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Shigeo Morishima: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Tatsuo Yotsukura, Shigeo Morishima
    . An open source development tool for anthropomorphic dialog agent: face image synthesis and lip synchronization. [Citation Graph (0, 0)][DBLP]
    IEEE Workshop on Multimedia Signal Processing, 2002, pp:272-275 [Conf]
  2. Takahiro Ishikawa, Hajime Sera, Shigeo Morishima, Demetri Terzopoulos
    3D Estimation of Facial Muscle Parameter from the 2D Marker Movement Using Neural Network. [Citation Graph (0, 0)][DBLP]
    ACCV (2), 1998, pp:671-678 [Conf]
  3. Shoichiro Iwasawa, Kazuyuki Ebihara, Jun Ohya, Shigeo Morishima
    Real-Time Estimation of Human Body Posture from Monocular Thermal Images. [Citation Graph (0, 0)][DBLP]
    CVPR, 1997, pp:15-20 [Conf]
  4. Shoichiro Iwasawa, Jun Ohya, Kazuhiko Takahashi, Tatsumi Sakaguchi, Shigeo Morishima, Kazuyuki Ebihara
    Human Body Postures from Trinocular Camera Images. [Citation Graph (0, 0)][DBLP]
    FG, 2000, pp:326-331 [Conf]
  5. Takahiro Ishikawa, Hajime Sera, Shigeo Morishima, Demetri Terzopoulos
    Facial Image Reconstruction by Estimated Muscle Parameter. [Citation Graph (0, 0)][DBLP]
    FG, 1998, pp:342-347 [Conf]
  6. Shoichiro Iwasawa, Kazuyuki Ebihara, Jun Ohya, Shigeo Morishima
    Real-Time Human Posture Estimation Using Monocular Thermal Images. [Citation Graph (0, 0)][DBLP]
    FG, 1998, pp:492-497 [Conf]
  7. Shigeo Morishima
    Expression Recognition and Synthesis for Face-to-Face Communication. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1997, pp:415-418 [Conf]
  8. Shigeo Morishima
    Multiple points face-to-face communication in cyberspace using multi-modal agent. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1999, pp:177-181 [Conf]
  9. Shigeo Morishima, Hiroshi Harashima
    Facial Animation Synthesis for Human-Machine Communication System. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1993, pp:1085-1090 [Conf]
  10. Tadashi Ichikawa, Tetsuya Yoshimura, Kunio Yamada, Toshifumi Kanamaru, Hiromichi Suga, Shoichiro Iwasawa, Takeshi Naemura, Kiyoharu Aizawa, Shigeo Morishima, Takahiro Saito
    Multi-Media Ambiance Communication Based on Actual Moving Pictures. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 1999, pp:36-40 [Conf]
  11. Shigeo Morishima, Tatsuo Yotsukura
    Face-To-Face Communicative Avatar Driven by Voice. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 1999, pp:11-15 [Conf]
  12. Tatsuo Yotsukura, Shigeo Morishima
    Hypermask: talking head projected onto moving surface. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 2001, pp:947-950 [Conf]
  13. Shigeo Morishima, Shin Ogata, Satoshi Nakamura
    Trends of Learning Technology Standard. [Citation Graph (0, 0)][DBLP]
    ICME, 2001, pp:- [Conf]
  14. Takafumi Misawa, Kazumasa Murai, Satoshi Nakamura, Shigeo Morishima
    Automatic Face Tracking And Model Match-Move In Video Sequence Using 3d Face Model. [Citation Graph (0, 0)][DBLP]
    ICME, 2001, pp:- [Conf]
  15. Shin Ogata, Kazumasa Murai, Satoshi Nakamura, Shigeo Morishima
    Model-Based Lip Synchronization With Automatically Translated Systhetic Voice Toward A Multi-Modal Translation System. [Citation Graph (0, 0)][DBLP]
    ICME, 2001, pp:- [Conf]
  16. Shigeo Morishima, Satoshi Nakamura
    Multi-Modal Translation System and Its Evaluation. [Citation Graph (0, 0)][DBLP]
    ICMI, 2002, pp:241-246 [Conf]
  17. Makoto Ando, Shigeo Morishima
    Expression and Motion Control of Hair using Fast Collision Detection Methods. [Citation Graph (0, 0)][DBLP]
    ICSC, 1995, pp:463-488 [Conf]
  18. Fumio Kawakami, Motohiro Ohkura, Hiroshi Yamada, Hiroshi Harashima, Shigeo Morishima
    3-D Emotion Space for Interactive Communication. [Citation Graph (0, 0)][DBLP]
    ICSC, 1995, pp:471-478 [Conf]
  19. Shoichiro Iwasawa, Tatsuo Yotsukura, Shigeo Morishima
    Face analysis and synthesis for interactive entertainment. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:157-164 [Conf]
  20. Tatsuo Yotsukura, Shigeo Morishima, Satoshi Nakamura
    Model-based talking face synthesis for anthropomorphic spoken dialog agent system. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2003, pp:351-354 [Conf]
  21. Shoichiro Iwasawa, Kiyoshi Kojima, Kenji Mase, Shigeo Morishima
    How to capture absolute human skeletal posture. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  22. Shigeo Morishima, Hiroshi Harashima
    Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with Machine. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:486-491 [Conf]
  23. Eiji Sugisaki, Yizhou Yu, Ken Anjyo, Shigeo Morishima
    Simulation-Based Cartoon Hair Animation. [Citation Graph (0, 0)][DBLP]
    WSCG (Full Papers), 2005, pp:117-122 [Conf]
  24. Shigeo Morishima, Hiroshi Harashima
    A Media Conversion from Speech to Facial Image for Intelligent Man-Machine Interface. [Citation Graph (0, 0)][DBLP]
    IEEE Journal on Selected Areas in Communications, 1991, v:9, n:4, pp:594-600 [Journal]
  25. Eiji Sugisaki, Yosuke Kazama, Shigeo Morishima, Natsuko Tanaka, Akiko Sato
    Hair motion cloning from cartoon animation sequences. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:491-499 [Journal]
  26. Keisuke Kishi, Shigeo Morishima
    Styling and animating human hair. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2002, v:33, n:3, pp:31-40 [Journal]
  27. Tatsuo Yotsukura, Shigeo Morishima, Frank Nielsen, K. Binsted, Claudio S. Pinhanez
    HyperMask - projecting a talking head onto a real object. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2002, v:18, n:2, pp:111-120 [Journal]

