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Duncan Rowland: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Marek Bell, Matthew Chalmers, Louise Barkhuus, Malcolm Hall, Scott Sherwood, Paul Tennent, Barry Brown, Duncan Rowland, Steve Benford
    Interweaving mobile games with everyday life. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:417-426 [Conf]
  2. Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull 0002, Josephine Reid, Jo Morrison, Keri Facer
    Life on the edge: supporting collaboration in location-based experiences. [Citation Graph (0, 0)][DBLP]
    CHI, 2005, pp:721-730 [Conf]
  3. Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr
    Uncle Roy all around you: mixing games and theatre on the city streets. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  4. Steve Benford, Will Seager, Martin Flintham, Rob Anastasi, Duncan Rowland, Jan Humble, Danae Stanton, John Bowers, Nick Tandavanitj, Matt Adams, Ju Row-Farr, Amanda Oldroyd, Jon Sutton
    The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2004, pp:70-87 [Conf]
  5. Duncan Rowland, Frank Biocca
    Evolutionary co-operative design between human and computer: implementation of ``the genetic sculpture park''. [Citation Graph (0, 0)][DBLP]
    Web3D, 2000, pp:75-79 [Conf]
  6. Sean Casey, Duncan Rowland
    The gopher game: demonstration. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:288-289 [Conf]
  7. Sean Casey, Ben Kirman, Duncan Rowland
    The gopher game: a social, mobile, locative game with user generated content and peer review. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:9-16 [Conf]

  8. The Bronco: a proof-of-concept adaptive fairground ride. [Citation Graph (, )][DBLP]

  9. Socially respectful enjoyment tracking for tabletop games. [Citation Graph (, )][DBLP]

  10. Sequential art for science and CHI. [Citation Graph (, )][DBLP]

  11. Ubikequitous computing: designing interactive experiences for cyclists. [Citation Graph (, )][DBLP]

  12. ItchyFeet: motivations for urban geospatial tagging. [Citation Graph (, )][DBLP]

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