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Xiaoyang Mao:
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Publications of Author
- Shigefumi Yamamoto, Xiaoyang Mao, Atsumi Imamiya
Enhanced LIC Pencil Filter. [Citation Graph (0, 0)][DBLP] CGIV, 2004, pp:251-256 [Conf]
- Chii Meng, Motohiro Yasue, Atsumi Imamiya, Xiaoyang Mao
Visualizing Histories for Selective Undo and Redo. [Citation Graph (0, 0)][DBLP] APCHI, 1998, pp:459-464 [Conf]
- Qiaohui Zhang, Kentaro Go, Atsumi Imamiya, Xiaoyang Mao
Robust object-identification from inaccurate recognition-based inputs. [Citation Graph (0, 0)][DBLP] AVI, 2004, pp:248-251 [Conf]
- Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo
Sketch Interface Based Expressive Hairstyle Modelling and Rendering. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2004, pp:608-611 [Conf]
- Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao
Resolving ambiguities of a gaze and speech interface. [Citation Graph (0, 0)][DBLP] ETRA, 2004, pp:85-92 [Conf]
- Xiaoyang Mao, Lichan Hong, Arie E. Kaufman, Noboru Fujita, Makoto Kikukawa, Atsumi Imamiya
Multi-Granularity Noise for Curvilinear Grid LIC. [Citation Graph (0, 0)][DBLP] Graphics Interface, 1998, pp:193-200 [Conf]
- Xiaoyang Mao, Toshikazu Suzuki, Atsumi Imamiya
AtelierM: a physically based interactive system for creating traditional marbling textures. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2003, pp:79-86 [Conf]
- Xiaoyang Mao, Kouichi Kashio, Hiroyuki Kato, Atsumi Imamiya
Interactive Hairstyle Modeling Using a Sketching Interface. [Citation Graph (0, 0)][DBLP] International Conference on Computational Science (2), 2002, pp:131-140 [Conf]
- Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao
A Gaze and Speech Multimodal Interface. [Citation Graph (0, 0)][DBLP] ICDCS Workshops, 2004, pp:208-214 [Conf]
- Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao
Designing a Robust Speech and Gaze Multimodal System for Diverse Users. [Citation Graph (0, 0)][DBLP] IRI, 2003, pp:354-361 [Conf]
- Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao
Overriding errors in a speech and gaze multimodal architecture. [Citation Graph (0, 0)][DBLP] Intelligent User Interfaces, 2004, pp:346-348 [Conf]
- Xiaoyang Mao, Makoto Kikukawa, Kouichi Kashio, Atsumi Imamiya
Automatic Generation of Hair Texture with Line Integral Convolution. [Citation Graph (0, 0)][DBLP] IV, 2000, pp:303-308 [Conf]
- Shigefumi Yamamoto, Xiaoyang Mao, Atsumi Imamiya
Colored Pencil Filter with Custom Colors. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2004, pp:329-338 [Conf]
- Toshikazu Suzuki, Xiaoyang Mao, Atsumi Imamiya
Simulating Marbling with Computer Graphics. [Citation Graph (0, 0)][DBLP] VIIP, 2001, pp:208-213 [Conf]
- Lichan Hong, Xiaoyang Mao, Arie E. Kaufman
Interactive Visualization of Mixed Scalar and Vector Fields. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 1995, pp:240-247 [Conf]
- Xiaoyang Mao, Yuji Hatanaka, Hidenori Higashida, Atsumi Imamiya
Image-guided streamline placement on curvilinear grid surfaces. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 1998, pp:135-142 [Conf]
- Xiaoyang Mao, Lichan Hong, Arie E. Kaufman
Splatting of Curvilinear Volumes. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 1995, pp:61-68 [Conf]
- Xiaoyang Mao
Splatting of Non Rectilinear Volumes Through Stochastic Resampling. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 1996, v:2, n:2, pp:156-170 [Journal]
- Tosiyasu L. Kunii, Issei Fujishiro, Xiaoyang Mao
G-quadtree: A hierarchical representation of gray-scale digital images. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1986, v:2, n:4, pp:219-226 [Journal]
- Jianbing Shen, Xiaogang Jin, Xiaoyang Mao, Jieqing Feng
Completion-based texture design using deformation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:936-945 [Journal]
- Jianbing Shen, Xiaogang Jin, Xiaoyang Mao, Jieqing Feng
Deformation-based interactive texture design using energy optimization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:631-639 [Journal]
Gaze-directed streamline seeding. [Citation Graph (, )][DBLP]
Computer-Generated Marbling Textures: A GPU-Based Design System. [Citation Graph (, )][DBLP]
Nondissipative Marbling. [Citation Graph (, )][DBLP]
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