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Okan Arikan: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Okan Arikan, Ugur Güdükbay
    An Algorithm for Progressive Raytracing. [Citation Graph (0, 0)][DBLP]
    ADVIS, 2000, pp:248-256 [Conf]
  2. Leslie Ikemoto, Okan Arikan, David A. Forsyth
    Knowing when to put your foot down. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:49-53 [Conf]
  3. Leslie Ikemoto, Okan Arikan, David A. Forsyth
    Quick transitions with cached multi-way blends. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:145-151 [Conf]
  4. Adam G. Kirk, Okan Arikan
    Real-time ambient occlusion for dynamic character skins. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:47-52 [Conf]
  5. Perumaal Shanmugam, Okan Arikan
    Hardware accelerated ambient occlusion techniques on GPUs. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:73-80 [Conf]
  6. Okan Arikan, David A. Forsyth
    Interactive motion generation from examples. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:483-490 [Conf]
  7. Ugur Güdükbay, Okan Arikan, Bülent Özgüç
    Visualizer: a mesh visualization system using view-dependent refinement. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:491-503 [Journal]
  8. Okan Arikan
    Compression of motion capture databases. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:890-897 [Journal]
  9. Okan Arikan, David A. Forsyth
    Interactive motion generation from examples. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:483-490 [Journal]
  10. Okan Arikan, David A. Forsyth, James F. O'Brien
    Motion synthesis from annotations. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:402-408 [Journal]
  11. Okan Arikan, David A. Forsyth, James F. O'Brien
    Fast and detailed approximate global illumination by irradiance decomposition. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1108-1114 [Journal]
  12. Bryan E. Feldman, James F. O'Brien, Okan Arikan
    Animating suspended particle explosions. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:708-715 [Journal]

  13. Frankenrigs: building character rigs from multiple sources. [Citation Graph (, )][DBLP]


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