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Kadi Bouatouch:
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Publications of Author
- Daniel Meneveaux, Kadi Bouatouch, Gilles Subrenat, Philippe Blasi
Efficient clustering and visibility calculation for global illumination. [Citation Graph (0, 0)][DBLP] Afrigraph, 2003, pp:87-94 [Conf]
- Rachid Namane, Fatima Boumghar, Kadi Bouatouch
QSplat compression. [Citation Graph (0, 0)][DBLP] Afrigraph, 2004, pp:15-24 [Conf]
- Daniel Meneveaux, Kadi Bouatouch, Eric Maisel
Memory Management Schemes for Radiosity Computation in Complex Environments. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 1998, pp:706-714 [Conf]
- Jaroslav Krivánek, Jiri Zara, Kadi Bouatouch
Fast Depth of Field Rendering with Surface Splatting. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2003, pp:196-201 [Conf]
- Christian Bouville, Kadi Bouatouch
Developments in Ray-Tracing. [Citation Graph (0, 0)][DBLP] Advances in Computer Graphics, 1988, pp:154-212 [Conf]
- Eric Zeghers, Kadi Bouatouch, Eric Maisel, Christian Bouville
Faster Image Rendering in Animation through Motion Compensated Interpolation. [Citation Graph (0, 0)][DBLP] ICCG, 1993, pp:49-62 [Conf]
- S. Carré, J. M. Deniel, E. Guillou, Kadi Bouatouch
Handling Dynamic Changes in Hierarchical Radiosity through Interaction Meshes. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2000, pp:40-51 [Conf]
- Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch
Remote Interactive Walkthrough of City Models. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2003, pp:389-393 [Conf]
- Pascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:55-64 [Conf]
- Pascal Gautron, Jaroslav Krivánek, Sumanta N. Pattanaik, Kadi Bouatouch
A Novel Hemispherical Basis for Accurate and Efficient Rendering. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:321-330 [Conf]
- Sumanta N. Pattanaik, Kadi Bouatouch
Linear Radiosity with Error Estimation. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1995, pp:170-185 [Conf]
- Jean-Eudes Marvie, Kadi Bouatouch
A VRML97-X3D extension for massive scenery management in virtual worlds. [Citation Graph (0, 0)][DBLP] Web3D, 2004, pp:145-153 [Conf]
- Kadi Bouatouch, Thierry Priol
Data management scheme for parallel radiosity. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 1994, v:26, n:12, pp:876-882 [Journal]
- Gilles Rougeron, François Gaudaire, Yannick Gabillet, Kadi Bouatouch
Simulation of the indoor propagation of a 60 GHz electromagnetic wave with a time-dependent radiosity algorithm. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2002, v:26, n:1, pp:125-141 [Journal]
- Kadi Bouatouch
Theoretical Developments on Polygonal Approximation of Parametric Surfaces for Ray Tracing. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1988, v:7, n:4, pp:257-264 [Journal]
- Reynald Dumont, Kadi Bouatouch, Philippe Gosselin
A Progressive Algorithm for Three Point Transport. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1999, v:18, n:1, pp:41-56 [Journal]
- Eric Languénou, Kadi Bouatouch, Pierre Tellier
An adaptive Discretization Method For Radiosity. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1992, v:11, n:3, pp:205-216 [Journal]
- Daniel Meneveaux, Kadi Bouatouch
Synchronisation and Load Balancing for Parallel Hierarchical Radiosity of Complex Scenes on a Heterogeneous Computer Network. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1999, v:18, n:4, pp:201-212 [Journal]
- Sumanta N. Pattanaik, Kadi Bouatouch
Fast Wavelet Radiosity Method. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1994, v:13, n:3, pp:407-420 [Journal]
- Kadi Bouatouch, Sumanta N. Pattanaik, Eric Zeghers
Computation of Higher Order Illumination with a Non-Deterministic Approach. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1996, v:15, n:3, pp:327-337 [Journal]
- Daniel Meneveaux, Kadi Bouatouch, Eric Maisel, R. Delmont
A new partitioning method for architectural environments. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1998, v:9, n:4, pp:195-213 [Journal]
- Jaroslav Krivánek, Pascal Gautron, Sumanta N. Pattanaik, Kadi Bouatouch
Radiance Caching for Efficient Global Illumination Computation. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:5, pp:550-561 [Journal]
- Michaël Chelle, Bruno Andrieu, Kadi Bouatouch
Nested radiosity for plant canopies. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1998, v:14, n:3, pp:109-125 [Journal]
- Bruno Arnaldi, Thierry Priol, Kadi Bouatouch
A new space subdivision method for ray tracing CSG modelled scenes. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1987, v:3, n:2, pp:98-108 [Journal]
- E. Guillou, Daniel Meneveaux, Eric Maisel, Kadi Bouatouch
Using vanishing points for camera calibration and coarse 3D reconstruction from a single image. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2000, v:16, n:7, pp:396-410 [Journal]
- Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch
The FL-system: a functional L-system for procedural geometric modeling. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2005, v:21, n:5, pp:329-339 [Journal]
- Thierry Priol, Kadi Bouatouch
Static load balancing for a parallel ray tracing on a MIMD hypercube. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1989, v:5, n:1&2, pp:109-119 [Journal]
- Pierre Tellier, Eric Maisel, Kadi Bouatouch, Eric Languénou
Exploiting spatial coherence to accelerate radiosity. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1993, v:10, n:1, pp:46-53 [Journal]
- Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik
Temporal Radiance Caching. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:5, pp:891-901 [Journal]
Exploring the use of glossy light volumes for interactive global illumination. [Citation Graph (, )][DBLP]
GPS, GIS and Video Registration for Building Reconstruction. [Citation Graph (, )][DBLP]
Subsurface Texture Mapping. [Citation Graph (, )][DBLP]
Rendering Grass in Real Time with Dynamic Lighting. [Citation Graph (, )][DBLP]
Rendering Trees with Indirect Lighting in Real Time. [Citation Graph (, )][DBLP]
Photon-driven Irradiance Cache. [Citation Graph (, )][DBLP]
Spatial Directional Radiance Caching. [Citation Graph (, )][DBLP]
A Directional Occlusion Shading Model for Interactive Direct Volume Rendering. [Citation Graph (, )][DBLP]
A Bayesian Monte Carlo Approach to Global Illumination. [Citation Graph (, )][DBLP]
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