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Journals in DBLP

Computers & Graphics
2004, volume: 28, number: 6

  1. Matthias Zwicker, Mark Pauly
    Point-based Computer graphics. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:799-800 [Journal]
  2. Leif Kobbelt, Mario Botsch
    A survey of point-based techniques in computer graphics. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:801-814 [Journal]
  3. Enrico Gobbetti, Fabio Marton
    Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:815-826 [Journal]
  4. Gaël Guennebaud, Loïc Barthe, Mathias Paulin
    Dynamic surfel set refinement for high-quality rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:827-838 [Journal]
  5. Jan Klein, Gabriel Zachmann
    Point cloud surfaces using geometric proximity graphs. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:839-850 [Journal]
  6. Ulrich Clarenz, Martin Rumpf, Alexandru Telea
    Surface processing methods for point sets using finite elements. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:851-868 [Journal]
  7. Miguel Sainz, Renato Pajarola
    Point-based rendering techniques. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:869-879 [Journal]
  8. Anne D. Collins, Afra Zomorodian, Gunnar Carlsson, Leonidas J. Guibas
    A barcode shape descriptor for curve point cloud data. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:881-894 [Journal]
  9. Lihua You, Peter Comninos, Jian J. Zhang
    PDE blending surfaces with C2 continuity. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:895-906 [Journal]
  10. Jen-Hui Chuang, Narendra Ahuja, Chien-Chou Lin, Chi-Hao Tsai, Cheng-Hui Chen
    A potential-based generalized cylinder representation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:907-918 [Journal]
  11. Zbigniew Les, Magdalena Les
    Understanding the curve-polygon object. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:919-936 [Journal]
  12. Jarke J. van Wijk, Dietmar Saupe
    Image based rendering of iterated function systems. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:937-943 [Journal]
  13. Marco Gillies, Neil A. Dodgson
    Behaviourally rich actions for user-controlled characters. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:945-954 [Journal]
  14. Pedro Company, Manuel Contero, Julián Conesa, Ana Piquer Vicent
    An optimisation-based reconstruction engine for 3D modelling by sketching. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:955-979 [Journal]
  15. Li Li, David Zhang, Zhigeng Pan, Jiaoying Shi, Kun Zhou, Kai Ye
    Watermarking 3D mesh by spherical parameterization. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:981-989 [Journal]
  16. Tao Ju, Scott Schaefer, Ron Goldman
    Recursive turtle programs and iterated affine transformations. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:991-1004 [Journal]
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