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Seah Hock Soon:
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Publications of Author
- Konstantin Melikhov, Feng Tian, Seah Hock Soon, Quan Chen, Jie Qiu 0002
Frame Skeleton Based Auto-Inbetweening in Computer Assisted Cel Animation. [Citation Graph (0, 0)][DBLP] CW, 2004, pp:216-223 [Conf]
- John P. Lewis, Nickson Fong, Xie XueXiang, Seah Hock Soon, Feng Tian
More optimal strokes for NPR sketching. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2005, pp:47-50 [Conf]
- Ji Lu, Seah Hock Soon, Feng Tian
Computer-assisted cel animation: post-processing after inbetweening. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2003, pp:13-20 [Conf]
- Jie Qiu 0002, Seah Hock Soon, Feng Tian, Quan Chen, Konstantin Melikhov
Computer-Assisted Auto Coloring by Region Matching. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2003, pp:175-184 [Conf]
- Zhou Jianwen, Feng Lin, Seah Hock Soon
A Volume Modeling Component of CAD. [Citation Graph (0, 0)][DBLP] Volume Graphics, 2001, pp:- [Conf]
- Feng Lin, Seah Hock Soon
An effective 3D seed fill algorithm. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1998, v:22, n:5, pp:641-644 [Journal]
- Feng Lin, Seah Hock Soon, Yong Tsui Lee
Deformable volumetric model and isosurface: exploring a new approach for surface boundary construction. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1996, v:20, n:1, pp:33-40 [Journal]
- Feng Lin, Seah Hock Soon, Yong Tsui Lee
Structure modeling and context-free grammar: exploring a new approach for surface boundary construction. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1997, v:21, n:6, pp:777-785 [Journal]
- Seah Hock Soon, Alexei Sourin
Guest editor's introduction. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2004, v:28, n:4, pp:465-466 [Journal]
- Zhongke Wu, Feng Lin, Seah Hock Soon
Topology preserving voxelisation of rational Bézier and NURBS curves. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:1, pp:83-89 [Journal]
- Zhongke Wu, Feng Lin, Seah Hock Soon, Kai-Yun Chan
Evaluation of difference bounds for computing rational Bézier curves and surfaces. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2004, v:28, n:4, pp:551-558 [Journal]
- Konstantin Melikhov, Feng Tian, Jie Qiu 0002, Quan Chen, Seah Hock Soon
DBSC-Based Grayscale Line Image Vectorization. [Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2006, v:21, n:2, pp:244-248 [Journal]
- Jie Qiu 0002, Seah Hock Soon, Feng Tian, Zhongke Wu, Quan Chen
Feature- and region-based auto painting for 2D animation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2005, v:21, n:11, pp:928-944 [Journal]
- Seah Hock Soon, Feng Tian
Computer-assisted coloring by matching line drawings. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2000, v:16, n:5, pp:289-304 [Journal]
- Zhongke Wu, Feng Lin, Seah Hock Soon
Tunnel-free voxelisation of rational Bézier surfaces. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:505-512 [Journal]
- Widya Andyardja Weliamto, Seah Hock Soon, Feng Tian, Hu Meiqun
Augmented reality with zooming camera: accurate pose and focal length estimation. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:388- [Conf]
- Seah Hock Soon, Zhongke Wu, Feng Tian, Xian Xiao, Boya Xie
Interactive free-hand drawing and in-between generation with DBSC. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:385-386 [Conf]
- Seah Hock Soon, Zhongke Wu, Feng Tian, Xian Xiao, Boya Xie
Artistic brushstroke representation and animation with disk b-spline curve. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:88-93 [Conf]
Block Motion Model for Optical Flow with Smoothness Prior Function. [Citation Graph (, )][DBLP]
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