLP]
    GMP, 2000, pp:241-250 [Conf]
  4. Takashi Kanai, Hiromasa Suzuki, Jun Mitani, Fumihiko Kimura
    Interactive Mesh Fusion Based on Local 3D Metamorphosis. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1999, pp:148-156 [Conf]
  5. Takashi Kanai
    Parametric curves on meshes. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:413-416 [Conf]
  6. Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase
    GPU-based rendering of sparse low-degree implicit surfaces. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:165-171 [Conf]
  7. Alexandre Gouaillard, Arnaud Gelas, Sébastien Valette, Eric Boix, Takashi Kanai, Rémy Prost
    Remeshing algorithm for multiresolution prior model in segmentation. [Citation Graph (0, 0)][DBLP]
    ICIP, 2004, pp:2753-2756 [Conf]
  8. Hiroaki Kawata, Takashi Kanai
    Direct Point Rendering on GPU. [Citation Graph (0, 0)][DBLP]
    ISVC, 2005, pp:587-594 [Conf]
  9. Tessai Hayama, Takashi Kanai, Susumu Kunifuji
    Personalized Environment for Skimming Documents. [Citation Graph (0, 0)][DBLP]
    KES, 2003, pp:771-778 [Conf]
  10. Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
    3D geometric metamorphosis based on harmonic map. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1997, pp:97-104 [Conf]
  11. Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura
    Multiresolution Interpolation Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:60-69 [Conf]
  12. Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura
    Interactive Mesh Dragging with Adaptive Remeshing Technique. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:188-197 [Conf]
  13. Hiromasa Suzuki, Shingo Takeuchi, Fumihiko Kimura, Takashi Kanai
    Subdivision Surface Fitting to a Range of Points. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:158-167 [Conf]
  14. Shingo Takeuchi, Hiromasa Suzuki, Fumihiko Kimura, Takashi Kanai, Kenji Shimada
    Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:202-212 [Conf]
  15. Yutaka Ohtake, Takashi Kanai, Kiwamu Kase
    A Laplacian Based Approach for Free-Form Deformation of Sparse Low-degree IMplicit Surfaces. [Citation Graph (0, 0)][DBLP]
    SMI, 2006, pp:30- [Conf]
  16. Yusuke Yasui, Takashi Kanai
    Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:129-138 [Conf]
  17. Yusuke Yasui, Takashi Kanai
    Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware (Figures 7, 8, and 9). [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:387- [Conf]
  18. Takashi Kanai
    MeshToSS: Converting Subdivision Surfaces from Dense Meshes. [Citation Graph (0, 0)][DBLP]
    VMV, 2001, pp:325-332 [Conf]
  19. Akira Wakita, Takamichi Hayashi, Takashi Kanai, Hiroaki Chiyokura
    Using lattice for web-based medical applications. [Citation Graph (0, 0)][DBLP]
    Web3D, 2001, pp:29-34 [Conf]
  20. Hiroaki Kawata, Alexandre Gouaillard, Masahiko Morita, Kenji Kohiyama, Takashi Kanai
    Image-Based Point Rendering and Its Application to Color Editing Tool. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2005, pp:105-108 [Conf]
  21. Takashi Kanai, Hiromasa Suzuki
    Approximate shortest path on a polyhedral surface and its applications. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2001, v:33, n:11, pp:801-811 [Journal]
  22. Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
    Metamorphosis of Arbitrary Triangular Meshes. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:2, pp:62-75 [Journal]
  23. Takashi Kanai, Susumu Kunifuji
    Legal Reasoning Using Abductive Logic Programming. [Citation Graph (0, 0)][DBLP]
    JACIII, 1997, v:1, n:2, pp:114-120 [Journal]
  24. Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
    Three-dimensional geometric metamorphosis based on harmonic maps. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1998, v:14, n:4, pp:166-176 [Journal]
  25. Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura
    Interactive mesh dragging with an adaptive remeshing technique. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:3-4, pp:159-176 [Journal]
  26. Arnaud Gelas, Yutaka Ohtake, Takashi Kanai, Rémy Prost
    Approximation of Unorganized Point Set with Composite Implicit Surface. [Citation Graph (0, 0)][DBLP]
    ICIP, 2006, pp:1217-1220 [Conf]
  27. Takashi Kanai, Yutaka Ohtake, Kiwamu Kase
    Hierarchical error-driven approximation of implicit surfaces from polygonal meshes. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2006, pp:21-30 [Conf]

  28. Related document-based information filtering applied to the association model information retrieval system. [Citation Graph (, )][DBLP]


  29. Discrete shortest paths on smooth surface representations. [Citation Graph (, )][DBLP]


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