  28. Using subjective and physiological measures to evaluate audience-participating movie experience. [Citation Graph (, )][DBLP]


  29. Preliminary evaluation of the audience-driven movie. [Citation Graph (, )][DBLP]


  30. Post-recording tool for instant casting movie system. [Citation Graph (, )][DBLP]


  31. Acoustic Features for Estimation of Perceptional Similarity. [Citation Graph (, )][DBLP]


  32. An Empirical Study of Bringing Audience into the Movie. [Citation Graph (, )][DBLP]


  33. Hair animation and styling based on 3D range scanning data. [Citation Graph (, )][DBLP]


  34. Synthesizing facial animation using dynamical property of facial muscle. [Citation Graph (, )][DBLP]


  35. 3D facial animation from high speed video. [Citation Graph (, )][DBLP]


  36. Automatic and accurate mesh fitting based on 3D range scanning data. [Citation Graph (, )][DBLP]


  37. Expressive facial subspace construction from key face selection. [Citation Graph (, )][DBLP]


  38. Directable anime-like shadow based on water mapping filter. [Citation Graph (, )][DBLP]


  39. Curvature-dependent local illumination approximation for translucent materials. [Citation Graph (, )][DBLP]


  40. Muscle-based facial animation considering fat layer structure captured by MRI. [Citation Graph (, )][DBLP]


  41. A natural smile synthesis from an artificial smile. [Citation Graph (, )][DBLP]


  42. Accurate skin deformation model of forearm using MRI. [Citation Graph (, )][DBLP]


  43. Aging model of human face by averaging geometry and filtering texture in database. [Citation Graph (, )][DBLP]


  44. Characteristic gait animation synthesis from single view silhouette. [Citation Graph (, )][DBLP]


  45. Example based skinning with progressively optimized support joints. [Citation Graph (, )][DBLP]


  46. Human head modeling based on fast-automatic mesh completion. [Citation Graph (, )][DBLP]


  47. A skinning technique considering the shape of human skeletons. [Citation Graph (, )][DBLP]


  48. Data driven in-betweening for hand drawn rotating face. [Citation Graph (, )][DBLP]


  49. Curvature depended local illumination approximation of ambient occlusion. [Citation Graph (, )][DBLP]


  50. Optimization of cloth simulation parameters by considering static and dynamic features. [Citation Graph (, )][DBLP]


  51. Curvature-dependent reflectance function for rendering translucent materials. [Citation Graph (, )][DBLP]


  52. Dive into the movie: an instant casting and immersive experience in the story. [Citation Graph (, )][DBLP]


  53. Directable and Stylized Hair Simulation. [Citation Graph (, )][DBLP]


  54. Perceptual similarity measurement of speech by combination of acoustic features. [Citation Graph (, )][DBLP]


  55. Automatic voice assignment tool for Instant Casting movie System. [Citation Graph (, )][DBLP]


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